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android-x86/external-swiftshader.git
2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
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2016-11-17
Alexis Hetu
glBlitFramebuffer support for depth/stencil formats
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2016-11-16
Alexis Hetu
Added compilation test for SwiftShader
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2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
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2016-11-09
Nicolas Capens
Fix Subzero release builds.
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2016-10-13
Nicolas Capens
Add Subzero vector arithmetic tests.
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2016-10-13
Nicolas Capens
Use gtest for testing Subzero.
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2016-10-13
Nicolas Capens
Add googletest as a submodule.
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2016-10-13
Nicolas Capens
Revert "Removed Subzero compilation from SwiftShader...
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2016-10-06
Alexis Hetu
Removed Subzero compilation from SwiftShader solution
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2016-10-06
Alexis Hetu
Adding functionality to stencils
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2016-10-05
Nicolas Capens
Implement generic vector shuffle.
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2016-10-05
Nicolas Capens
Refactor vector swizzle.
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2016-10-05
Nicolas Capens
Implement vector extract, insert, and swizzle.
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2016-10-05
Nicolas Capens
Refactor vector operations.
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2016-10-05
Nicolas Capens
Implement pointer arithmetic.
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2016-10-05
Nicolas Capens
Implement cast operations.
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2016-10-05
Nicolas Capens
Add type information to pointer arguments.
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2016-09-30
Nicolas Capens
Fix missing Register() entry function for OpenGL ES...
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2016-09-29
Nicolas Capens
Implement basic arithmetic operations.
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2016-09-29
Nicolas Capens
Implement support for For loops.
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2016-09-29
Nicolas Capens
Support assigning constants to values.
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2016-09-29
Nicolas Capens
Make LValue a template class.
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2016-09-29
Nicolas Capens
Use Value null pointers for dummy RValues.
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2016-09-29
Alexis Hetu
No longer ignoring filter option in glBlitFramebuffer
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2016-09-29
Alexis Hetu
Fixed flipX in Device::copyBuffer
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2016-09-29
Alexis Hetu
Sampler object fix
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2016-09-29
Nicolas Capens
Implement Pointer<> support for Subzero.
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2016-09-29
Nicolas Capens
Implement initial Subzero based Reactor.
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2016-09-29
Nicolas Capens
Add LLVM dependencies for Subzero.
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2016-09-29
Nicolas Capens
Add Subzero as submodule.
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2016-09-28
Nicolas Capens
Don't return values from terminator instructions.
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2016-09-28
Nicolas Capens
Reduce header dependencies.
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2016-09-28
Nicolas Capens
Rename Nucleus.cpp to LLVMReactor.cpp.
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2016-09-28
Nicolas Capens
Move Reactor type definitions to Reactor.hpp.
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2016-09-28
Nicolas Capens
Abstract the Routine class.
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2016-09-28
Nicolas Capens
Deprecate DLL precaching support.
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2016-09-28
Nicolas Capens
Remove createCall() from the interface.
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2016-09-28
Nicolas Capens
Abstract llvm::Value usage.
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2016-09-28
Nicolas Capens
Abstract llvm::Constant usage.
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2016-09-28
Nicolas Capens
Abstract llvm::BasicBlock usage.
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2016-09-28
Nicolas Capens
Abstract llvm::Type usage.
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2016-09-28
Nicolas Capens
Eliminate llvm::ConstantInt and llvm::GlobalValue exposure.
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2016-09-28
Nicolas Capens
Move Nucleus statics to implementation side globals.
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2016-09-28
Nicolas Capens
Move MMX class to the implementation side.
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2016-09-28
Alexis Hetu
Android build fix
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2016-09-28
Alexis Hetu
Fixed array constructors
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2016-09-28
Alexis Hetu
Fixing Linux build
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2016-09-28
Alexis Hetu
Fixed Float4 -> UInt4 conversion
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2016-09-28
Alexis Hetu
Added missing types to PixelProgram::clampColor
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2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
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2016-09-23
Alexis Hetu
Give SwiftShader libraries a unique name on Mac
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2016-09-22
Meng-Lin Wu
Added constructor Int4(RValue<Byte4>) and Int4(RValue...
