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hengbandforosx/hengbandosx.git
2022-10-09
Hourier
[Refactor] #2694 object_value() とobject_value_base...
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2022-10-09
Hourier
[Refactor] #2694 object_value() とobject_value_base...
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2022-10-09
Hourier
Merge pull request #2692 from Hourier/Move-Object-Kind...
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2022-10-08
Hourier
[Refactor] #2653 ミュータブルなフィールド変数とイミュータブルなフィールド変数の位置関係を調整した
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2022-10-08
Hourier
[Refacftor] #2653 Renamed struct object_kind to class...
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2022-10-08
Hourier
[Refactor] #2653 コメントが旧設計のままだったのを現状に合うよう修正
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2022-10-08
Hourier
[Refactor] #2653 Renamed object/object-kind.cpp/h to...
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2022-10-06
Hourier
Merge pull request #2659 from Hourier/Enter-MonsterType...
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2022-10-06
Hourier
[Refactor] #2679 モンスターの速度をスポイルする処理を加速の正負にかかわらないよう統一した
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2022-10-06
Hourier
[Refactor] #2679 プレイヤーの標準スピードである110を、STANDARD_SPEED...
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2022-10-06
Hourier
[Refactor] #2679 プレイヤー/モンスターの標準スピードである110を、gamevalue...
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2022-10-04
Hourier
[Refactor] #2679 decide_mosnter_speed() をオブジェクトメソッド...
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2022-10-03
Habu
Merge pull request #2677 from habu1010/feature/wrap...
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2022-10-02
Habu
[Feature] 既知のユニーク・モンスター一覧表示で長いモンスター名を折り返す
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2022-09-29
Habu
[Feature] 撃破済みの上位ユニークモンスター一覧表示で長いモンスター名を折り返す
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2022-09-29
Habu
[Feature] 達成/失敗したクエストの一覧表示で長いモンスター名を折り返す
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2022-09-29
Habu
[Refactor] モンスター一覧スポイラーの折り返し表示に str_separate を使用する
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2022-09-29
Habu
[Feature] 文字列を指定した文字数ごとに分割する関数
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2022-09-27
Deskull
Merge pull request #2673 from sikabane-works/release...
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2022-09-27
Deskull
[Release] 3.0.0Alpha68
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2022-09-27
Habu
Merge pull request #2671 from habu1010/feature/fix...
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2022-09-27
Habu
Merge pull request #2670 from habu1010/feature/fix...
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2022-09-27
Habu
Merge pull request #2669 from habu1010/feature/fix...
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2022-09-27
Habu
[Fix] #2667 自身をターゲットにスーパーレイを打つとクラッシュする
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2022-09-27
Deskull
Merge pull request #2664 from sikabane-works/feture...
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2022-09-26
Habu
[Fix] 暗黒・盲目耐性なしで暗黒属性攻撃を受けても盲目にならない
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2022-09-26
Habu
[Fix] モンスターが魔法を使用する時にクラッシュする
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2022-09-25
Deskull
[Fix] d_info.txtのWブロック表記解説がおかしかったので修正。
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2022-09-19
Hourier
Merge pull request #2660 from Hourier/hotfix/Fix-Artifa...
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2022-09-19
Hourier
[Hotfix] 3.0.0Alpha67
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2022-09-19
Hourier
[Hotfix] a_info.at() がキー不存在例外を吐いてソフトウェアが落ちる事象を修正した
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2022-09-18
Hourier
Merge pull request #2652 from Hourier/Enter-MonsterType...
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2022-09-18
Deskull
Merge pull request #2658 from sikabane-works/release...
3.0.0Alpha66
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2022-09-18
Deskull
Merge pull request #2657 from sikabane-works/release...
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2022-09-18
Deskull
[Release] 3.0.0Alpha66
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2022-09-18
Hourier
[Refactor] #2647 monster_invulner_remaining() をmonster_...
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2022-09-18
Hourier
[Refactor] #2647 monster_fear_remaining() を monster_typ...
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2022-09-18
Hourier
[Refactor] #2647 monster_confused_remaining() を monster...
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2022-09-18
Hourier
[Refactor] #2647 monster_stunned_remaining() を monster_...
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2022-09-18
Hourier
[Refactor] #2647 monster_slow_remaining() を monster_typ...
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2022-09-18
Hourier
[Refactor] #2647 monster_fast_remaining() を monster_typ...
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2022-09-18
Hourier
[Refactor] #2647 monster_csleep_remaining() を monster_t...
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2022-09-18
Hourier
[Refactor] #2647 real_r_ptr() をオブジェクトメソッド「monster_type...
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2022-09-18
Hourier
[Refactor] #2647 set_pet_params() のシグネチャを差し替えた
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2022-09-18
Hourier
[Refactor] #2647 get_real_r_idx() を整形した
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2022-09-18
Hourier
[Refactor] #2647 real_r_idx() をオブジェクトメソッド「monster_type...
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2022-09-18
Hourier
[Refactor] #2647 monster_is_valid() をオブジェクトメソッド「monster...
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2022-09-18
Hourier
[Refactor] #2647 is_mimicry() をより汎用性高く再実装した
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2022-09-18
Hourier
[Refactor] #2647 is_mimicry() をmonster_type のオブジェクトメソッド...
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2022-09-18
Hourier
[Refactor] #2647 is_original_ap() をmonster_type のオブジェクト...
