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android-x86/external-swiftshader.git
2018-04-09
Alexis Hetu
eglCreatePbufferFromClientBuffer implementation
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2018-04-09
Nicolas Capens
Initialize array size on error.
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2018-04-09
Alexis Hetu
WebGL test fix for MacOS
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2018-04-06
Alexis Hetu
Fixed buffer offset when primitive restart is enabled
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2018-04-06
Greg Hartman
Also look for sibling libraries in /system
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2018-04-04
Mustafa Çamurcu
[ozone] swiftshader ozone
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2018-03-29
Nicolas Capens
Guard against copying from a zero-sized 3D image.
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2018-03-27
Alexis Hetu
Expose surfaceless context extension strings
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2018-03-27
Nicolas Capens
Revert "Use official headers to define GL_ARB_texture_r...
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2018-03-26
Nicolas Capens
Fix missing sized internal formats.
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2018-03-26
Nicolas Capens
Support more glCopyTexImage unsized formats.
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2018-03-26
Nicolas Capens
Don't upload array texture images six times.
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2018-03-26
Nicolas Capens
Validate pixel unpack buffer offset.
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2018-03-26
Nicolas Capens
Use official headers to define GL_ARB_texture_rectangle.
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2018-03-26
Nicolas Capens
Update OpenGL headers.
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2018-03-26
Alexis Hetu
Allow Blitter::fastClear to directly write to external...
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2018-03-26
Alexis Hetu
Multisampled blitter clear fix
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2018-03-21
Nicolas Capens
Fix multisampled line rendering.
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2018-03-20
Alexis Hetu
Moving Chromium's version of the libraries first
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2018-03-20
Nicolas Capens
Fix output directory creation.
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2018-03-20
Nicolas Capens
Split output binaries by platform.
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2018-03-20
Nicolas Capens
Fix Travis CI deploy directory.
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2018-03-20
Nicolas Capens
Add support for RGBA16F external images.
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2018-03-16
Nicolas Capens
Upload binaries to Google Cloud Storage.
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2018-03-15
Nicolas Capens
Fix glTexSubImage support of half-float extension formats.
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2018-03-14
Alexis Hetu
GL_CHROMIUM_color_buffer_float_rgba extension support
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2018-03-13
Nicolas Capens
Check X11 return status.
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2018-03-08
Alexis Hetu
Build fix: Unit test code cleanup
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2018-03-08
Alexis Hetu
Added support for sampler2DRect in ESSL3
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2018-03-07
Nicolas Capens
Fix Subzero build on Android.
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2018-03-07
Chih-Hung Hsieh
Use -Werror in Android builds.
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2018-03-07
Jiyong Park
Build SwiftShader with BOARD_VNDK_VERSION=current
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2018-03-06
Nicolas Capens
Prevent crashing when no current program is set.
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2018-03-02
Nicolas Capens
Fix marking all cube faces as clean after update.
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2018-03-02
Nicolas Capens
Refactor texture binding.
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2018-03-01
Nicolas Capens
Refactor exp2().
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2018-03-01
Alexis Hetu
Release surface on releaseTexImage
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2018-03-01
Nicolas Capens
Accept GL_RGB/GL_RGBA for glGetInternalformativ.
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2018-03-01
Tomasz Wiszkowski
Make swiftshader build files produce libs in correct...
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2018-03-01
Nicolas Capens
Re-implement GL_APPLE_texture_format_BGRA8888.
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2018-02-28
Nicolas Capens
Fix floating-point luminance/alpha pixel upload.
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2018-02-28
Alexis Hetu
Texture rectangle related fixes and associated tests
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2018-02-27
Nicolas Capens
Use a relative URL for SwiftConfig.
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2018-02-27
Nicolas Capens
Fix renderbuffer binding for OpenGL ES 1.1.
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2018-02-27
Nicolas Capens
Don't perform component swizzling on a null texture.
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2018-02-27
Nicolas Capens
Fix internal format handling for OpenGL ES 1.1.
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2018-02-27
Nicolas Capens
Replace GL_NONE with GL_NO_ERROR when used as error.
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2018-02-26
Nicolas Capens
Restrict multisampling to normalized unsigned and float...
