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mikumikustudio/libgdx-mikumikustudio.git
2011-04-09 badlogicgames[fixed] bug in JavaSoundAudioDevice.write(float[])...
2011-04-09 eric.spitz2000... [fixed] Color.toIntBits() so it returns int instead...
2011-04-07 nathan.sweet[changed] Eclipse formatter on/off tags to @on/@off.
2011-04-07 nathan.sweet[added] Label respects boolean touchable.
2011-04-06 eric.spitz2000... [removed] one the checks I added in EarClippingTriangul...
2011-04-06 eric.spitz2000... [updated] minor performance enhancement for EarClipping...
2011-04-06 eric.spitz2000... [fixed] Rare floating point imprecision error in EarCli...
2011-04-05 badlogicgames[added] debug output to Box2DTest
2011-04-05 badlogicgames[fixed] super jumper didn't check for SD-card availabilty.
2011-04-05 badlogicgames[fixed] new ObjLoader had wrong package name.
2011-04-04 eric.spitz2000... [update] added support for n-gons in ObjLoader - not...
2011-04-04 eric.spitz2000... [added] latest model loader progress - DO NOT USE!
2011-04-03 nathan.sweet[fixed] Bug with scene2d actors using texture region...
2011-04-02 badlogicgames[added] CLA
2011-04-02 badlogicgames[changed] linux 32-bit build now uses sse instead of...
2011-04-02 badlogicgames[added] java-only build target "all", default target...
2011-04-02 badlogicgames[added] arm binaries (for real)
2011-04-02 badlogicgames[added] armeabi binaries
2011-03-31 badlogicgamesFIRST OF APRIL! reverse-merged my awesome deletion...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[removed] settings...
2011-03-31 badlogicgames[fixed] moar ant script fixes
2011-03-31 badlogicgames[fixed] ant script
2011-03-30 nathan.sweet[updated] Xml parser.
2011-03-30 nathan.sweet[added] Lightweight XML parser.
2011-03-30 badlogicgames[added] latest model loader progress. DO NOT USE!
2011-03-29 badlogicgames[fixed] formatting
2011-03-29 badlogicgames[added] KinematicBodyTest...
2011-03-28 badlogicgames[changed] made Animation.frameDuration public.
2011-03-28 badlogicgames(no commit message)
2011-03-28 badlogicgames(no commit message)
2011-03-28 nathan.sweet[added] Key code for forward delete, fixed stuff using...
2011-03-28 badlogicgames[fixed] EdgeDetectionTest
2011-03-28 badlogicgames[added] EdgeDetectionTest. Runs as expected on Android...
2011-03-28 nathan.sweet[fixed] Javadoc typo.
2011-03-28 nathan.sweet[added] Ability to disable vsync with LWJGL.
2011-03-27 badlogicgames[added] custom ShaderProgram support to SpriteBatch
2011-03-27 badlogicgames[fixed] awesomium tests
2011-03-27 badlogicgames[added] installLocation to gdx-tests-android manifest...
2011-03-26 badlogicgames[added] new constructor to Texture, you can now specify...
2011-03-26 badlogicgames[fixed] Array constructor didn't use ordered parameter...
2011-03-26 badlogicgames[added] support for disabling automatic loading of...
2011-03-26 badlogicgames[added] support for custom native loading...
2011-03-26 badlogicgames[fixed] MoveBy... again! :D
2011-03-22 dfraska[fixed] getCol and getRow bounds checks
2011-03-18 badlogicgames[added] immediate mode renderer blending test.
2011-03-17 badlogicgames[fixed] Version
2011-03-17 badlogicgames[changed] packaging sources with nightlies/releases...
2011-03-17 nathan.sweet[fixed] Javadoc warnings.
2011-03-17 nathan.sweet[updated] All projects to use project specific Eclipse...
2011-03-17 nathan.sweet[added] Better exception for bad OpenGL drivers (LWJGL).
2011-03-16 moritzpost... [fixed] Correctly copying emitter name in copy construc...
2011-03-16 moritzpost... Created lucid logo for main menu.
2011-03-16 badlogicgames[fixed] AndroidApplication...
2011-03-16 badlogicgames[fixed] android audio wasn't nullified correctly...
2011-03-15 badlogicgames[added] model-loaders extension. WIP, do not USE!
2011-03-15 badlogicgames[fixed] (sort of) race condition when calling AndroidAu...
2011-03-14 badlogicgames[added] Remove action
2011-03-13 nathan.sweet[added] ParticleEffect#findEmitter.
2011-03-13 badlogicgames[fixed] ray/bounds intersection which previously interp...
2011-03-13 badlogicgames[fixed] shitty AnimationAction.copy() shit i broke...
2011-03-12 nathan.sweet[updated] OpenAL classes to use the word "source" rathe...
2011-03-12 nathan.sweet[fixed] Disposing a sound while playing.
2011-03-12 badlogicgames[fixed] warnings
2011-03-12 badlogicgames[fixed] AnimationActions now copy their interpolator...
2011-03-12 badlogicgames[fixed] Sequence.copy(). Why did that finish the actions?
2011-03-12 badlogicgames[added] bach's action
2011-03-11 badlogicgames[fixed] temporary fix for an issue with AndroidMusic...
2011-03-10 badlogicgames[changed] ObjLoader has overloaded methods now so that...
2011-03-10 badlogicgames[fixed] default constructor of Sprite didn't set the...
2011-03-10 badlogicgames[fixed] non-power of two constraint in Texture. Again...
2011-03-09 nathan.sweet[added] Put back Sound#stop().
2011-03-09 nathan.sweet[removed] Sound#stop(). To support this the desktop...
2011-03-09 nathan.sweet[added] major, minor GL version fields to desktop backe...
2011-03-09 nathan.sweet[removed] superjumper bin dir.
2011-03-09 badlogicgames[fixed] bug in Sequence, needs to copy before finishing...
2011-03-08 nathan.sweet[fixed] Particle editor.
2011-03-07 nathan.sweet[added] Copy constructor to ParticleEffect.
2011-03-07 nathan.sweet[fixed] Copying a particle emitter with multiple colors.
2011-03-07 badlogicgames[nothing really] FramebufferToTextureTest, non-function...
2011-03-07 badlogicgames[fuckyou] Qualcomm sucks... Added Texture.getFramebuffe...
2011-03-07 badlogicgames[changed] Mesh.visible is gone. Does not belong in...
2011-03-07 badlogicgames[fixed] Matrix3.vals is now public
2011-03-07 nathan.sweet[fixed] Line emission with no width.
2011-03-06 badlogicgames[fixed] StageTest
2011-03-05 badlogicgames[removed] Vector3.dist2() by popular request...
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