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android-x86/external-swiftshader.git
2015-01-22
Nicolas Capens
Remove the Radiance compiler copy and use OpenGL's...
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2015-01-20
Nicolas Capens
Increment the version number.
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2015-01-19
Maxime Gregoire
Added architecture details to DLL's descriptions
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2015-01-19
Maxime Gregoire
Added a .gitignore file to enable most git UI extension...
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2015-01-14
Nicolas Capens
Provide framebuffer-specific color read format/type...
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2015-01-14
Nicolas Capens
Provide a faster implementation for reading to RGBA8.
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2015-01-14
Nicolas Capens
Retrieve the implementation color read format/type...
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2014-12-12
Nicolas Capens
Fix allowing fragment shader invariant declarations.
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2014-12-11
Nicolas Capens
Remove a GCC-specific intrinsic
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2014-12-11
Nicolas Capens
Remove Apple-specific CPUID queries.
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2014-12-11
Nicolas Capens
Fix an image destruction deadlock.
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2014-12-11
Nicolas Capens
Create 64-bit translator libraries for the Android...
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2014-12-10
Nicolas Capens
Fall back to the default visual if no X8R8G8B8.
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2014-12-08
Nicolas Capens
Create translator libraries for the Android Emulator...
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2014-12-06
Nicolas Capens
Add Linux projects for Radiance.
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2014-12-06
Nicolas Capens
Merge libEGL into libRAD.
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2014-12-06
Nicolas Capens
Fix compile errors.
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2014-12-05
Nicolas Capens
Treat all X8R8G8B8 and A8R8G8B8 formats as fast EGL...
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2014-12-03
Nicolas Capens
Eliminate RefCountObject.
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2014-12-03
Nicolas Capens
Eliminate GL renderbuffers.
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2014-12-03
Nicolas Capens
Eliminate GL queries.
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2014-12-03
Nicolas Capens
Eliminate GL handle allocator.
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2014-12-03
Nicolas Capens
Eliminate GL framebuffers.
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2014-12-03
Nicolas Capens
Eliminate GL index and vertex data manager.
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2014-12-03
Nicolas Capens
Eliminate GL resource manager.
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2014-12-03
Nicolas Capens
Eliminate GL buffers.
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2014-12-02
Nicolas Capens
Implement a Radiance prototype.
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2014-12-02
Nicolas Capens
Clear the list of uniforms before recompiling.
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2014-12-01
Nicolas Capens
Implement ETC1 compressed textures support.
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2014-12-01
Nicolas Capens
Create a renderer device per GL context.
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2014-11-28
Nicolas Capens
Ignore Android EGL config attributes.
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2014-11-28
Nicolas Capens
Reference/release both the image and parent texture.
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2014-11-26
Nicolas Capens
Eliminate exception handling.
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2014-11-26
Alexis Hetu
Fixed Fractal shader
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2014-11-26
Alexis Hetu
Fixed signed/unsigned types comparison
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2014-11-26
Alexis Hetu
Fixed uniform-default-values.html
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2014-11-26
Nicolas Capens
Don't treat A8R8G8B8 on an X8R8G8B8 display as a slow...
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2014-11-25
Nicolas Capens
Use both sysv and gnu style linker hash tables.
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2014-11-24
Alexis Hetu
Fixed a WebGL conformance test
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2014-11-22
Nicolas Capens
Add libGLES_CM to the Code::Blocks project.
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2014-11-21
Nicolas Capens
Switch from GCC to Clang.
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2014-11-21
Alexis Hetu
Fixed the compound-assignment-type-combination.html...
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2014-11-21
Nicolas Capens
Add GL_OES_draw_texture stubs.
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2014-11-21
Nicolas Capens
Fix C++11 compilation errors.
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2014-11-21
Nicolas Capens
Fixed shader-varying-packing-restrictions.html
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2014-11-21
Alexis Hetu
More warnings fixed
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2014-11-21
Nicolas Capens
Fix 32-bit builds of the sample app on Linux.
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2014-11-21
Nicolas Capens
Fix closing unopened shared libraries.
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2014-11-21
Nicolas Capens
Implemented EGL_EXT_platform_base and EGL_KHR_platform_gbm.
