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mikumikustudio/libgdx-mikumikustudio.git
2012-03-08 badlogicgamesminor stuff
2012-03-07 nathan.sweetFlickScrollPane: issue 710, emptySpaceOnlyScroll fixed.
2012-03-07 badlogicgames[fixed] issue 685, access to internal file directory...
2012-03-07 badlogicgames[fixed] issue 685, configurable buffer size and buffer...
2012-03-07 badlogicgames[fixed] KeyFramedModelViewer referenced wrong file.
2012-03-07 badlogicgames[fixed] issue 725, OpenAL backend switches to passthrou...
2012-03-07 badlogicgames[fixed] Issue 735, inconsitencies in Quaternion.
2012-03-07 badlogicgames[fixed] issue 737, Vector3 and Vector2#Zero
2012-03-07 badlogicgames[fixed] Issue 736, Matrix4#scl() improvements.
2012-03-07 badlogicgames[fixed] Issue 745, LwjglGL10.glTexEnvf was wrong.
2012-03-07 badlogicgames[fixed] issue 743
2012-03-06 badlogicgames[renamed] PixmapAtlas to PixmapPacker-
2012-03-06 badlogicgames[updated] gdx-freetype PixmapPacker renaming.
2012-03-06 nathan.sweetAssetManager: better logging of assets being unloaded.
2012-03-06 badlogicgames[updated] natives.
2012-03-06 badlogicgames[added] freetype bin/ to ignore list...
2012-03-06 badlogicgames[fixed] native lib update script
2012-03-06 badlogicgames[added] gdx-freetype to build, hurray....
2012-03-06 badlogicgames[added] FreeTypeFontGenerator, works like Hiero without...
2012-03-05 email.nex.software... [fixed] issue 404. Tileset source images cannot have...
2012-03-05 email.nex.software... [fixed] Tileset source images cannot have underscores...
2012-03-05 badlogicgames[fixed] issue 734, added convenience methods to ShaderP...
2012-03-05 badlogicgames[fixed] more additions to FreeType wrapper, complete...
2012-03-05 badlogicgames[added] triangle splitting to Intersector, base for...
2012-03-05 badlogicgames[added] kerning to gdx-freetype
2012-03-03 badlogicgames[added] more freetype stuff, kerning doesn't return...
2012-03-03 badlogicgames[added] more freetype wrapping.
2012-03-03 badlogicgames[added] missing AndroidManifest.xml
2012-03-03 badlogicgames[fixed] List debug output...
2012-03-03 badlogicgames[added] binaries for all platforms except mac
2012-03-03 badlogicgames[added] build scripts for all platforms
2012-03-03 badlogicgames[added] initial build of freetype on winblows.
2012-03-03 badlogicgames[added] freetype skeleton, on to compiling it for all...
2012-03-03 badlogicgames[fixed] Frustum#sphereInFrustumWidthoutNearFar did...
2012-03-03 badlogicgames[fixed] issue 733, copy constructor of Sprite had a...
2012-03-02 nathan.sweetTextField, updates to use displayed text for glyph...
2012-02-29 kalle.hamalainen85... light manager now assume that instance transform the...
2012-02-28 kalle.hamalainen85... fixed nasty assert bug if len < small value, cleaned...
2012-02-28 badlogicgames[fixed] Jpeg#read is synchronized.
2012-02-28 badlogicgames[fixed] issue 701, polyline support for tilemaps.
2012-02-28 badlogicgames[fixed] issue 729, added Graphics#getRawDeltaTime
2012-02-28 badlogicgames[fixed] issue 686, culling in List was wrong.
2012-02-28 badlogicgames[fixed] issue 669, Delay has second static method that...
2012-02-28 badlogicgames[fixed] LwjglApp wasn't calling ApplicationListener...
2012-02-28 badlogicgames[changed] TextButton#getText returns a CharSequence
2012-02-28 badlogicgames[fixed] issue 702, Label works with CharSequence instea...
2012-02-28 badlogicgames[fixed] issue 720, obj loader generates indexed geometr...
2012-02-28 badlogicgames[fixed] issue 708, BitmapFont lineheight wasn't scaled...
