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mikumikustudio/libgdx-mikumikustudio.git
2011-05-16 badlogicgames[changed] initial realId array is zero length.
2011-05-16 badlogicgames[fixed] this shit groups.google.com/group/android-devel...
2011-05-16 badlogicgamesmac binaries reverted
2011-05-16 badlogicgames[revered] b2Settings linearVelocityThreshold...
2011-05-16 badlogicgamesmac binaries...
2011-05-16 badlogicgames[temporary] b2d velocityThreshold to 0.0f for t4ils
2011-05-16 badlogicgames[changed] AndroidInput touchx/y/etc arrays resized...
2011-05-16 dfraska[removed] unused import
2011-05-16 badlogicgames[added] some Collada models
2011-05-16 badlogicgames[fixed] bozo in Xml$Element#getChildrenByName.
2011-05-15 eric.spitz2000... [Fixed] ParticleEmitter.setSprite method. Current imple...
2011-05-15 badlogicgames[changed] AndroidGraphics.pause() won't synch on pause...
2011-05-15 badlogicgames[changed] ApplicationListener.create() is now called...
2011-05-14 badlogicgames[fixed] TileAtlas used String.isEmpty.
2011-05-14 badlogicgames[fixed] Delay called listener twice. Wtf...
2011-05-14 nathan.sweet[added] Actor scaling to Label and Button.
2011-05-14 nathan.sweet[fixed] Issue 239: font bounds should be float, not...
2011-05-14 badlogicgames[fixed] issue 243, AudioTools.convertToShort() was...
2011-05-13 nathan.sweet[added] Min size to LwjglCanvas.
2011-05-13 dfraska[fixed] TileMapPacker and TileAtlas now properly follow...
2011-05-12 dfraska[fixed] TileMapRenderer now properly handles maps witho...
2011-05-11 badlogicgames[added] new resources from kernle
2011-05-11 badlogicgames[changed] TextureDataTest now uses a Pixmap, old code...
2011-05-09 badlogicgames[fixed] removed sysout in camera. my brain...
2011-05-08 badlogicgames[fixed] null pointer check in Element convenience methods.
2011-05-08 badlogicgames[added] some convenience methods to Xml.Element.
2011-05-07 badlogicgames[added] Circle class...
2011-05-07 badlogicgames[fixed] Gdx.glu wasn't set in Jogl backend
2011-05-05 badlogicgames[fixed] Lwjgl now also handles the escape key. BECAUSE...
2011-05-02 nathan.sweet[fixed] Util arrays addAll.
2011-05-01 badlogicgames[added] minor additions to rect and vec2.
2011-04-30 dfraska[added] TiledLoader and TiledObject now gather the...
2011-04-30 dfraska[fixed] TileMapRenderer was culling incorrectly
2011-04-29 badlogicgamesand one more commit for the cronjob
2011-04-29 badlogicgamesanother test commit for the git mirror...
2011-04-29 badlogicgamestest commit for git cron job
2011-04-29 badlogicgames(no commit message)
2011-04-29 badlogicgames(no commit message)
2011-04-29 badlogicgames[added] TextureDownloadTest, yay?
2011-04-29 badlogicgames(no commit message)
2011-04-29 badlogicgames[removed] c++ nature from gdx project. ant files baby...
2011-04-27 dfraska[fixed] TiledMapRenderer now correctly handles layer...
2011-04-27 badlogicgames[added] regression to ActionTest
2011-04-27 badlogicgames[changed] Sequence, sort of reverted. No fucking idea.
2011-04-27 badlogicgames[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys...
2011-04-27 badlogicgames[fixed] type and subsequent bug in Stage.
2011-04-26 dfraska[fixed] TileMapRenderer much more accurately calculates...
2011-04-26 badlogicgames[removed] todo
2011-04-25 badlogicgamesFUUU SVN
2011-04-25 badlogicgames[changed] all loader packages to g3d.loaders
2011-04-25 badlogicgames[fixed] SkeletalAnimation and KEyframedAnimation derriv...
