2011-04-29 |
badlogicgames | [removed] c++ nature from gdx project. ant files baby... |
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2011-04-27 |
dfraska | [fixed] TiledMapRenderer now correctly handles layer... |
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2011-04-27 |
badlogicgames | [added] regression to ActionTest |
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2011-04-27 |
badlogicgames | [changed] Sequence, sort of reverted. No fucking idea. |
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2011-04-27 |
badlogicgames | [changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys... |
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2011-04-27 |
badlogicgames | [fixed] type and subsequent bug in Stage. |
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2011-04-26 |
dfraska | [fixed] TileMapRenderer much more accurately calculates... |
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2011-04-26 |
badlogicgames | [removed] todo |
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2011-04-25 |
badlogicgames | FUUU SVN |
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2011-04-25 |
badlogicgames | [changed] all loader packages to g3d.loaders |
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2011-04-25 |
badlogicgames | [fixed] SkeletalAnimation and KEyframedAnimation derriv... |
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2011-04-25 |
badlogicgames | [removed] Animation.frameDuration, due to SkeletalModel... |
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2011-04-25 |
badlogicgames | [added] Animation class |
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2011-04-25 |
badlogicgames | [added] copy constructor for TextBounds. |
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2011-04-24 |
badlogicgames | [added] TODO for model-loaders project |
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2011-04-24 |
badlogicgames | [renamed] md2old -> md2 |
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2011-04-24 |
badlogicgames | [fixed] MD2Loader, replacing it with the one i had... |
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2011-04-24 |
badlogicgames | [fixed] LittleEndianInputStream was completely fluxored... |
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2011-04-24 |
badlogicgames | [changed] Stage now uses a camera internally! See Stage... |
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2011-04-24 |
badlogicgames | [fixed] small bug in Sequence. Gah, this is never going... |
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2011-04-24 |
badlogicgames | [updated] natives, mac build etc. |
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2011-04-24 |
badlogicgames | [changed] removed some AndroidApplication.initialize... |
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2011-04-24 |
badlogicgames | [fixed] fat binary for mac osx |
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2011-04-24 |
badlogicgames | [fixed] macos binaries |
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2011-04-24 |
badlogicgames | [fixed] Box2DTest used old Contact.GetWorldManifold... |
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2011-04-24 |
nathan.sweet | [updated] Hiero4. |
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2011-04-24 |
nathan.sweet | [fixed] Mario's mess! |
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2011-04-24 |
badlogicgames | [changed] Contact.GetWorldManifold() - > getWorldManifold() |
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2011-04-23 |
badlogicgames | [changed] ActionResetingPool is public now. |
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2011-04-23 |
dfraska | [fixed] TileMapRenderer now ignores null tiles, which... |
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2011-04-22 |
badlogicgames | [added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCOD... |
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2011-04-20 |
badlogicgames | [fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn... |
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2011-04-20 |
badlogicgames | [added] new Android 2.3 keycodes. Won't work on the... |
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2011-04-20 |
badlogicgames | [fixed] added Application.log(tag, message, exception... |
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2011-04-20 |
badlogicgames | [fixed] Audio.newAudioDevice() allows you to specify... |
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2011-04-20 |
badlogicgames | [fixed] seriously, i have no idea what i just fixed... |
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2011-04-20 |
badlogicgames | [fixed] tiny bug in JavaSoundAudioDevice, short ->... |
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2011-04-19 |
badlogicgames | [fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those... |
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2011-04-19 |
nathan.sweet | [fixed] Nothing to see here... |
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2011-04-18 |
badlogicgames | [fixed] AndroidInput, again. Cause i'm an idiot... |
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2011-04-18 |
badlogicgames | [fixed] isPeripheralAvailable() was a little bugged... |
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2011-04-18 |
eric.spitz2000... | [fixed] import statements and JavaDoc descriptions... |
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2011-04-18 |
badlogicgames | [added] AudioDevice.getLatency(), should add the same... |
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2011-04-18 |
eric.spitz2000... | [added] ScreenUtils class with helper methods to get... |
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2011-04-18 |
nathan.sweet | (no commit message) |
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2011-04-18 |
nathan.sweet | [fixed] FileHandle, getting the child of an empty relat... |
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2011-04-18 |
nathan.sweet | (no commit message) |
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2011-04-17 |
nathan.sweet | [changed] Linked the desktop test projects to the Andro... |
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2011-04-17 |
nathan.sweet | [fixed] SpriteBatch javadoc mistakes. |
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2011-04-17 |
nathan.sweet | [fixed] Issue 173, TWL touchUp should pass button. |
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2011-04-17 |
