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2020-05-22 Hourier[Refactor] #40416 Moved calc_attack_damage_with_slay...
2020-05-22 Hourier[Refactor] #40416 Separated racial-mirror-c/h from...
2020-05-22 Hourier[Refactor] #40416 Separated inventory-damage.c/h from...
2020-05-22 Hourier[Refactor] #40416 Separated touch_zap_player() from...
2020-05-22 Hourier[Refactor] #40416 Moved calc_monster_critical() from...
2020-05-22 Hourier[Refactor] #40416 Changed function names check_hit...
2020-05-22 Hourier[Refactor] #40416 Moved check_hit() and check_hit2...
2020-05-22 Hourier[Refactor] #40416 Separated attack-criticality.c/h...
2020-05-22 Hourier[Fix] 日記に異常な文字列が保存される事象を修正 / Resolved the issue that...
2020-05-22 Hourier[Fix] モンスターの思い出で護衛の構成が正しく表示されない事象を修正 / Resolved the...
2020-05-21 Hourier[Refactor] #40416 Renamed tot_dam_aux_snipe() to calc_s...
2020-05-21 Hourier[Refactor] #40416 Renamed tot_dam_aux_shot() to calc_sh...
2020-05-21 Hourier[Refactor] #40416 Renamed tot_dam_aux() to calc_attack_...
2020-05-21 Hourier[Refactor] #40416 乱れ雪月花その他に付いていたif文のカッコを削除 / Removed...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から慶雲鬼忍剣を分離 / Separated HISSATS...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から赤流渦 を分離 / Separated HISSATSU...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から雷撃鷲爪斬 を分離 / Separated HISSAT...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から乱れ雪月花を分離 / Separated HISSATS...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から破岩斬を分離 / Separated HISSATSU...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から斬魔剣を分離 / Separated HISSATSU...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算からサーペンツタンを分離 / Separated HISSA...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から焔霊を分離 / Separated HISSATSU...
2020-05-21 Hourier[Refactor] #40416 Made samurai_slaying_type struct
2020-05-21 Hourier[Refactor] #40416 Separated samurai-slaying.c/h from...
2020-05-21 Hourier[Refactor] #40416 Separated slaying.c/h from melee.c
2020-05-21 Hourier[Refactor] #40416 Separated player-hit-accuracy.c/h...
2020-05-21 Hourier[Refactor] #40416 Separated monster-attack-effect.h...
2020-05-21 Hourier[Refactor] #40416 Changed BLOW_METHOD (alias of int...
2020-05-21 Hourier[Refactor] #40416 Moved mbm_type (definitions to enum...
2020-05-21 Hourier[Refactor] #40416 Changed COMBAT_OPTION_IDX (alias...
2020-05-21 Hourier[Refactor] #40416 Separated combat-options-type.h from...
2020-05-21 Hourier[Refactor] #40416 Renamed py_attack_aux() to exe_player...
2020-05-21 Hourier[Refactor] #40416 Renamed py_attack() to do_cmd_attack()
2020-05-21 Hourier[Refactor] #40416 Separated insults-moans.c/h from...
2020-05-21 Hourier[Refactor] #40416 Separated martial-arts-table.c/h
2020-05-21 Hourier[Refactor] #40146 Separated monster-attack-types.c...
2020-05-20 Hourier[Refactor] #40146 Separated hallucination-attacks-table...
2020-05-20 Hourier[Refactor] #40416 Separated attack-power-table.c/h...
2020-05-20 Hourier[Refactor] #40275 Moved store-related files from market...
2020-05-20 Hourier[Refactor] #40275 Separated building-actions-table.h
2020-05-20 Hourier[Refactor] #40275 Renamed building.c/h to cmd-building.c/h
2020-05-20 Hourier[Refactor] #40275 Renamed do_cmd_bldg() to do_cmd_build...
2020-05-20 Hourier[Refactor] #40275 Separated building-enchanter.c/h...
2020-05-20 Hourier[Refactor] #40275 Separated building-monster.c/h from...
2020-05-20 Hourier[Refactor] #40275 Separated building-craft-fix.c/h...
2020-05-20 Hourier[Refactor] #40275 Unified English and Japanese resources
2020-05-20 Hourier[Refactor] #40275 Separated building-craft-armor.c...
2020-05-20 Hourier[Refactor] #40275 Separated building-craft-weapon.c...
2020-05-20 Hourier[Refactor] #40275 Separated building-service./h from...
2020-05-20 Hourier[Refactor] #40275 Separated building-quest.c/h from...