2011-04-25 badlogicgames[removed] Animation.frameDuration, due to SkeletalModel...
2011-04-25 badlogicgames[added] Animation class
2011-04-25 badlogicgames[added] copy constructor for TextBounds.
2011-04-24 badlogicgames[added] TODO for model-loaders project
2011-04-24 badlogicgames[renamed] md2old -> md2
2011-04-24 badlogicgames[fixed] MD2Loader, replacing it with the one i had...
2011-04-24 badlogicgames[fixed] LittleEndianInputStream was completely fluxored...
2011-04-24 badlogicgames[changed] Stage now uses a camera internally! See Stage...
2011-04-24 badlogicgames[fixed] small bug in Sequence. Gah, this is never going...
2011-04-24 badlogicgames[updated] natives, mac build etc.
2011-04-24 badlogicgames[changed] removed some AndroidApplication.initialize...
2011-04-24 badlogicgames[fixed] fat binary for mac osx
2011-04-24 badlogicgames[fixed] macos binaries
2011-04-24 badlogicgames[fixed] Box2DTest used old Contact.GetWorldManifold...
2011-04-24 nathan.sweet[updated] Hiero4.
2011-04-24 nathan.sweet[fixed] Mario's mess!
2011-04-24 badlogicgames[changed] Contact.GetWorldManifold() - > getWorldManifold()
2011-04-23 badlogicgames[changed] ActionResetingPool is public now.
2011-04-23 dfraska[fixed] TileMapRenderer now ignores null tiles, which...
2011-04-22 badlogicgames[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCOD...
2011-04-20 badlogicgames[fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn...
2011-04-20 badlogicgames[added] new Android 2.3 keycodes. Won't work on the...
2011-04-20 badlogicgames[fixed] added Application.log(tag, message, exception...
2011-04-20 badlogicgames[fixed] Audio.newAudioDevice() allows you to specify...
2011-04-20 badlogicgames[fixed] seriously, i have no idea what i just fixed...
2011-04-20 badlogicgames[fixed] tiny bug in JavaSoundAudioDevice, short ->...
2011-04-19 badlogicgames[fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those...
2011-04-19 nathan.sweet[fixed] Nothing to see here...
2011-04-18 badlogicgames[fixed] AndroidInput, again. Cause i'm an idiot...
2011-04-18 badlogicgames[fixed] isPeripheralAvailable() was a little bugged...
2011-04-18 eric.spitz2000... [fixed] import statements and JavaDoc descriptions...
2011-04-18 badlogicgames[added] AudioDevice.getLatency(), should add the same...
2011-04-18 eric.spitz2000... [added] ScreenUtils class with helper methods to get...
2011-04-18 nathan.sweet(no commit message)
2011-04-18 nathan.sweet[fixed] FileHandle, getting the child of an empty relat...
2011-04-18 nathan.sweet(no commit message)
2011-04-17 nathan.sweet[changed] Linked the desktop test projects to the Andro...
2011-04-17 nathan.sweet[fixed] SpriteBatch javadoc mistakes.
2011-04-17 nathan.sweet[fixed] Issue 173, TWL touchUp should pass button.
2011-04-17 nathan.sweetFixed issue 198, TextureAtlas not loading textures...
2011-04-17 nathan.sweet[fixed] Fixed issue 201, TWL font loading from subdirec...
2011-04-17 nathan.sweet[fixed] Fixed issue 153, ParticleEmitter accumulator...
2011-04-16 badlogicgames[fixed] Image TextureRegion was final. For whatever...
2011-04-16 badlogicgames[moved] MathUtils to com.badlogic.gdx.math
2011-04-16 badlogicgames[added] new methods to Graphics interface and stubs...
2011-04-16 badlogicgames[fixed] docs for Input.isPeripheralAvailable()
2011-04-16 badlogicgames[changed] removed Input.supportsXXX and Input.isAvailab...
2011-04-16 badlogicgames[fixed] Mesh, Texture, ShaderProgram and FrameBuffer...
2011-04-15 badlogicgames[added] docs/ folder. will contain developer guide...
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