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hengbandforosx/hengbandosx.git
2022-02-12
Hourier
[Refactor] #2141 floor_type *floor_ptrの宣言をautoに差し替えた
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2022-02-12
火炎の飛竜
Merge pull request #2098 from Slimebreath6078/feature...
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2022-02-12
Slimebreath6078
整形
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2022-02-12
Slimebreath6078
[Refactor]QUEST_IDXを廃止
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2022-02-11
Slimebreath6078
[Refactor]inside_questメソッドを作成
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2022-02-11
Slimebreath6078
[Refactor]inside_quest を quest_number に置き換え
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2022-02-11
Hourier
Merge pull request #2154 from Hourier/Change-Object...
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2022-02-10
Hourier
[Refactor] #2124 Removed inclusion of the header 'tval...
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2022-02-10
Hourier
[Refactor] #2124 Changed struct object_type to class...
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2022-02-10
Hourier
Merge pull request #2133 from Hourier/Define-Player...
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2022-02-10
Hourier
[Fix] #1496 Habu氏のコメントに基づき、分かりにくい変数名を分かりやすくした
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2022-02-10
Hourier
[Fix] #1496 Habu氏の指摘に基づき、ロジックの反転を修正した
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2022-02-10
Hourier
[Refactor] #1496 Defined is_martial_arts_pro() method...
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2022-02-10
Hourier
[Refactor] #1469 Defined is_tough() method in PlayerClass
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2022-02-10
Hourier
[Refactor] #1469 Defined can_browse() and has_listed_ma...
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2022-02-10
Hourier
[Refactor] #1469 Replaced 'player_ptr->pclass == HOGE...
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2022-02-10
Hourier
[Refactor] #1469 Replaced 'player_ptr->pclass == HOGE...
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2022-02-10
Hourier
[Refactor] #1469 Defined has_poison_resistance() method...
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2022-02-10
Hourier
[Refactor] #1469 Replaced 'player_ptr->pclass == HOGE...
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2022-02-10
Hourier
[Refactor] #1469 Replaced 'player_ptr->pclass == HOGE...
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2022-02-10
Hourier
[Refactor] #1469 Defined is_tamer() method in PlayerClass
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2022-02-10
Hourier
[Refactor] #1469 Replaced 'player_ptr->pclass == HOGE...
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2022-02-10
Hourier
[Refactor] #1469 Defined has_number_of_spells_learned...
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2022-02-10
Hourier
[Refactor] #1469 Replaced 'player_ptr->pclass == HOGE...
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2022-02-10
Hourier
[Refactor] #1469 Defined is_every_magic() method in...
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2022-02-10
Hourier
[Refactor] #1496 Defined has_additional_speed() method...
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2022-02-10
Hourier
[Refactor] #1496 Defined is_soldier() method in PlayerClass
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2022-02-10
Hourier
[Refactor] #1496 Defined equals() method in PlayerClass
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2022-02-10
Hourier
Merge pull request #2136 from Hourier/Refactor-Enchant...
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2022-02-10
Hourier
[Refactor] #1314 デバッグ用の装備品強化ルーチンは最初に判定するように修正した
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2022-02-10
Hourier
Merge pull request #2125 from Hourier/Remove-Xtra1...
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2022-02-09
Deskull
Merge pull request #2128 from sikabane-works/feature...
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2022-02-09
Habu
Merge pull request #2131 from habu1010/feature/fix...
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2022-02-09
Deskull
Merge pull request #2137 from backwardsEric/english...
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2022-02-09
Eric Branlund
English: avoid "angband" in startup failure messages...
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2022-02-08
Deskull
Merge pull request #2132 from sikabane-works/feature...
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2022-02-08
Deskull
[Implement] パランティアの石の発動の際、サウロンを感知した時特別なメッセージを追加。デバッグコマン...
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2022-02-08
Habu
[Fix] 鍛冶師でマイナスのpvalのアイテムからエッセンスが抽出できてしまう
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2022-02-07
Deskull
[Adjust] TERM_BLUE to 0x00, 0x80, 0xFF
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2022-02-06
Hourier
Merge pull request #2126 from Hourier/Misc-Comment...
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2022-02-06
Hourier
[Refactor] info-loader.cpp におけるバリアント名の長さ計算をコンパイル時定数に変更した
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2022-02-06
Hourier
[Refactor] VARIANT_NAMEとROOT_VARIANT_NAMEにコメントを追加した
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2022-02-06
Hourier
[Refactor] xtra1.c が抱えていた多重実装問題は解決したのでtodoコメントを消した
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2022-02-06
Hourier
[Refactor] #2123 object_type::xtra1を消した
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2022-02-06
Deskull
Merge pull request #2121 from sikabane-works/release...
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2022-02-06
Deskull
[Release] 3.0.0Alpha52
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2022-02-06
火炎の飛竜
Merge pull request #2090 from Slimebreath6078/feature...
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2022-02-06
Slimebreath6078
整形
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2022-02-06
Slimebreath6078
[Refactor]トークン定義を合わせる
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2022-02-06
Slimebreath6078
[Refactor]定数を再定義したものに置換
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2022-02-06
Slimebreath6078
[Refactor]見た目フラグを再定義
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2022-02-06
Deskull
Merge pull request #2099 from sikabane-works/fearure...
