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hengband/hengband.git
2020-07-12 deskull[Refactor] #40514 calc_to_hit_misc() を calc_bonuses...
2020-07-12 deskull[Refactor] #40514 put_equipment_warning() を calc_bonuse...
2020-07-12 deskull[Refactor] #40514 calc_riding_weapon_penalty() を calc_b...
2020-07-12 deskull[Refactor] #40514 calc_use_status(), calc_ind_status...
2020-07-11 deskull[Refactor] #40514 所持重量によるスピード計算処理を移動. / Moved speed...
2020-07-11 deskull[Refactor] #40514 特定武器装備組み合わせによるAC計算処理を移動. / Moved...
2020-07-11 deskull[Refactor] #40514 calc_weapon_penalty() を calc_bonuses...
2020-07-11 deskull[Refactor] #40514 忍者装備によるスピード計算処理を移動. / Moved speed...
2020-07-11 deskull[Refactor] #40514 棘セットによるスピード計算処理を移動. / Moved speed...
2020-07-08 deskull[Refactor] #40514 地形と探索の速度計算処理を calc_speed()へ移動. /...
2020-07-05 deskull[Refactor] #40514 宵闇によるAC計算処理を移動. / Moved AC calculatio...
2020-07-05 deskull[Refactor] #40514 DEXによるAC計算処理を移動. / Moved AC calculati...
2020-07-05 deskull[Refactor] #40514 狂戦士化によるAC計算処理を移動. / Moved AC calculat...
2020-07-05 deskull[Refactor] #40514 種族による単純AC計算処理を移動. / Moved simply...
2020-07-05 deskull[Refactor] #40514 職業による単純AC計算処理を移動. / Moved simply...
2020-07-05 deskull[Refactor] #40514 装備呪いによるAC計算処理を移動. / Moved AC calculat...
2020-07-05 deskull[Refactor] #40514 装備AC計算処理を移動. / Moved Equipment AC...
2020-07-05 deskull[Refactor] #40514 clang-format で player-status.c を整形...
2020-07-05 deskull[Refactor] #40514 一部ACと速度計算処理を移動. / Moved some speed...
2020-07-05 deskull[Refactor] #40514 呪いアイテムの処理を calc_to_ac(), calc_to_ac_d...
2020-07-04 deskull[Refactor] #40514 装備の速度計算処理を calc_speed()へ移動. / Moved...
2020-07-04 deskull[Refactor] #40514 妖精の速度計算処理を calc_speed()へ移動. / Moved...
2020-07-04 deskull[Refactor] #40514 クラッコンの速度計算処理を calc_speed()へ移動. /...
2020-07-04 deskull[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_disp...
2020-07-04 deskull[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_disp...
2020-07-04 deskull[Refactor] #40514 calc_to_ac_display() を calc_bonuses...
2020-07-04 deskull[Refactor] #40514 一部計算処理を calc_to_ac()へ移動. / Moved...
2020-07-04 deskull[Refactor] #40514 calc_to_ac() を calc_bonuses() から分離...
2020-07-04 deskull[Refactor] #40514 一部計算処理を calc_speed()へ移動. / Moved...
2020-07-04 deskull[Refactor] #40514 calc_speed() を calc_bonuses() から分離...
2020-07-03 deskull[Refactor] #40514 calc_base_ac_display() を calc_bonuses...
2020-07-03 deskull[Refactor] #40514 player_type の to_a 型変更. / Change...
2020-07-03 deskull[Refactor] #40514 calc_base_ac() を calc_bonuses() から分離...
2020-07-03 deskull[Refactor] #40514 一部計算処理を calc_*_addition()へ移動. / Moved...
2020-07-03 deskull[Refactor] #40514 set_personality_flags() を calc_bonuse...
2020-07-02 deskull[Refactor] #40514 一部計算処理を calc_*_addition()へ移動. / Moved...
2020-07-02 deskull[Refactor] #40514 calc_to_magic_chance() を calc_bonuses...
2020-07-02 deskull[Refactor] #40514 一部計算処理をcalc_*_addition()へ移動. / Moved...
2020-07-02 deskull[Refactor] #40514 calc_charisma_addition() を calc_bonus...
2020-07-02 deskull[Refactor] #40514 calc_constitution_addition() を calc_b...
2020-07-01 deskull[Refactor] #40514 calc_dexterity_addition() を calc_bonu...
2020-07-01 deskull[Refactor] #40514 calc_wisdom_addition() を calc_bonuses...
2020-07-01 deskull[Refactor] #40514 calc_intelligence_addition() を calc_b...
2020-07-01 deskull[Refactor] #40514 calc_strength_addition() を calc_bonus...
2020-07-01 deskull[Refactor] #40514 set_mutation_flags() を calc_bonuses...
2020-06-30 deskull[Refactor] #40514 一部計算処理をcalc_dig()へ移動. / Moved some...
2020-06-30 deskull[Refactor] #40514 calc_num_blow() を calc_bonuses()...
