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hengbandforosx/hengbandosx.git
2022-11-13
Deskull
Merge pull request #2795 from sikabane-works/release...
3.0.0Alpha71
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2022-11-13
Deskull
[Release] 3.0.0Alpha71
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2022-11-13
Hourier
Merge pull request #2787 from arumons/feature/show...
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2022-11-13
arumons
[Feature] 魔法書の先頭にLv値を表示するようにした
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2022-11-13
Deskull
Merge pull request #2729 from sikabane-works/Deskull...
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2022-11-13
Hourier
Merge pull request #2791 from Hourier/Refactor-ExeLookup
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2022-11-13
Deskull
[Feature] 掘削の最終処理時のみ(command_rep == 0)dig効果音を鳴らすよう調整。
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2022-11-13
Hourier
[Refactor] exe_lookup() の引数をtval/sval からBaseitemKey...
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2022-11-13
Deskull
[Feature] 地形を堀りぬき切った場合に効果音(dig_through)を追加。
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2022-11-13
Deskull
[Feature] 攻撃そのものが無効化された効果音(attack_failed)項目追加。
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2022-11-13
Deskull
[Feature] 効果音設定をプレイヤーの攻撃命中(hit)と敵の攻撃命中(enemy_hit)とで分割。
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2022-11-13
Hourier
Merge pull request #2780 from Hourier/Make-BaseitemKey...
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2022-11-13
Hourier
[Refactor] #2745 今はkindではなくbaseitemと呼ぶことになっているので、lookup...
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2022-11-13
Hourier
[Refactor] #2745 「tvalごとのsvalリスト」 (キャッシュ化して使い回す)を作り...
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2022-11-13
Habu
Merge pull request #2782 from habu1010/feature/main...
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2022-11-13
Hourier
Merge pull request #2784 from arumons/refactor/rename_g...
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2022-11-12
Habu
[Feature] BGMと効果音の音量設定機能
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2022-11-12
arumons
[Refactor] get_obj_num関数をget_obj_indexにrename
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2022-11-05
Habu
Merge pull request #2778 from habu1010/feature/fix...
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2022-11-05
Habu
[Fix] GCU版で画面のちらつきの発生を抑制する
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2022-11-05
Habu
Merge pull request #2772 from habu1010/feature/increase...
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2022-11-04
Hourier
[Refactor] #2745 lookup_kind() の呼び出しを、(tval, sval)から...
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2022-11-04
Hourier
[Refactor] #2745 SV_ANYを使っている箇所をlookup_kind() の中に限定した...
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2022-11-04
Hourier
[Refactor] #2745 BaseitemKeyのsvalをstd::optionalでカプセル化し...
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2022-11-04
Hourier
Merge pull request #2771 from Hourier/Change-StoreStock...
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2022-11-04
Habu
[Feature] GCU版のウインドウ数を最大8個表示できるようにする
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2022-11-04
Deskull
Merge pull request #2757 from sikabane-works/Deskull...
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2022-11-03
Hourier
[Refactor] #2620 type_value とsubtype_value のアクセシビリティをpr...
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2022-11-03
Hourier
[Refactor] #2620 Moved BaseitemKey from articles-on...
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2022-11-03
Hourier
[Refactor] #2620 Renamed store_stock_item_type to Basei...
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2022-11-03
Hourier
Merge pull request #2770 from Hourier/Fix-Mutex-Not...
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2022-11-03
Hourier
[Fix] #2765 OSに渡すミューテックス文字列が正しく初期化されず毎回異なる値となってアプリの多重起動...
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2022-11-03
Hourier
Merge pull request #2762 from Hourier/Make-GameValues...
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2022-11-03
Hourier
[Refactor] #2680 Doxygenコメントを追加した
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2022-11-03
Hourier
[Refactor] #2680 その他雑多な、真にgamevalue.h にいるべき定数群をconstexp...