2012-02-28 badlogicgames[fixed] issue 723, info logs
2012-02-28 badlogicgames[fixed] issue 724, added animationDuration to Animation.
2012-02-28 badlogicgames[fixed] issue 728, Array#addAll had a bug.
2012-02-28 badlogicgames[added] spacing to SelectBoxStyle.
2012-02-28 kalle.hamalainen85... (no commit message)
2012-02-28 kalle.hamalainen85... Added support for directional light for both shader...
2012-02-27 sterwill@tinfig.comHalf-implemented gdxVoidPointer.i, but not enabled.
2012-02-27 kalle.hamalainen85... vertex path light added.
2012-02-27 nathan.sweetResolutionFileResolver, changed to use only width and...
2012-02-27 kalle.hamalainen85... small optimizations.
2012-02-26 badlogicgames[fixed] assets folder link in model-loaders
2012-02-26 badlogicgames[added] models
2012-02-26 badlogicgames[removed] data from model-loaders
2012-02-26 badlogicgames[cleaned] model-loaders assets
2012-02-26 badlogicgames[removed] data from model-loaders-android
2012-02-26 badlogicgames[removed] data in model-loaders.
2012-02-26 kalle.hamalainen85... shader refactoring. better naming, cleaner ordering...
2012-02-26 kalle.hamalainen85... +10-15% performance improvements to light shaders....
2012-02-26 ariel.coppes... issue-711: extracted method named computeGlyphAdvancesA...
2012-02-26 kalle.hamalainen85... small improvements.
2012-02-26 kalle.hamalainen85... (no commit message)
2012-02-26 kalle.hamalainen85... (no commit message)
2012-02-25 kalle.hamalainen85... added ambient light support, renamed shaders to .glsl
2012-02-25 kalle.hamalainen85... added rotation just to demostrating the model matrix...
2012-02-25 sterwill@tinfig.comRebuilt gdx-bullet natives with _DBT_NO_PROFILE (disabl...
2012-02-25 kalle.hamalainen85... Added LightManager and wip modelRendererGL20 implementa...
2012-02-24 badlogicgames[added] new constuctor for ShaderProgram, taking FileHa...
2012-02-24 badlogicgames(no commit message)
2012-02-24 badlogicgames[modified] additions by Kalle_h a tiny little bit.
2012-02-23 badlogicgames(no commit message)
2012-02-23 kalle.hamalainen85... updating the light, range instead of intensity will...
2012-02-23 kalle.hamalainen85... initial light package. WIP
2012-02-23 kalle.hamalainen85... initial commit for experimental package. hybridLight...
2012-02-23 kalle.hamalainen85... (no commit message)
2012-02-23 kalle.hamalainen85... Test shader, test viewer and small plan how to start...
2012-02-23 kalle.hamalainen85... default #render implementations for gles2.0
2012-02-22 nathan.sweetLwjglFrame, minor improvements.
2012-02-21 badlogicgames[fixed] Matrix3#inv allocated float array.
2012-02-21 badlogicgames[fixed] SelectBox didn't behave correctly.
2012-02-21 badlogicgames[fixed] native loading in Jpeg
2012-02-21 badlogicgames[fixed] stuff in gdx-image
2012-02-21 badlogicgames[added] ttf font factory test. Thanks to Allan!
2012-02-21 badlogicgames[added] TrueTypeFontFactory by Allan, thanks a bunch...
2012-02-21 badlogicgames[added] documentatino to Jpeg.
2012-02-21 badlogicgames[added] gdx-image to build.
2012-02-21 badlogicgames[added] GestureDetector#reset.
2012-02-21 badlogicgames[added] Jpeg loading to gdx-image.
2012-02-20 badlogicgames[fixed] normals where multiplied by 70 in MD2Loader...
2012-02-20 ariel.coppes... Added passwordCharacter field to TextField by default...
2012-02-20 nathan.sweetResolutionFileResolver, added public choose method.
2012-02-20 sterwill@tinfig.comDelete one more local ref when releasing pooled objects.
2012-02-20 sterwill@tinfig.comFixed SWIG director bugs on Android by upgrading to...
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