2011-06-24 |
badlogicgames | [updated] to latest lwjgl nightlies, delta and mouse... |
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2011-06-24 |
badlogicgames | [fixed] use 16-bit rgb for textures in qbob! Super... |
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2011-06-24 |
badlogicgames | [added] Input.getDeltaX()/getDeltaY() and consorts... |
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2011-06-24 |
badlogicgames | [fixed] issue 310, depth buffer flag was ignored. |
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2011-06-24 |
badlogicgames | [fixed] Body.destroyFixture() puts fixture back in... |
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2011-06-24 |
badlogicgames | [fixed] Bodies and Fixtures are pooled now. I'm afraid... |
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2011-06-24 |
badlogicgames | [fixed] issue 304, segment/circle intersection. Thanks... |
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2011-06-24 |
badlogicgames | [fixed] issue 307, typo |
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2011-06-23 |
badlogicgames | [fixed] accelerometer orientation on native "landscape... |
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2011-06-23 |
badlogicgames | [fixed] accelerometer orientation on native "landscape... |
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2011-06-23 |
badlogicgames | [fixed] tiny bug in PIckingTest, set glViewport wrong. |
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2011-06-23 |
badlogicgames | [changed] android tests use stencil by default now. |
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2011-06-23 |
badlogicgames | [moar stuff] |
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2011-06-23 |
badlogicgames | [changed] default stencil is 0 bits in all backends. |
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2011-06-23 |
badlogicgames | [fixed] getDisplayModes returns one and only fullscreen... |
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2011-06-23 |
badlogicgames | [changed] numSamples -> samples for MSAA |
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2011-06-23 |
badlogicgames | [added] A ton of new methods to Graphics for switching... |
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2011-06-22 |
badlogicgames | [fixed] concurrentmodification exception in AndroidAudi... |
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2011-06-21 |
badlogicgames | [changed] softkeyboard is now created in UI thread... |
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2011-06-21 |
badlogicgames | [added] OnscreenKeyboardTest |
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2011-06-21 |
badlogicgames | (no commit message) |
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2011-06-21 |
badlogicgames | (no commit message) |
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2011-06-21 |
badlogicgames | [added] Keys.BUTTON_CIRCLE for the Xperia Play circle... |
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2011-06-20 |
badlogicgames | [changed] MusicTest allows to specify number of simulta... |
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2011-06-20 |
badlogicgames | [fixed] issue 302. Thanks to dwneonstar! |
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2011-06-20 |
badlogicgames | [fixed] some minor stuff |
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2011-06-20 |
badlogicgames | [fixed] minor keyboard stuff in jogl. |
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2011-06-20 |
badlogicgames | [fixed] some of the issues described in issue 300.... |
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2011-06-20 |
badlogicgames | [fixed] part of issue 301, Mp3, Ogg and Wav now preload... |
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2011-06-18 |
badlogicgames | [added] licence header to new test... |
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2011-06-18 |
badlogicgames | [added] FastTextReadingTest, loading 178k words, line... |
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2011-06-18 |
badlogicgames | [fixed] major bozo in Group, didn't pass through touch... |
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2011-06-18 |
badlogicgames | [updated] a ton of natives... |
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2011-06-18 |
badlogicgames | [added] g3d versions of model. damn they load fast :p |
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2011-06-17 |
badlogicgames | [changed] ModelLoader in core API is now called ModelLo... |
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2011-06-17 |
badlogicgames | [fixed] drawChild() in Group needed a flush, otherwise... |
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2011-06-17 |
badlogicgames | [fixed] vector pinball Field needed to implement pre... |
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2011-06-16 |
badlogicgames | [changed] IsoCamTest, just a bit to fit the tutorial... |
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2011-06-16 |
badlogicgames | [changed] IsoCamTest is now a fully working isometric... |
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2011-06-16 |
badlogicgames | [added] more fun to 3D loader api :) |
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2011-06-16 |
badlogicgames | [added] ModelLoader inteface, plus sub-interfaces like... |
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2011-06-16 |
badlogicgames | [updated] Version is 0.9.2 now. |
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2011-06-16 |
badlogicgames | [changed] made box2d velocity threshold configureable... |
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2011-06-16 |
badlogicgames | fixed mac natives |
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2011-06-16 |
badlogicgames | [changed] made box2d velocity threshold configureable... |
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2011-06-15 |
badlogicgames | [added] ExitTest |
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2011-06-15 |
badlogicgames | [added] Application.exit(). This will close the applica... |
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2011-06-15 |
badlogicgames | [added] debug renderer to Box2DTest. |
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2011-06-15 |
badlogicgames | [fixed] issue 287, typo in TextInputListener. |
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2011-06-15 |
badlogicgames | [updated] all binaries from ci server. |