2020-06-30 deskull[Refactor] #40514 calc_dig() を calc_bonuses() から分離...
2020-06-30 deskull[Refactor] #40514 calc_to_hit_throw() を calc_bonuses...
2020-06-30 deskull[Refactor] #40514 calc_to_hit_shoot() を calc_bonuses...
2020-06-29 deskull[Refactor] #40514 calc_to_hit() を calc_bonuses() から分離...
2020-06-29 deskull[Refactor] #40514 calc_intra_vision() を calc_bonuses...
2020-06-29 deskull[Fix] #40514 魔法防御のリファクタリングミスを修正. / Fix mistake refactor...
2020-06-29 deskull[Refactor][Fix] #40514 calc_search_freq() を calc_bonuse...
2020-06-29 deskull[Refactor] #40514 calc_search() を calc_bonuses() から分離...
2020-06-28 deskull[Fix] #40514 calc_saving_throw() のミス修正. / Fix mistake...
2020-06-28 deskull[Refactor] #40514 calc_saving_throw() を calc_bonuses...
2020-06-28 deskull[Refactor] #40514 calc_device_ability() を calc_bonuses...
2020-06-28 deskull[Refactor] #40514 一部計算処理をcalc_stealth()へ移動. / Moved...
2020-06-28 deskull[Refactor] #40514 calc_disarming() を calc_bonuses(...
2020-06-28 deskull[Refactor] #40514 calc_stealth() を calc_bonuses() から分離...
2020-06-27 deskull[Refactor] #40514 [Refactor] #37353 calc_equipment_stat...
2020-06-27 deskull[Refactor] #37353 さらに時限効果を calc_bonuses() から calc_timel...
2020-06-27 deskull[Refactor] #37353 calc_timelimit_status() を calc_bonuse...
2020-06-24 deskull[Refactor] #37353 calc_class_status() を calc_bonuses...
2020-06-24 deskull[Refactor] #37353 calc_race_status(), calc_bonuses...
2020-06-23 deskull[Refactor] #37353 calc_race_status() を calc_bonuses...
2020-06-23 deskull[Refactor] #37353 clear_creature_bonuses() を calc_bonus...
2020-06-20 Hourier[Refactor] #40467 Reshaped load.c automatically
2020-06-20 Hourier[Refactor] #40483 Moved bar_definition_type from displa...
2020-06-20 Hourier[Refactor] #40483 Reshaped display-main-window.c
2020-06-20 Hourier[Refactor] #40483 Removed the inclusion of grid.h from...
2020-06-20 Hourier[Refactor] #40483 Removed the inclusion of grid.h from...
2020-06-20 Hourier[Refactor] #40483 Removed the inclusion of feature...
2020-06-20 Hourier[Refactor] #40483 Adjusted declerations in feature.h
2020-06-20 Hourier[Refactor] #40483 Changed panel_contains() from macro...
2020-06-20 Hourier[Refactor] #40483 Separated main-window-row-column...
2020-06-20 Hourier[Refactor] #40483 Separated status-bars-table.c/h from...
2020-06-20 Hourier[Refactor] #40483 Reshaped display-main-window.c automa...
2020-06-20 Hourier[Refactor] #40483 display-main-window.c において1行ごとに挟まれていた...
2020-06-20 Hourier[Refactor] #40478 Reshaped mspells*.c automatically
2020-06-20 Hourier[Refactor] #40478 mspells*.c において1行ごとに挟まれていたコメントを削除...
2020-06-20 Hourier[Refactor] #40478 Divided monster-spells.h to mspells1...
2020-06-20 Hourier[Refactor] #40478 Separated monster-power-table.c/h...
2020-06-20 Hourier[Refactor] #40478 Moved various definitions from monste...
2020-06-20 Eric BranlundInclude util/angband-files.h to pick up prototype for...
2020-06-20 Eric BranlundInclude core/asking-player.h to get prototype for pause...
2020-06-20 Eric BranlundInclude util/angband-files.h to get prototype for user_...
2020-06-20 Eric BranlundInclude util/string-processor.h to get prototype for...
2020-06-20 Eric BranlundPut prototypes inside include guard.
2020-06-20 Eric BranlundInclude util/string-processor.h to pick up prototype...
2020-06-20 Eric BranlundAdded missing semicolon to fix compiler error.
2020-06-20 Eric BranlundIncluded util/string-processor.h to pick up prototype...
2020-06-20 Eric BranlundIncluded util/angband-files.h to pick up prototypes...
2020-06-20 Eric BranlundAdded realm/realm-song-numbers.h to source list so...
2020-06-20 Eric BranlundCorrected typo for mind/drs-types.h so 'make DISTCHECK_...
2020-06-20 Eric BranlundRemoved repeated line in source list.
2020-06-20 Eric BranlundChanged type for init_flags to match what is in system...
2020-06-20 Eric BranlundIncluded term/screen-processor.h to pick up prototype...
2020-06-20 Eric BranlundIncluded view/display-messages.h to pick up declaration...
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