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mikumikustudio/libgdx-mikumikustudio.git
2011-04-09
badlogicgames
[fixed] bug in JavaSoundAudioDevice.write(float[])...
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2011-04-09
eric.spitz2000...
[fixed] Color.toIntBits() so it returns int instead...
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2011-04-07
nathan.sweet
[changed] Eclipse formatter on/off tags to @on/@off.
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2011-04-07
nathan.sweet
[added] Label respects boolean touchable.
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2011-04-06
eric.spitz2000...
[removed] one the checks I added in EarClippingTriangul...
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2011-04-06
eric.spitz2000...
[updated] minor performance enhancement for EarClipping...
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2011-04-06
eric.spitz2000...
[fixed] Rare floating point imprecision error in EarCli...
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2011-04-05
badlogicgames
[added] debug output to Box2DTest
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2011-04-05
badlogicgames
[fixed] super jumper didn't check for SD-card availabilty.
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2011-04-05
badlogicgames
[fixed] new ObjLoader had wrong package name.
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2011-04-04
eric.spitz2000...
[update] added support for n-gons in ObjLoader - not...
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2011-04-04
eric.spitz2000...
[added] latest model loader progress - DO NOT USE!
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2011-04-03
nathan.sweet
[fixed] Bug with scene2d actors using texture region...
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2011-04-02
badlogicgames
[added] CLA
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2011-04-02
badlogicgames
[changed] linux 32-bit build now uses sse instead of...
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2011-04-02
badlogicgames
[added] java-only build target "all", default target...
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2011-04-02
badlogicgames
[added] arm binaries (for real)
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2011-04-02
badlogicgames
[added] armeabi binaries
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2011-03-31
badlogicgames
FIRST OF APRIL! reverse-merged my awesome deletion...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[removed] settings...
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2011-03-31
badlogicgames
[fixed] moar ant script fixes
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2011-03-31
badlogicgames
[fixed] ant script
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2011-03-30
nathan.sweet
[updated] Xml parser.
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2011-03-30
nathan.sweet
[added] Lightweight XML parser.
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2011-03-30
badlogicgames
[added] latest model loader progress. DO NOT USE!
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2011-03-29
badlogicgames
[fixed] formatting
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2011-03-29
badlogicgames
[added] KinematicBodyTest...
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2011-03-28
badlogicgames
[changed] made Animation.frameDuration public.
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2011-03-28
badlogicgames
(no commit message)
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2011-03-28
badlogicgames
(no commit message)
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2011-03-28
nathan.sweet
[added] Key code for forward delete, fixed stuff using...
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2011-03-28
badlogicgames
[fixed] EdgeDetectionTest
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2011-03-28
badlogicgames
[added] EdgeDetectionTest. Runs as expected on Android...
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2011-03-28
nathan.sweet
[fixed] Javadoc typo.
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2011-03-28
nathan.sweet
[added] Ability to disable vsync with LWJGL.
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2011-03-27
badlogicgames
[added] custom ShaderProgram support to SpriteBatch
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2011-03-27
badlogicgames
[fixed] awesomium tests
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2011-03-27
badlogicgames
[added] installLocation to gdx-tests-android manifest...
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2011-03-26
badlogicgames
[added] new constructor to Texture, you can now specify...
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2011-03-26
badlogicgames
[fixed] Array constructor didn't use ordered parameter...
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2011-03-26
badlogicgames
[added] support for disabling automatic loading of...
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2011-03-26
badlogicgames
[added] support for custom native loading...
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2011-03-26
badlogicgames
[fixed] MoveBy... again! :D
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2011-03-22
dfraska
[fixed] getCol and getRow bounds checks
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2011-03-18
badlogicgames
[added] immediate mode renderer blending test.
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2011-03-17
badlogicgames
[fixed] Version
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2011-03-17
badlogicgames
[changed] packaging sources with nightlies/releases...
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2011-03-17
nathan.sweet
[fixed] Javadoc warnings.
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2011-03-17
nathan.sweet
[updated] All projects to use project specific Eclipse...
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2011-03-17
nathan.sweet
[added] Better exception for bad OpenGL drivers (LWJGL).
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2011-03-16
moritzpost...
[fixed] Correctly copying emitter name in copy construc...
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2011-03-16
moritzpost...
Created lucid logo for main menu.
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2011-03-16
badlogicgames
[fixed] AndroidApplication...
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2011-03-16
badlogicgames
[fixed] android audio wasn't nullified correctly...
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2011-03-15
badlogicgames
[added] model-loaders extension. WIP, do not USE!
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2011-03-15
badlogicgames
[fixed] (sort of) race condition when calling AndroidAu...
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2011-03-14
badlogicgames
[added] Remove action
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2011-03-13
nathan.sweet
[added] ParticleEffect#findEmitter.
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2011-03-13
badlogicgames
[fixed] ray/bounds intersection which previously interp...
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2011-03-13
badlogicgames
[fixed] shitty AnimationAction.copy() shit i broke...
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2011-03-12
nathan.sweet
[updated] OpenAL classes to use the word "source" rathe...
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2011-03-12
nathan.sweet
[fixed] Disposing a sound while playing.
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2011-03-12
badlogicgames
[fixed] warnings
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2011-03-12
badlogicgames
[fixed] AnimationActions now copy their interpolator...
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2011-03-12
badlogicgames
[fixed] Sequence.copy(). Why did that finish the actions?
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2011-03-12
badlogicgames
[added] bach's action
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2011-03-11
badlogicgames
[fixed] temporary fix for an issue with AndroidMusic...
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2011-03-10
badlogicgames
[changed] ObjLoader has overloaded methods now so that...
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2011-03-10
badlogicgames
[fixed] default constructor of Sprite didn't set the...
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2011-03-10
badlogicgames
[fixed] non-power of two constraint in Texture. Again...
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2011-03-09
nathan.sweet
[added] Put back Sound#stop().
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2011-03-09
nathan.sweet
[removed] Sound#stop(). To support this the desktop...
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2011-03-09
nathan.sweet
[added] major, minor GL version fields to desktop backe...
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2011-03-09
nathan.sweet
[removed] superjumper bin dir.
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2011-03-09
badlogicgames
[fixed] bug in Sequence, needs to copy before finishing...
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2011-03-08
nathan.sweet
[fixed] Particle editor.
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2011-03-07
nathan.sweet
[added] Copy constructor to ParticleEffect.
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2011-03-07
nathan.sweet
[fixed] Copying a particle emitter with multiple colors.
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2011-03-07
badlogicgames
[nothing really] FramebufferToTextureTest, non-function...
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2011-03-07
badlogicgames
[fuckyou] Qualcomm sucks... Added Texture.getFramebuffe...
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2011-03-07
badlogicgames
[changed] Mesh.visible is gone. Does not belong in...
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2011-03-07
badlogicgames
[fixed] Matrix3.vals is now public
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2011-03-07
nathan.sweet
[fixed] Line emission with no width.
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2011-03-06
badlogicgames
[fixed] StageTest
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2011-03-05
badlogicgames
[removed] Vector3.dist2() by popular request...
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