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2022-11-03
Hourier
[Refactor] #2680 守りと爆発のルーンに関する定数をmonster-move.h に移した
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2022-11-03
Hourier
[Refactor] #2680 MAX_SKILLS を、より適切な場所player-skill.h...
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2022-11-03
Hourier
[Refactor] #2680 MON_MULT_ADJ が1箇所からしか参照されていないのでmonster...
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2022-11-03
Hourier
[Refactor] #2680 INN_DUNGEON_TURN_ADJ が1箇所からしか参照されていないの...
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2022-11-03
Hourier
[Refactor] #2680 モンスターの移動に関する定数をmonster-move.cpp に移した...
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2022-11-03
Hourier
[Refactor] #2680 CHAINSWORD_NOISE とTY_CURSE_CHANCE...
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2022-11-03
Hourier
[Refactor] #2680 NO_TOWN とSECRET_TOWNをwild.h からfloor...
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2022-11-03
Hourier
[Refactor] #2680 1箇所から参照されていなかったMAX_TELEPORT_DISTANCE...
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2022-11-03
Hourier
[Refactor] #2680 nasty生成に関する定数群をgamevalue.h からmonster...
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2022-11-03
Hourier
[Refactor] #2680 GREAT_OBJ は「高級品」ではなく「生成階層ブースト」を意味するのでC...
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2022-11-03
Hourier
[Refactor] #2680 MAX_SIGHTとAAF_LIMITが分かりにくかったので分かりやすい定数...
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2022-11-03
Hourier
[Refactor] #2680 wilderness_gen() からgenerate_wild_monst...
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2022-11-03
Hourier
[Refactor] #2680 何を意味しているのか分かりにくかったMAX_REPRO を意味が分かりやすく...
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2022-11-03
Hourier
[Refactor] #2680 HURT_CHANCE 定数の意味が分かりにくかったのでCHANCE_ABI...
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2022-11-03
Hourier
[Refactor] #2680 monster-generator.cpp でしか参照されていなかった定数を...
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2022-11-03
Hourier
[Refactor] #2680 ランダムアーティファクトへの確率的免疫付与フラグをgamevalue...
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2022-11-03
Hourier
[Refactor] #2680 MAX_VAMPIRIC_DRAIN をgamevalue.h からplay...
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2022-11-02
Hourier
[Refactor] #2680 ランダムアーティファクトの強化/弱化処理に関わる確率定義をgamevalue...
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2022-11-02
Hourier
[Refactor] #2680 ランダムアーティファクトに銘を付ける確率定義をgamevalue.h...
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2022-11-02
Hourier
[Refactor] #2680 ACTIVATION_CHANCE 定数は1箇所からしか参照されていないので...
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2022-11-02
Hourier
[Refactor] #2680 ダンジョンのストリーム (川や溶岩の流れ) に関する定数が各1箇所からしか参...
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2022-11-02
Hourier
[Refactor] #2680 DUN_STR_* が各1箇所からしか参照されていなかったので、floor...
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2022-11-02
Hourier
[Refactor] #2680 Separated calc_cavern_terrains() from...
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2022-11-02
Hourier
[Refactor] #2680 Separated decide_cavern() from gen_cav...
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2022-11-02
Hourier
[Refactor] #2680 1箇所からしか呼ばれていないDUN_CAVERN定数をfeature...
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2022-11-02
Hourier
[Refactor] #2680 1箇所からしか呼ばれていないEMPTY_DARK定数をcave-genera...
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2022-11-02
Hourier
[Refactor] #2680 1箇所からしか呼ばれていないLAKE_LEVEL定数をfeature...
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2022-11-02
Hourier
[Refactor] #2680 1箇所からしか呼ばれていないEMPTY_LEVEL定数をcave-gener...
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2022-11-02
Hourier
[Refactor] #2680 1箇所からしか呼ばれていないSMALL_LEVEL定数をfloor...
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2022-11-02
Hourier
[Refactor] #2680 使われていないDUN_UNUSUAL定数を廃止し、DUN_DEST定数は1箇...