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2022-02-06
Deskull
Merge pull request #2050 from daradarach/feature/refact...
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2022-02-06
Hourier
Merge pull request #2113 from Hourier/Fix-Compilation...
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2022-02-06
Hourier
[Refactor] #2112 MSVC環境で出るコンパイル警告を2件解消した
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2022-02-06
Hourier
[Refactor] #2112 Reshaped inventory-curse.cpp
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2022-02-06
Hourier
Merge pull request #2115 from Hourier/Fix-Unexpected...
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2022-02-06
Hourier
[Fix] #2114 Enchanter系のコンストラクタはo_ptrへの副作用を持つため、apply_ma...
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2022-02-06
Hourier
Merge pull request #2089 from Hourier/Unite-Monster...
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2022-02-06
Deskull
[Fix] randnor()の分散に0以下が入ってランタイムエラーが発生するのを回避。
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2022-02-06
Hourier
Merge pull request #2109 from daradarach/feature/fmt
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2022-02-06
daradarach
#2080 で編集したファイルのif文における{}の位置をまとめて修正
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2022-02-06
Hourier
Merge pull request #2033 from Hourier/Define-Weapon...
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2022-02-06
Hourier
Merge pull request #2095 from Hourier/Adjust-Monster...
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2022-02-06
Hourier
[Refactor] #1389 呼び出し順にメソッドを並べ替えた
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2022-02-06
Hourier
[Refactor] #1389 Deleted monster-attack-util.*
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2022-02-06
Hourier
[Refactor] #1389 Moved constructor from monster-attack...
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2022-02-06
Hourier
[Refactor] #1389 Changed monap_type from struct to...
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2022-02-06
Hourier
[Refactor] #1389 Changed return type from bool to void...
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2022-02-06
Hourier
[Refactor] #1371 アイテム強化に関する処理のファイルを全体的にフォルダ分割した
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2022-02-06
Hourier
[Refactor] #1371 Reshaped WeaponEnchanter
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2022-02-06
Hourier
[Refactor] #1371 Inherited WeaponEnchanter from Abstrac...
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2022-02-06
Hourier
[Refactor] #1371 Defined AbstractWeaponEnchanter class...
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2022-02-06
Hourier
[Implement] #2092 カオス・ボルテックスのレアリティを1から2に引き上げた
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2022-02-06
Hourier
[Refactor] #2092 屏風の虎に付けたフレーバーテキストの文法ミスを調整した
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2022-02-06
Hourier
Merge pull request #2080 from daradarach/feature/null
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2022-02-06
daradarach
レビューを受けて盲目時にアンバーの王族召喚を受けた際のメッセージを再修正
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2022-02-06
daradarach
Merge branch 'hengband:develop' into feature/refactoring
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2022-02-06
daradarach
has_pass_wallはboolで返しているので元に戻す
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2022-02-06
daradarach
耐性有無判定を逆に間違えてたので再修正。has_pass_wallはboolで返しているので元に戻す
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2022-02-06
daradarach
has_*がBIT_FLAGSを返しているのでif()内の判定で使うのがboolとなるよう修正
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2022-02-06
daradarach
レビューをもとにr_infoの書き方を修正
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2022-02-05
daradarach
和訳修正漏れの修正
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2022-02-05
火炎の飛竜
Merge pull request #2081 from Slimebreath6078/feature...
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2022-02-05
火炎の飛竜
Merge pull request #2049 from Slimebreath6078/feature...
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2022-02-05
Slimebreath6078
if文を整形
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2022-02-05
Slimebreath6078
[Refactor]変愚蛮怒以外ではh_older_thanによる互換性確保は作動しないように
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2022-02-05
Slimebreath6078
整形
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2022-02-05
Slimebreath6078
[Change]アイテムとモンスターのロードクラスを当分同じクラスに
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2022-02-05
Slimebreath6078
[Refactor]トークン定義を合わせる
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2022-02-05
Slimebreath6078
[Refactor]定数を再定義したものに置換
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2022-02-05
Slimebreath6078
struct定義のtypedefを消す
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2022-02-05
Slimebreath6078
動作(習性?)を再定義
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2022-02-05
daradarach
[fix]voidは虚空ではなく虚無。一括修正
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2022-02-05
daradarach
[Implement]虚空・深淵属性のボルト・ボール・ブレスを実装(対応漏れの修正)
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2022-02-05
daradarach
[Implement]虚空・深淵属性のボルト・ボール・ブレスを実装
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2022-02-05
daradarach
#2077 虚無・深淵属性にプレイヤーへのダメージが定義されていなかったのを修正
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2022-02-05
daradarach
ダメージ警告で深淵・虚無属性の最大ダメージ倍率が計算されていないのも併せて修正する
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2022-02-05
daradarach
player-status-resist.cpp内でプレイヤーのみの(浮遊・壁抜け・反テレ)を参照している部分...
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2022-02-05
daradarach
深淵属性、虚無属性が敵モンスターに反射された時のために作られていた@へのエフェクトが実際には使える状態になって...
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