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hengband/hengband.git
2019-05-06
deskull
[Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動.
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2019-05-06
deskull
[Refactor] #37353 セーブファイル情報を world_type へ移動.
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2019-05-06
deskull
[Refactor] #37353 Windows版オプションフラグ use_* を gameoption...
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2019-05-06
deskull
[Refactor] #37353 オプションフラグ easy_* の宣言重複削除.
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2019-05-05
deskull
[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
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2019-05-05
deskull
[Refactor] #38997 restrict_monster_to_dungeon() の引数整理.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-05
deskull
[Refactor] #38844 invoking_midnight_curse を player_type...
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2019-05-05
deskull
[Refactor] #37353 vcxproj 上のフィルタ構成を整理しつつ, racial.h...
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2019-05-05
deskull
[Refactor] #37353 load.h を追加して宣言を移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-05
deskull
[Refactor] #37353 vcxproj上のフィルタ構成を整理.
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2019-05-05
deskull
[Refactor] #37353 message__* を util.c/h を移動.
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2019-05-05
deskull
[Refactor] #37353 vcxproj上のフィルタ構成を整理.
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2019-05-04
deskull
[Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動.
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2019-05-04
deskull
[Refactor] #37353 adj_str_blow と adj_dex_blow を melee...
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2019-05-04
deskull
[Refactor] #37353 player_title を player-class.c へ移動.
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2019-05-04
deskull
[Refactor] #37353 blows_table を melee.c/h へ移動.
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2019-05-04
deskull
[Fix] #39076 コメントミス修正.
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2019-05-04
deskull
[Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a...
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2019-05-04
deskull
[Refactor] #37353 util.h に関数宣言を移動.
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2019-05-04
deskull
[Refactor] #37353 scan_floor() と show_floor() を object...
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2019-05-04
deskull
[Refactor] #37353 quest_text と quest_text_line を quest...
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2019-05-04
deskull
[Refactor] #39076 /* Command */ と /* Obtain an object...
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2019-05-03
deskull
[Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動.
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2019-05-03
deskull
[Refactor] #37353 core.h の宣言を整理.
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2019-05-03
deskull
[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
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2019-05-03
deskull
[Refactor] #37353 max_*_idx をいくつか整理.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-03
deskull
[Refactor] #37353 grid.h の宣言を整理.
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2019-05-03
deskull
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 monster2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 object1.h の宣言を整理
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2019-05-02
deskull
[Refactor] #37353 AM_* を object.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 object2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 types.h 削除。
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2019-05-02
deskull
[Refactor] #37353 magic_type 定義を spells.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 monsterrace_hook_type 定義を monster...
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2019-05-02
deskull
[Refactor] #37353 inven_func 定義を player-damage.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 feat_prob 構造体と関連変数を feature.c/h へ移動.
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2019-05-02
deskull
[Refactor] #37353 kamae 構造体と関連変数を player-effects.c...
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2019-05-02
deskull
[Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activ...
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2019-05-02
deskull
[Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,...
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2019-05-02
deskull
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 store_type 構造体定義を store.h に移動して関連変数を整理.
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2019-05-02
deskull
[Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理.
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2019-05-02
deskull
[Refactor] #37353 martial_arts 構造体を melee.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 tag_type を util.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 monster_power を monster-spell.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 monster_blow 構造体を monsterrace.h に移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 cave_template_type を grid_template_ty...
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2019-05-01
deskull
[Refactor] #37353 travel 構造体と関連変数を player-move.c/h...
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2019-05-01
deskull
[Refactor] #37353 player_type 構造体を player-status.h...
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2019-05-01
deskull
[Refactor] #37353 owner_type 構造体を store.h に移動.
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2019-05-01
deskull
[Refactor] #37353 object_type 構造体を object.h に移動.
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2019-05-01
deskull
[Refactor] #37353 monster_type 構造体を monster.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 grid_type 構造体を grid.h に移動.
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2019-05-01
deskull
[Refactor] #37353 activation_type 構造体を cmd-activate...
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2019-05-01
deskull
[Refactor] #37353 saved_floor_type を floor-save.h に移動.
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2019-05-01
deskull
[Refactor] #37353 coord 構造体を geometry.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 realm_choices1, realm_choices2 を...
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2019-04-30
deskull
[Refactor] #37353 player_class 構造体を関連変数とともに player...
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2019-04-30
deskull
[Refactor] #37353 technic_info を spells.h 系列に移動。
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除.
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2019-04-30
deskull
[Refactor] #38995 seed_town, seed_flavor を world_type...
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2019-04-30
deskull
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-29
deskull
[Refactor] #37353 extract_option_vars() を gameoption...
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2019-04-29
deskull
[Refactor] #37353 determine_bounty_uniques() を bldg...
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2019-04-29
deskull
[Refactor] #37353 determine_today_mon() を bldg.c/h...
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2019-04-29
deskull
[Refactor] #37353 skill_table と関連配列を player-skill.c...
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2019-04-29
deskull
[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h...
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2019-04-26
deskull
[Refactor] #37353 martial_arts と関連配列を melee.h/melee1...
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2019-04-26
deskull
[Refactor] #37353 border_type を wild.h へ移動。
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-26
deskull
[Refactor] #37353 arena_type を bldg.h へ移動。
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2019-04-26
deskull
[Refactor] #37353 saved_floors を floor.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c を core.c に改名。
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2019-04-25
deskull
[Refactor] #37353 building と building_type 構造体を bldg...
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-25
deskull
[Refactor] #37353 f_info と feature_type 構造体を feature...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-24
deskull
[Refactor] #37353 mind_type と mind_power 構造体を mind...
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2019-04-24
deskull
[Refactor] #37353 option_type 構造体を gameoption.h へ移動。
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2019-04-24
deskull
[Refactor] #37353 quest_type 構造体を quest.h へ移動。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-23
deskull
[refactor] #39076 display_equip() 中のコメント削除。
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