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2022-11-02
Hourier
[Refactor] #2680 Moved Dungeon treausre allocation...
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2022-11-02
Habu
Merge pull request #2764 from habu1010/feature/fix...
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2022-11-02
Habu
[Fix] to_multibyte クラスの存在しないメソッド data() を呼んでいる
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2022-11-02
Habu
Merge pull request #2761 from habu1010/feature/unify...
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2022-11-02
Habu
[Refactor] std::string をC言語の文字列表現に変換するメソッドを統一
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2022-11-02
Hourier
Merge pull request #2755 from Hourier/Fix-Artifact...
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2022-11-02
Hourier
[Fix] #2753 最老番の固定アーティファクトに関する噂が聞けなかった不具合を解消した
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2022-11-02
Hourier
[Refactor] #2753 display_rumor() からget_rumor_tokens...
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2022-11-02
Hourier
[Refactor] #2753 char[][] を扱いやすくvector<string_view...
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2022-11-02
Hourier
[Refactor] #2753 display_rumor() からget_artifact_definit...
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2022-11-02
Hourier
[Refactor] #2753 意味も関数スコープも分かりにくかったrumor_num() とrumor_b...
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2022-11-02
Hourier
[Fix] #2753 artifacts_info をラップしたシングルトンを作り、そこからArtifact...
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2022-11-01
Deskull
[Fix] clockwork.dementia.orgなるFTPサイトも今は無関係なサイトがドメイン取ってい...
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2022-11-01
Deskull
[Fix] 英語版テキストに紹介してあるhenkma氏のスポイラーサイトは今は存在していないので文削除。
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2022-11-01
Deskull
[Fix] 英語サイトディレクトリ(/en)は今のgithubサイトにはないので訂正。
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2022-11-01
Deskull
[Fix] ヘルプのteacup掲示板の紹介を削除(古すぎる、訴訟)
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2022-11-01
Deskull
[Fix] 日本語版のIRCチャンネル紹介を削除。
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2022-11-01
Deskull
[Fix] 単純に hengband.sourceforge.jp/ を https://hengband...
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2022-10-30
Deskull
Merge pull request #2751 from sikabane-works/release...
3.0.0Alpha70
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2022-10-30
Deskull
Merge pull request #2750 from sikabane-works/release...
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2022-10-30
Deskull
[Release] 3.0.0Alpha70
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2022-10-30
Deskull
Merge pull request #2715 from sikabane-works/Deskull...
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2022-10-30
Deskull
[Refactor] 修正不足で無駄に冗長していたテーブル代入処理を2か所修正。
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2022-10-30
Hourier
Merge pull request #2742 from Hourier/Clarify-Quest...
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2022-10-30
Deskull
[Refactor] 不要になった初期化0,NONE判定を削除。
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2022-10-30
Deskull
[Refactor] store_regular_table を同様に std::map<StoreSaleT...
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2022-10-30
Deskull
[Refactor] 参照しなくなったSTORE_CHOICESを削除。
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2022-10-30
Deskull
[Refactor] store_listを、const std::map<StoreSaleType...
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2022-10-30
Hourier
Merge pull request #2743 from Hourier/Move-Jump-Floor...
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2022-10-29
Hourier
[Refactor] jump_floor() はデバッグ専用コマンドなのでwiz_ を接頭辞に付けた
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2022-10-29
Hourier
[Refactor] 分かりやすさのため、select_debugging_dungeon() とselect...
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2022-10-29
Hourier
[Refactor] Moved jump_floor() from floor-leaver.cpp...
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2022-10-29
Hourier
[Refactor] #2627 Unix/Linux環境で、--with-setgidオプションを付けたコン...
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2022-10-29
Hourier
[Refactor] #2627 Renamed q_pref.txt to QuestPreferences.txt
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2022-10-29
Hourier
[Refactor] #2627 Renamed q_random.txt to 040-049_Random...
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