nathan.sweet | Fixed issue 198, TextureAtlas not loading textures... |
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2011-04-17 |
nathan.sweet | [fixed] Fixed issue 201, TWL font loading from subdirec... |
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2011-04-17 |
nathan.sweet | [fixed] Fixed issue 153, ParticleEmitter accumulator... |
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2011-04-16 |
badlogicgames | [fixed] Image TextureRegion was final. For whatever... |
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2011-04-16 |
badlogicgames | [moved] MathUtils to com.badlogic.gdx.math |
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2011-04-16 |
badlogicgames | [added] new methods to Graphics interface and stubs... |
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2011-04-16 |
badlogicgames | [fixed] docs for Input.isPeripheralAvailable() |
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2011-04-16 |
badlogicgames | [changed] removed Input.supportsXXX and Input.isAvailab... |
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2011-04-16 |
badlogicgames | [fixed] Mesh, Texture, ShaderProgram and FrameBuffer... |
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2011-04-15 |
badlogicgames | [added] docs/ folder. will contain developer guide... |
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2011-04-15 |
moritzpost... | [added] Added two new interpolators. |
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2011-04-15 |
badlogicgames | [updated] natives, one more time... |
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2011-04-15 |
badlogicgames | [fixed] two bugs in Matrix4.cpp matrix4_proj. I'm that... |
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2011-04-15 |
badlogicgames | [changed] natives, last time. MAC binaries still need... |
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2011-04-15 |
badlogicgames | [changed] renamed Matrix4.xxxJNI methods. |
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2011-04-15 |
badlogicgames | [fixed] missed an #include for le android. |
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2011-04-15 |
badlogicgames | [added] Matrix4 JNI stuff to android build scripts. |
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2011-04-15 |
badlogicgames | [updated] natives, todo: mac natives |
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2011-04-15 |
badlogicgames | [added] more JNI methods to Matrix4. Bulk multiply... |
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2011-04-15 |
badlogicgames | [added] a ton of new BufferUtils methods to copy variou... |
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2011-04-14 |
nathan.sweet | [changed] Button to use Layout. |
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2011-04-14 |
dfraska | That should do it... damn synchronization due to licens... |
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2011-04-14 |
dfraska | (no commit message) |
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2011-04-14 |
dfraska | [modified] TiledMapPacker and TileAtlas so that tile... |
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2011-04-14 |
dfraska | [modified] TiledMapPacker and TileAtlas so that tile... |
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2011-04-14 |
dfraska | [modified] TiledMapPacker and TileAtlas so that tile... |
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2011-04-14 |
dfraska | [modified] TiledMapPacker and TileAtlas so that tile... |
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2011-04-13 |
badlogicgames | [added] Pool has a clear() method now. |
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2011-04-13 |
badlogicgames | [changed] multi-touch bug in Group, forgot an index... |
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2011-04-10 |
badlogicgames | [updated] native files. Adding native stuff is a lot... |
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2011-04-10 |
badlogicgames | [added] box2d overlap test, see contact filter issue. |
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2011-04-10 |
badlogicgames | [fixed] box2d uses the collision filter when you create... |
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2011-04-10 |
badlogicgames | [added] multi-touch support to Group and Button. Group... |
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2011-04-10 |
badlogicgames | [fixed] added support for RGB888 to Texturepacker. |
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2011-04-10 |
badlogicgames | [fixed] LwjglApplet returns correct ApplicationType... |
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2011-04-10 |
badlogicgames | [added] Input.getInputProcessor() |
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2011-04-10 |
badlogicgames | [updated] build script to include new license files. |
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2011-04-10 |
badlogicgames | [added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE... |
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2011-04-10 |
badlogicgames | [dded] README to metagun. Stating the public domain... |
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2011-04-10 |
badlogicgames | [fixed] license headers of super jumper and tiled prepr... |
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2011-04-10 |
badlogicgames | [fixed] rtm license headers |
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2011-04-10 |
badlogicgames | [fixed] particle editor license headers |
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2011-04-10 |
badlogicgames | [fixed] image packer license headers |
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2011-04-10 |
badlogicgames | [fixed] hiero license headers |
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2011-04-10 |
badlogicgames | [fixed] license headers in twl projects |
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2011-04-10 |
badlogicgames | [fixed] tests license headers. I was not aware we have... |
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2011-04-10 |
badlogicgames | [fixed] gdx-remote license headers |
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2011-04-10 |
badlogicgames | [fixed] gdx-openal license headers |
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2011-04-10 |
badlogicgames | [fixed] gdx-helloworld license headers |
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2011-04-10 |
badlogicgames | [fixed] gdx-backend-lwjgl license headers |
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next |