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android-x86/external-swiftshader.git
2016-04-18
Nicolas Capens
Fix support for variable number of render targets.
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2016-04-18
Nicolas Capens
Refactor implementation constants.
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2016-04-18
Alexis Hetu
RGB32F texture sampling fix
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2016-04-18
Alexis Hetu
Fixed bad assert
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2016-04-18
Alexis Hetu
Allowed BGRA textures to be copied
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2016-04-18
Alexis Hetu
Fixed loading UInt textures
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2016-04-14
Alexis Hetu
Adding task data for transform feedback
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2016-04-14
Alexis Hetu
Added FORMAT_X32B32G32R32F as a renderable format
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2016-04-14
Nicolas Capens
Validate renderability of texture formats.
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2016-04-14
Nicolas Capens
Fix renderability test.
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2016-04-14
Nicolas Capens
Fix framebuffer attachment parameter query error.
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2016-04-14
Nicolas Capens
Validate internalformat and combinations.
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2016-04-14
Nicolas Capens
Fix error on invalid type/format combination.
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2016-04-14
Nicolas Capens
Fix validation of texture level.
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2016-04-14
Nicolas Capens
Fix local variable hides function parameter for GLSL...
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2016-04-13
Alexis Hetu
Added floating point formats to glCopyTexImage2D
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2016-04-13
Alexis Hetu
Transform feedback primitives written query fix
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2016-04-12
Alexis Hetu
Renderer side code to lock/unlock transform feedback...
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2016-04-12
Alexis Hetu
Fixed transformFeedbackEnabled in Context
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2016-04-11
Nicolas Capens
Fix min/max constant folding.
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2016-04-11
Nicolas Capens
Fix constant expression vector indexing.
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2016-04-11
Nicolas Capens
Fix unary operator return type.
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2016-04-11
Nicolas Capens
Propagate constness.
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2016-04-11
Nicolas Capens
Fix constant folding of vector compares.
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2016-04-11
Nicolas Capens
Handle constant expressions that have not been constant...
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2016-04-08
Alexis Hetu
Uniform block register allocation
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2016-04-07
Alexis Hetu
Half float packing and unpacking intrinsic functions
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2016-04-07
Alexis Hetu
Uniform buffer uniform unpacking utility function
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2016-04-06
Alexis Hetu
Build fix
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2016-04-06
Alexis Hetu
Renaming UniformBufferBinding to BufferBinding
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2016-04-06
Nicolas Capens
Fix potential division by zero.
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2016-04-06
Nicolas Capens
Fix support for all GL_EXT_read_format_bgra formats.
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2016-04-06
Alexis Hetu
Signed and unsigned integer packing and unpacking intri...
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2016-04-06
Alexis Hetu
Transform Feedback buffer locking utility functions
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2016-04-05
Nicolas Capens
Fix scaling of float color to RGB565.
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2016-04-05
Nicolas Capens
Perform texture coordinate projection at shader assembl...
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2016-04-05
Nicolas Capens
Refactor sampler LOD calculation method into an enum.
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2016-04-05
Nicolas Capens
Use a regular STL map instead of unordered_map.
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2016-04-04
Alexis Hetu
New uniform block related utility functions
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2016-04-04
Nicolas Capens
Fix performing dynamic component writes on vectors...
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2016-04-01
Nicolas Capens
Fix scalar times matrix.
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2016-04-01
Nicolas Capens
Fix short-circuiting in preprocessor.
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2016-04-01
Nicolas Capens
Fix treating undefined preprocessor identifiers as...
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2016-03-29
Nicolas Capens
Use namespaces for context owned objects.
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2016-03-29
Nicolas Capens
Use a shared namespace for shader and program objects.
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2016-03-29
Nicolas Capens
Use the namespace for storing objects.
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2016-03-24
Nicolas Capens
Fix reserving user picked object names.
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2016-03-24
Nicolas Capens
Allocate object names into an unordered set.
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2016-03-24
Nicolas Capens
Refactor NameSpace into a template class.
