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mikumikustudio/libgdx-mikumikustudio.git
2011-01-26 badlogicgames[fixed] GdxInvaders and Bouncy. Bouncy wasn't up to...
2011-01-26 badlogicgames[added] update.sh, script to update all jars and native...
2011-01-26 badlogicgames[fixed] clipping for lines and rectangles and circles.
2011-01-26 badlogicgames(no commit message)
2011-01-26 davedx@gmail.com[Fixed] gl.glViewport not being called in onSurfaceChanged
2011-01-26 badlogicgames[finished] gdx2d crap. Needs a little more testing...
2011-01-26 nathan.sweet[fixed] WAV header parsing.
2011-01-25 badlogicgames[changed] gdx2d_blitter works now. only same size split...
2011-01-25 badlogicgames[fixed] blending for pixel, line and other drawing...
2011-01-25 badlogicgames[updated] todo
2011-01-25 badlogicgames[added] a couple of new key codes
2011-01-25 dfraska[removed] unnecessary import and comment from TiledLoader
2011-01-25 dfraska[fixed] Tiled map loading in Android < 2.1
2011-01-24 badlogicgames[fixed] OpenALSound.setup() threw non multiple of 4...
2011-01-24 badlogicgames[added] duplicates of Dave's wav file. Oh god, we need...
2011-01-24 badlogicgames[added] Dave's wav file
2011-01-24 badlogicgames[added] Dave's wav file that has a mighty problem in...
2011-01-24 badlogicgames[changed] all members of Stage are protected now by...
2011-01-24 badlogicgames[changed] Gdx2DTest changed to use rgba8888 for most...
2011-01-24 badlogicgames[changed] gdx2d is now expecting rgba8888 in all method...
2011-01-24 badlogicgames[updated] shared lib. middle mouse button handling...
2011-01-24 badlogicgames[updated] shared lib. middle mouse button handling...
2011-01-24 badlogicgames[changed] fullscreen in AngleDebugStarter
2011-01-24 badlogicgames[changed] just some minor changes to SimpleVertexShader
2011-01-24 badlogicgames[added] new angle.jar
2011-01-24 badlogicgames[updated] angle.jar to latest angle revision
2011-01-24 nathan.sweet[fixed] Mono MP3 playback on desktop.
2011-01-23 badlogicgames[added] super jumper libgdx port. Mp3 not working....
2011-01-23 badlogicgames[fixed] GdxNativesLoader was borked on win64. Thanks...
2011-01-21 nathan.sweet[fixed] When native loader is unable to extract natives...
2011-01-21 badlogicgames[changed] build script.
2011-01-21 badlogicgames(no commit message)
2011-01-21 badlogicgames[fixed] Sequence did something stupid when used in...
2011-01-21 badlogicgames[removed] one item of the todo list :p
2011-01-21 badlogicgames[changed] GdxNativesLoader uses CRC32 to calculate...
2011-01-21 nathan.sweetBetter exception handling for an error extracting nativ...
2011-01-21 nathan.sweetRefactored native loading. You may hate it.
2011-01-19 badlogicgames[updated] binaries
2011-01-19 badlogicgames[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One...
2011-01-18 badlogicgames[fixed] project dependencies for helloworld and invaders
2011-01-18 badlogicgames[updated] demos one more time
2011-01-18 badlogicgames[fixed] missing AL.destroy() in OpenALAudio.dispose()
2011-01-18 badlogicgames[ignored] tiled-preprocessor/bin
2011-01-18 badlogicgames[fixed] some eclipse project dependencies
2011-01-18 badlogicgames[fixed] build.xml now also builds natives again
2011-01-18 badlogicgames[updated] natives
2011-01-18 badlogicgames[fixed] dependecy of gdx-awesomium-tests to gdx-natives
2011-01-18 nathan.sweet[updated] Build script to handle gdx-openal.
2011-01-18 nathan.sweetbackend->backends part duex, svn wins
2011-01-18 nathan.sweetbackend->backends
2011-01-18 nathan.sweet[renamed] baglogic -> badlogic. I'm an idiot.