2020-05-20 Hourier[Refactor] #40275 Separated building-recharger.c/h...
2020-05-20 Hourier[Refactor] #40275 Moved bounty-related functions from...
2020-05-20 Hourier[Refactor] #40275 Separated bount.c/h and bounty-prize...
2020-05-20 Hourier[Refactor] #40275 Separated monster_arena_comm() from...
2020-05-20 Hourier[Refactor] Moved update_gambling_monsters() from buildi...
2020-05-20 Hourier[Refactor] #40275 Separated see_arena_poster() from...
2020-05-20 Hourier[Refactor] #40275 Separated go_to_arena() from arena_comm()
2020-05-20 Hourier[Refactor] #40275 Separated battle_metal_babble() from...
2020-05-20 Hourier[Refactor] #40275 Separated process_ostensible_arena_vi...
2020-05-20 Hourier[Refactor] #40275 Separated arena.c/h from building.c
2020-05-19 Hourier[Refactor] #39962 Separated pref-file-expressor.c/h...
2020-05-19 Hourier[Refactor] #39962 Renamed files.c/h to files-util.c/h
2020-05-19 Hourier[Refactor] #40392 Translated player_personality_type...
2020-05-19 Hourier[Refactor] #40392 Changed player_race_table to player_r...
2020-05-19 Hourier[Refactor] #40392 Removed type alias CHARACTER_IDX...
2020-05-19 Hourier[Fix] #40392 種族を表す変数がCHARACTER_IDX型になっていたのでplayer_race_...
2020-05-19 Hourier[Refactor] #40392 Separated player-personalities-table.h
2020-05-19 Hourier[Refactor] #40392 Removed type alias CLASS_IDX; player_...
2020-05-19 Hourier[Refactor] #40392 種族を表すenum値をゲーム内表記に合わせた (ANGEL =>...
2020-05-19 Hourier[Refactor] #40392 Removed type alias RACE_IDX; player_r...
2020-05-19 Hourier[Refactor] #40392 Separated player-races-table.h from...
2020-05-19 Hourier[Refactor] #40392 Separated decide_initial_items()...
2020-05-19 Hourier[Refactor] #40392 Separated select_class() from get_pla...
2020-05-19 Hourier[Refactor] #40392 Separated interpret_class_select_key_...
2020-05-19 Hourier[Refactor] #40392 Separated display_class_stat() from...
2020-05-19 Hourier[Refactor] #40392 Separated enumerate_class_list()...
2020-05-19 Hourier[Refactor] #40392 Separated select_personality() from...
2020-05-19 Hourier[Refactor] #40392 Separated enumerate_personality_list...
2020-05-19 Hourier[Refactor] #40392 Separated select_race() from get_play...
2020-05-19 Hourier[Refactor] #40392 Separated interpret_race_select_key_m...
2020-05-19 Hourier[Refactor] #40392 Separated interpret_personality_selec...
2020-05-19 Hourier[Refactor] #40392 prototype decleration from birth...
2020-05-19 Hourier[Refactor] #40392 Separated set_name_history() from...
2020-05-19 Hourier[Refactor] #40392 Separated let_player_build_character...
2020-05-19 Hourier[Refactor] #40392 Separated display_initial_options...
2020-05-19 Hourier[Refactor] #40392 Separated let_player_select_*() from...
2020-05-19 Hourier[Refactor] #40392 Separated display_help_on_sex_select...
2020-05-19 Hourier[Refactor] #40392 Extracted birth_help_option() from...
2020-05-19 Hourier[Refactor] #40392 Extracted birth_help_option() from...
2020-05-19 Hourier[Refactor] #40392 Extracted birth_help_option() from...
2020-05-19 Hourier[Refactor] #40392 Moved birth_help_option() from birth...
2020-05-19 Hourier[Refactor] #40392 Separated display_auto_roller_result...
2020-05-19 Hourier[Fix] #40392 Made decide_initial_stat() passes for...
2020-05-19 Hourier[Refactor] #40392 Separated display_auto_roller_success...
2020-05-19 Hourier[Refactor] #40392 Separated display_auto_roller_result...
2020-05-19 Hourier[Refactor] #40392 Separated decide_body_spec() from...
2020-05-19 Hourier[Refactor] #40392 Separated auto_roller_count() and...
2020-05-19 Hourier[Refactor] #40392 Separated exe_auto_roller() from...
2020-05-19 Hourier[Refactor] #40392 Separated display_auto_roller() from...
2020-05-19 Hourier[Refactor] #40392 Reshaped player_birth_wizard()
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