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2018-02-26
Nicolas Capens
Fix texture upload and internalformat handling.
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2018-02-26
Nicolas Capens
Add debug macro for returning on assert.
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2018-02-26
Nicolas Capens
Fix assert while updating surface buffers.
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2018-02-26
Nicolas Capens
Fix glCopyTexImage support for BGRA color buffers.
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2018-02-14
Nicolas Capens
Fix more warnings treated as errors.
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2018-02-13
Nicolas Capens
Fix warnings treated as errors.
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2018-02-08
Alexis Hetu
Fuzzer fix
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2018-02-08
Nicolas Capens
Fix Chromium build.
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2018-02-07
Alexis Hetu
Use of uninitialized value fixed
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2018-02-07
Nicolas Capens
Refactor pixel storage modes.
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2018-02-07
Nicolas Capens
Support loading of multiple compressed texture slices.
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2018-02-07
Nicolas Capens
Refactor texture pixel upload offsets.
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2018-02-07
Nicolas Capens
Remove redundant compressed format lookup.
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2018-02-07
Nicolas Capens
Fix the source buffer used by CopyTex[Sub]Image.
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2018-02-06
Alexis Hetu
Fragment output fix
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2018-02-06
Nicolas Capens
Refactor the copy validation matrix.
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2018-02-05
Nicolas Capens
Fix using base internal format for CopyTexImage validation.
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2018-02-05
Nicolas Capens
In-class initialize all TType members.
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2018-02-05
Nicolas Capens
Swap format/type in image upload.
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2018-02-05
Nicolas Capens
Fix pixel size calculation from upload format.
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2018-02-05
Nicolas Capens
Refactor CopyTexImage format validation.
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2018-02-05
Nicolas Capens
Refactor compressed texture format validation.
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2018-02-05
Alexis Hetu
Fragment output location fix
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2018-02-01
Alexis Hetu
Unsigned int GLSL parsing fixed
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2018-02-01
Nicolas Capens
Support compressed textures unconditionally.
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2018-02-01
Alexis Hetu
Primitive restart fixed
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2018-02-01
Alexis Hetu
Added missing entry from GL_ARB_texture_rectangle
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2018-02-01
Alexis Hetu
Fixed warnings treated as errors
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2018-02-01
Alexis Hetu
Construct non matrices from matrix in GLSL
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2018-02-01
Alexis Hetu
Row major matrix packing fix
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2018-02-01
Alexis Hetu
Texture Rectangle implementation
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2018-02-01
Alexis Hetu
Support for fragment output location
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2018-01-31
Alexis Hetu
Flex update
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2018-01-26
Nicolas Capens
Remove unnecessary pointer checks.
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2018-01-26
Nicolas Capens
Fix memory leak on error.
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2018-01-26
Nicolas Capens
Fix missing comparison operators.
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2018-01-26
Nicolas Capens
Fix checking each cube face for changes.
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2018-01-26
Nicolas Capens
Add missing break in switch.
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2018-01-25
Peter Collingbourne
Cherry-pick r322885 from LLVM.
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2018-01-25
Peter Collingbourne
Don't define _HAS_EXCEPTIONS to 0 with libc++.
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2018-01-24
Alexis Hetu
UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4
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2018-01-18
Sergey Ulanov
Make it possible to build SwiftShader for Fuchsia.
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2018-01-18
Nicolas Capens
Fix texture upload format.
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2018-01-17
Nicolas Capens
Bump the major version number.
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2018-01-17
Nicolas Capens
Fix Android build.
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2018-01-16
Alexis Hetu
createDepthStencilSurface stencil fix
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2018-01-16
Alexis Hetu
Maximum call stack depth increase
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2018-01-16
Nicolas Capens
Fix varying validation.
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2018-01-15
Alexis Hetu
eglWaitClient, eglWaitGL and eglWaitNative implementation
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2018-01-12
Alexis Hetu
GLSL mix implementation
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2018-01-12
Alexis Hetu
Remove GL_APPLE_texture_format_BGRA8888 from gl strings
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2018-01-11
Nicolas Capens
Enable OpenGL ES 3.0 unconditionally.
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