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2016-03-24
Nicolas Capens
Don't blit to NULL format buffers.
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2016-03-24
Alexis Hetu
Removing superfluous element in semantic array
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2016-03-24
Nicolas Capens
Use the framebuffer object's stencil attachment.
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2016-03-24
Nicolas Capens
Refactor buffer clearing.
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2016-03-24
Nicolas Capens
Reduce math function duplication.
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2016-03-24
Nicolas Capens
Bind depth and stencil buffers separately.
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2016-03-24
Nicolas Capens
Support separate depth and stencil buffers.
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2016-03-21
Alexis Hetu
Added support for more depth types
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2016-03-18
Nicolas Capens
Remove FORMAT_A1R5G5B5 from EGL configs.
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2016-03-18
Alexis Hetu
32-bit integer vertex attribute
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2016-03-18
Alexis Hetu
Fixed some unary operators
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2016-03-10
Nicolas Capens
Add the OGLESBasicTnL sample for Linux.
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2016-03-10
Nicolas Capens
Fix jb-mr1-gce-dev build.
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2016-03-10
Nicolas Capens
Fix draw race condition regression.
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2016-03-09
Nicolas Capens
Disable SIGXCPU signal handling by LLVM.
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2016-03-09
Alexis Hetu
Transform feedback query implementation
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2016-03-08
Alexis Hetu
Rasterizer discard implementation
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2016-03-07
Daniel Kenji...
Add missing operation.
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2016-03-02
Alexis Hetu
Fixed color clear for non multisampled rendertargets
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2016-03-01
Nicolas Capens
Fix Android emulator library loading on Windows.
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2016-03-01
Alexis Hetu
Fixed color clear on multisampled rendertargets
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2016-02-26
Nicolas Capens
Correct reciprocal approximation for power-of-two values.
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2016-02-26
Alexis Hetu
Parser cleanup
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2016-02-25
Nicolas Capens
Fix evaluating empty loop condition to true.
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2016-02-25
Alexis Hetu
Fixed FenceSync object ref count
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2016-02-24
Greg Hartman
Remove unneeded libraries
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2016-02-24
Nicolas Capens
Implement support for separate minification/magnificati...
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2016-02-23
Alexis Hetu
Fixed Android build failure
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2016-02-22
Alexis Hetu
Fixed GLES3.0 attribute locations
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2016-02-18
Alexis Hetu
Default framebuffer type fix
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2016-02-18
Alexis Hetu
Packing fix
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2016-02-18
Alexis Hetu
Fixed setting Renderbuffer's layer and level
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2016-02-18
Alexis Hetu
Fixed 2D Array texture binding query
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2016-02-17
Alexis Hetu
Defined uniform block related constants
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2016-02-17
Nicolas Capens
Fix disallowing binding to the default framebuffer.
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2016-02-12
Nicolas Capens
Fix multilib module path.
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2016-02-10
Alexis Hetu
Fixed detaching a buffer
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2016-02-10
Alexis Hetu
Added 32 bit integer output types
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2016-02-10
Alexis Hetu
Fixed mask related state queries
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2016-02-10
Alexis Hetu
Added state query for immutable levels
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2016-02-10
Alexis Hetu
Fixed read buffer and draw buffers
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2016-02-10
Alexis Hetu
Implemented missing Transform Feedback queries
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2016-02-10
Alexis Hetu
Added version query
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2016-02-10
Alexis Hetu
Implemented GL_SAMPLER_BINDING query
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2016-02-10
Alexis Hetu
Removed some unnecessary instructions from programs
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2016-02-10
Alexis Hetu
Added uniform buffer queries
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2016-02-10
Alexis Hetu
Fixed internal format queries
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2016-02-10
Alexis Hetu
Fixed texture storage types
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2016-02-10
Nicolas Capens
Fix compile warnings.
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2016-02-10
Nicolas Capens
Fix attempting to load libX11 when rendering headless.
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2016-02-10
Nicolas Capens
Fix Android master build.
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