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2022-09-18
Hourier
[Refactor] #2647 is_hostile() をmonster_type のオブジェクトメソッド...
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2022-09-18
Hourier
[Refactor] #2647 is_pet() をmonster_type のオブジェクトメソッドとして再定義した
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2022-09-17
Hourier
[Refactor] #2647 is_friendly() をmonster_type のオブジェクトメソッ...
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2022-09-17
Hourier
[Refactor] #2647 monster-type-definition.cpp を定義した
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2022-09-17
Hourier
Merge pull request #2646 from Hourier/Change-Strip...
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2022-09-16
Hourier
[Refactor] #2645 display_object_list() を整形した
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2022-09-16
Hourier
[Refactor] #2645 strip_name() の戻り値をvoid からstd::string...
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2022-09-16
Hourier
Merge pull request #2643 from Hourier/Prepare-ObjectKin...
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2022-09-16
Hourier
[Refactor] object_kind 構造体をクラス化するための準備として、まずはヘッダ依存性を減らした
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2022-09-16
Hourier
Merge pull request #2639 from Hourier/Adjust-Dropping...
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2022-09-16
Hourier
Merge pull request #2641 from Hourier/Unite-Object...
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2022-09-16
Hourier
[Refactor] #2640 display_player_equippy() を整形した
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2022-09-16
Hourier
[Refactor] #2640 get_color() とget_symbol() を整形した
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2022-09-16
Hourier
[Refactor] #2640 object_char() をObjectType::get_symbol...
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2022-09-16
Hourier
[Refactor] #2635 drop_artifact_from_unique() で、forループ内の...
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2022-09-16
Hourier
[Refactor] #2635 ユニーク撃破に伴う固定アーティファクトドロップと、ダンジョンの主撃破に伴う固...
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2022-09-16
Habu
Merge pull request #2638 from habu1010/feature/refactor...
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2022-09-16
Habu
[Refactor] 既知のアーティファクト抽出処理
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2022-09-14
Habu
Merge pull request #2636 from habu1010/feature/use...
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2022-09-14
Habu
[Refactor] 誰得の巻物で生成されるアイテム選択に ProbabilityTable クラスを使う
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2022-09-14
Habu
Merge pull request #2633 from habu1010/feature/fix...
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2022-09-14
Habu
Merge pull request #2632 from habu1010/feature/fix...
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2022-09-14
Hourier
Merge pull request #2634 from Hourier/Enter-IsGenerate...
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2022-09-14
Hourier
[Refactor] #2631 create_named_art() を呼んでいる関数群を整形した
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2022-09-14
Hourier
[Refactor] #2631 固定アーティファクト保存モードがOFF、かつ固定アーティファクトの生成に失敗...
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2022-09-14
Hourier
[Refactor] #2631 create_named_art() の中でArtifactType...
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2022-09-13
Hourier
Merge pull request #2626 from Hourier/Change-Artifact...
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2022-09-13
Habu
[Fix] 必殺剣「ブーメラン」で何でも投げられてしまう
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2022-09-13
Habu
[Fix] #2509 未鑑定の篭手がまとまってしまう事がある
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2022-09-13
Hourier
[Refactor] #2617 Habu氏の助言に従い、イテレータを直接参照したりArtifactType...
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2022-09-13
Habu
Merge pull request #2630 from habu1010/feature/fix...
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2022-09-13
Habu
[Fix] #2535 武器を構えた手が誤って表示されることがある
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2022-09-13
Habu
Merge pull request #2629 from habu1010/feature/fix...
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2022-09-13
Habu
[Fix] #2577 松明の燃料残量が異様に大きな数値になる
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2022-09-12
Hourier
[Refactor] #2617 Habu氏の助言に従い、FixedArtifactId の最大値をrbegi...
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2022-09-12
Hourier
[Refactor] #2617 固定アーティファクトのデバッグ生成が正常に動作するように設計を修正した
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2022-09-12
Hourier
[Refactor] #2617 a_info.txt の読み込みルーチンを分かりやすく改善した
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2022-09-12
Hourier
[Refactor] #2617 初期値だけのArtifactType * を削除した
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2022-09-12
Hourier
[Refactor] #2617 a_info を、FixedArtifactType をキーとするmapに変更した
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2022-09-12
Hourier
[Refactor] #2617 ArtifactType へのポインタを返す関数を、unique_ptr...
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2022-09-12
Hourier
[Refactor] #2617 struct artifact_type をclass ArtifactTy...
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2022-09-11
Hourier
Merge pull request #2623 from Hourier/Remove-Unnecessar...
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2022-09-11
Hourier
[Refactor] cpp側に定義されたextern 宣言を削除した
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2022-09-11
Hourier
Merge pull request #2615 from Hourier/Change-FixedArtif...
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2022-09-11
Hourier
[Refactor] #2610 ARTIFACT_IDX 型エイリアスを廃止した
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2022-09-10
Hourier
[Refactor] #2610 artifact_type::idx の型をARTIFACT_IDX...
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2022-09-10
Habu
Merge pull request #2614 from habu1010/feature/fix...
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2022-09-10
Habu
[Fix] flag_insc_table のコンストラクタ引数 except_flag をconst参照にする
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2022-09-10
Habu
Merge pull request #2612 from habu1010/feature/refactor...
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2022-09-09
Habu
[Refactor] 特性表示記号テーブルに const を付ける
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