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2014-11-20
Nicolas Capens
Implement EGL_EXT_client_extensions.
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2014-11-20
Nicolas Capens
Remove RemoveTree.
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2014-11-20
Nicolas Capens
Fixed memory leak associated with TLS.
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2014-11-20
Nicolas Capens
Validate allocation size in PoolAllocator
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2014-11-19
Alexis Hetu
Sending proper GL error on invalid Renderbuffer.
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2014-11-17
Nicolas Capens
Fix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux.
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2014-11-17
Nicolas Capens
Add the OGLES2HelloTriangle sample to the Linux build.
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2014-11-14
Nicolas Capens
Fix the Linux build.
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2014-11-13
Alexis Hetu
Added glTestFenceNV implementation
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2014-11-13
Alexis Hetu
Fixing some trivial warnings in the SwiftShader build.
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2014-11-11
Nicolas Capens
Fix test sample launch environment.
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2014-11-10
Nicolas Capens
Delete EGL images only after eglDestroyImageKHR.
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2014-11-10
Nicolas Capens
Support GL_TEXTURE_2D targets in glEGLImageTargetTextur...
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2014-11-10
Nicolas Capens
Export extensions.
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2014-11-10
Alexis Hetu
Adding separate paths for each different library build...
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2014-11-10
Nicolas Capens
Add the glEGLImageTargetRenderbufferStorageOES entry...
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2014-11-05
Nicolas Capens
Avoid resetting the EGL error code on client context...
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2014-11-05
Nicolas Capens
Load libraries from a list of possible names.
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2014-11-03
Nicolas Capens
Add stubs for RAD entry functions.
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2014-11-03
Nicolas Capens
Initialize RAD using EGL instead of GLUT.
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2014-11-03
Nicolas Capens
Added HelloRAD test sample.
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2014-11-03
Nicolas Capens
Rename libGLESv2 references to libRAD. Rename the es2...
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2014-11-03
Nicolas Capens
Remove libGLES_CM and rename libGLESv2 to libRAD.
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2014-11-03
Nicolas Capens
Copy the OpenGL folder to Radiance.
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2014-11-03
Nicolas Capens
Rename the GLES2 folder to OpenGL.
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2014-11-03
Nicolas Capens
Automatically close the attach debugger dialog.
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2014-11-03
Nicolas Capens
Fix crash on eglDestroyContext.
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2014-10-31
Nicolas Capens
Fix comparing GL texture target against the GL enum...
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2014-10-31
Nicolas Capens
Fix setting the number of matching configs for an unkno...
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2014-10-30
Nicolas Capens
Implement texturing.
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2014-10-30
Nicolas Capens
Implement attribute pointers.
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2014-10-30
Nicolas Capens
Track active texture.
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2014-10-30
Nicolas Capens
Implement texture enable.
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2014-10-30
Nicolas Capens
Implement the fixed-function matrix stacks.
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2014-10-30
Nicolas Capens
Implement fixed-function lighting.
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2014-10-29
Nicolas Capens
Match the exports ordinals to PowerVR.
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2014-10-29
Nicolas Capens
Add the BasicTnL PowerVR sample.
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2014-10-29
Nicolas Capens
Call any available function for creating frame buffers.
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2014-10-29
Nicolas Capens
Name the namespaces logically.
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2014-10-29
Nicolas Capens
Delegate extensions to the right implementation based...
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2014-10-28
Nicolas Capens
Return the requested GL context version.
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2014-10-28
Nicolas Capens
Retrieve the current context and display from EGL.
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2014-10-28
Nicolas Capens
Rename the GLES2 namespace to gl2.
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2014-10-28
Nicolas Capens
Move common image implementations to EGL.
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2014-10-28
Nicolas Capens
Share the EGL image interface between implementations.
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2014-10-28
Nicolas Capens
Update to the latest Khronos headers.
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2014-10-28
Nicolas Capens
Remove tracing for the Device interface.
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2014-10-28
Nicolas Capens
Eliminate unnecessary getDevice() calls.
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2014-10-28
Nicolas Capens
Eliminate the createDevice() dependency.
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2014-10-28
Nicolas Capens
Create the depth/stencil buffer independently from...
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2014-10-28
Nicolas Capens
Move the EGL shared image creation implementation to...
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