2011-01-18 badlogicgames[fixed] JoglInput.isTouched() returned bogus values.
2011-01-18 nathan.sweetJOGL backend now uses gdx-openal. This means the JOGL...
2011-01-18 nathan.sweetLWJGL backend now uses gdx-openal.
2011-01-17 badlogicgames[fixed] Vector3.crs() was bollocks. THanks niuzb
2011-01-17 nathan.sweet[changed] README to reflect the gdx-xxx-backend-natives...
2011-01-17 nathan.sweet[renamed] jogl-natives.jar to gdx-backend-jogl-natives...
2011-01-17 dfraska[fixed] TileSets with margins and spacing
2011-01-16 badlogicgames[changed] minor changes in jogl test starters.
2011-01-16 badlogicgames[changed] SpritePerformanceTest2 a little
2011-01-16 badlogicgamesnew natives from hudson...
2011-01-16 badlogicgames[removed] glViewport call in SpriteBatcher. We should...
2011-01-16 nathan.sweet(no commit message)
2011-01-16 nathan.sweet[renamed] gdx/natives to gdx/libs because of course...
2011-01-16 nathan.sweet[added] JOGL and LWJGL native JARs to dist.
2011-01-16 nathan.sweetFinished my awesome build system re-org. Did my best...
2011-01-16 nathan.sweet[renamed] gdx-openal/lib to libs.
2011-01-16 nathan.sweetRemove backend natives from backend JARs.
2011-01-16 nathan.sweetBuild system and dependency juggling:
2011-01-16 nathan.sweetPlaying with build stuff.
2011-01-14 davedx@gmail.com[added] internal caching of Keyframed Animations. This...
2011-01-14 badlogicgames[added] SpritePerformanceTest2
2011-01-13 dfraska[fixed] TiledMapRenderer Javadoc to more obviously...
2011-01-13 nathan.sweet[changed] GdxNativesLoader, commented out error message.
2011-01-12 badlogicgames[added] compass/orientation support to Input. See Input...
2011-01-12 dfraska[updated] Javadoc for TiledMapRenderer
2011-01-12 badlogicgames[changed] rearranged test order for fun and profit!
2011-01-12 badlogicgames[added] Input.vibrate() for patterns and Input.cancelVi...
2011-01-12 badlogicgames[changed] InputProcessor.touchDown() and touchUp()...
2011-01-12 dfraska[fixed] Invalid classpath entry
2011-01-12 dfraska[added] Tiled Preprocessor
2011-01-12 dfraska[added] Tiled Preprocessor
2011-01-12 dfraska[added] Tiled Map loader, renderer, and test project
2011-01-12 nathan.sweet[changed] Utils collections, added shuffle. Fixed inser...
2011-01-11 badlogicgames[changed] made all math package classes serializable...
2011-01-11 badlogicgames[added] clear() method to Group and Stage so remove...
2011-01-10 nathan.sweet[fixed] Javadoc.
2011-01-10 nathan.sweet[added] More constructors for utils arrays and reverse().
2011-01-10 nathan.sweet[changed] SpriteCache, added precision modified to...
2011-01-10 badlogicgames[added] ShaderMultitextureTest
2011-01-10 badlogicgames[added] SplineTest
2011-01-10 badlogicgames[added] CatmulRomSpline.getPoints() that takes pre...
2011-01-10 nathan.sweet[changed] BitmapFont and a few other classes to use...
2011-01-09 christoph.widulle[added] license info
2011-01-09 badlogicgames[fixed] rgba4444 blending
2011-01-09 badlogicgames[fixed] bug in vbo va test. seems like binding a Vertex...
2011-01-09 badlogicgames[added] Mesh.getVertices()/getIndices() method. The...
2011-01-08 nathan.sweet[changed] Hiero to output spacing and padding (though...
2011-01-08 nathan.sweet[changed] ShadowEffect for negative values.
2011-01-08 nathan.sweet[fixed] TexturePacker incremental packing.
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