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2011-06-15 |
badlogicgames | mac natives... |
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2011-06-15 |
badlogicgames | [fixed] mac build script, last try before i make things... |
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2011-06-15 |
badlogicgames | [fixed] mac build script, linker options still had... |
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2011-06-15 |
badlogicgames | [changed] mac build is now x86/x64 only. I'm sorry... |
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2011-06-15 |
badlogicgames | [added] post/pre solve stuff to Box2DTest. Major log... |
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2011-06-15 |
badlogicgames | [added] box2d post/pre solve. Gotta compile for mac... |
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2011-06-15 |
badlogicgames | [oh god i'm dumb] forgot to commit AndroidInput... |
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2011-06-15 |
badlogicgames | [fixed] multitouch pointer id remapping |
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2011-06-15 |
dfraska@gmail.com | [fixed] TiledLoader couldn't correctly load multi-layer... |
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2011-06-15 |
dfraska@gmail.com | [fixed] TileMapRenderer offset had changed |
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2011-06-14 |
badlogicgames | [added] BitmapFont.computeGlyphAdvancesAndPositions... |
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2011-06-14 |
badlogicgames | [added] Actor.keyDown/Up/Touched/scrolled plus implemen... |
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2011-06-14 |
badlogicgames | [fixed] typo. how did that get in there? |
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2011-06-14 |
badlogicgames | [fixed] Circle contains. Thanks bullsquared! |
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2011-06-13 |
badlogicgames | [changed] split up Group.draw() into several methods... |
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2011-06-12 |
badlogicgames | (no commit message) |
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2011-06-12 |
badlogicgames | [added] some blender files to test the blender exporter... |
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2011-06-11 |
dfraska@gmail.com | [fixed] TileMapRenderer was incorrectly placing tiles... |
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2011-06-10 |
badlogicgames | [reverted] Group, cause i was out of my mind... |
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2011-06-10 |
badlogicgames | [fixed] issue 289, thx Mihail! |
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2011-06-10 |
badlogicgames | [fixed] descent is calculated over all glyphs in Bitmap... |
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2011-06-09 |
badlogicgames | [fixed] FastImage sets color of sprite as well now... |
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2011-06-09 |
badlogicgames | [changed] BitmapFont supports Hiero 4 output as well... |
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2011-06-09 |
badlogicgames | [added] boy.g3dt and StillModel modificatoins |
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2011-06-08 |
badlogicgames | [added] Actove.touchMoved, uses a base implementation... |
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2011-06-08 |
badlogicgames | [fixed] ShaderProgram.setUniformMatrix, thx toronto :) |
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2011-06-08 |
badlogicgames | [added] BitmapFont.getDescent() to end this madness! |
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2011-06-08 |
badlogicgames | [added] nine patches, skin class + xml format etc. |
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2011-06-08 |
badlogicgames | [renamed] new Xml.Element attribute getters... |
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2011-06-08 |
badlogicgames | [added] more attribute getters to Xml. |
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2011-06-06 |
badlogicgames | final commit for the night. sleep... |
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2011-06-05 |
badlogicgames | [added] g3dt Softimage exporters |
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2011-06-05 |
badlogicgames | [added] G3dtLoader for still models. |
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2011-06-05 |
badlogicgames | [added] g3dt-still schema |
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2011-06-05 |
badlogicgames | [added] G3dtLoader for still models. |
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2011-06-05 |
badlogicgames | [fixed] LinearGroup takes float as argument for width... |
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2011-06-05 |
badlogicgames | [added] some component based methods to Body. Not done... |
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2011-06-04 |
badlogicgames | [added] boy to QbobViewer :D looks amazing. |
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2011-06-04 |
badlogicgames | [fixed] lots of stuff in the 3D API |
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2011-06-04 |
badlogicgames | [fixed] MD2 loader |
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2011-06-04 |
badlogicgames | [added] texture packer to build |
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2011-06-04 |
badlogicgames | [changed] MORE ACTORS IN CULLING TEST! |
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2011-06-04 |
badlogicgames | [added] Simple stage culling test with a lot of assumpt... |
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2011-06-04 |
badlogicgames | [fixed] updated check in FastImage. Bollocks. |
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2011-06-04 |
badlogicgames | [added] parent alpha to fastimage. |
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2011-06-03 |
badlogicgames | [changed] safeguard in onPause, erase realId of Android... |
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2011-06-03 |
badlogicgames | [fixed] MouseJoint is rendered in Box2DDebugRenderer... |
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2011-06-02 |
badlogicgames | [changed] lightmaps for android version. |
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2011-06-02 |
badlogicgames | [changed] latest iteration of the lightmaps |
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2011-06-02 |
badlogicgames | [added] new lightmaps! |
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next |