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2016-09-21
Alexis Hetu
Keeping only the data_deps change to BUILD.gn files
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2016-09-21
Alexis Hetu
Fixed a uniform buffer regression
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2016-09-21
Alexis Hetu
Fixed how SwiftShader is compiled on different platforms
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2016-09-16
Alexis Hetu
Added RG8 fragment output format
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2016-09-16
Alexis Hetu
Fixed R8I and R8UI fragment output formats
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2016-09-16
Nicolas Capens
Add Direct3D 8 implementation.
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2016-09-15
Alexis Hetu
Fixed default alpha value for integer types
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2016-09-15
Alexis Hetu
Upgrade to Visual Studio 2015 project files
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2016-09-15
Alexis Hetu
Allow all output to be written to in the vertex shader
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2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
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2016-09-09
Alexis Hetu
Re-enabling SwiftShader/Reactor warnings
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2016-09-09
Nicolas Capens
Fix indexing with instance ID.
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2016-09-09
Nicolas Capens
Implement Int to Int4 conversion.
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2016-09-09
Alexis Hetu
Fixed alignment warnings
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2016-09-09
Alexis Hetu
Fixed libGLESv2 conversion warnings
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2016-09-08
Nicolas Capens
Add TransGaming contributors.
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2016-09-07
Nicolas Capens
Fix null pointer access by older Chrome versions.
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2016-09-01
Alexis Hetu
Fixing intrinsics for Windows clang
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2016-09-01
Alexis Hetu
Renaming functions named after operator names
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2016-08-31
Alexis Hetu
Fixed build files for Windows clang
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2016-08-22
Nicolas Capens
Fix uniform block binding.
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2016-08-22
Nicolas Capens
Fix accessing null pointer when no uniform buffer is...
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2016-08-12
Anthony Vallee...
Make memory for generated routines non-writable.
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2016-08-11
Chinmay Garde
Add a CMake option to toggle building extra programs.
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2016-08-11
Nicolas Capens
Add link to prebuilt binaries.
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2016-08-10
Nicolas Capens
Fix resetting the current context on thread/process...
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2016-08-04
Nicolas Capens
Clarify the need for project and bias shader instructio...
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2016-08-04
Alexis Hetu
Shader cleanup
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2016-08-02
Alexis Hetu
Removing unused file
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2016-08-01
Nicolas Capens
Fix googlegroups link.
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2016-07-20
Alexis Hetu
Changed SwiftShader output
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2016-07-15
Alexis Hetu
Fixed building SwiftShader libraries within Chromium...
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2016-07-07
Alexis Hetu
Update to BUILD.gn files
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2016-07-03
Nicolas Capens
Improve documentation.
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2016-07-03
Nicolas Capens
Fix support for routines taking no arguments.
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2016-07-03
Nicolas Capens
Fix Visual Studio 2015 compilation issues.
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2016-07-01
Michele Bissacco
Fix libGL compilation (missing spaces)
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2016-06-30
Nicolas Capens
Enable Short8 and UShort8 construction from pointer...
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2016-06-30
Nicolas Capens
Enable building SwiftShader for any Android target.
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2016-06-30
Meng-Lin Wu
Fragment output RG, RGBA 16-bit formats.
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2016-06-30
Meng-Lin Wu
Fragment output R, RG, RGBA 8-bit formats.
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2016-06-30
Nicolas Capens
Fix casting a pointer to an integer safely.
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2016-06-29
Nicolas Capens
Suppress macro redefinition warnings treated as error.
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2016-06-29
Nicolas Capens
Treat unsized RGBA/RGB textures as renderable.
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2016-06-28
Alexis Hetu
Turning on warnings as error in Visual Studio
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2016-06-28
Alexis Hetu
Short4 warnings fixed
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2016-06-27
Alexis Hetu
Re fixed minor warning
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