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hengbandforosx/hengbandosx.git
2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
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2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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2020-11-11
Hourier
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilati...
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2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコー...
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2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
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2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
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2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
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2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
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2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
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2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-11-04
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
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2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
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2020-11-04
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resol...
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2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
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2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
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2020-11-03
deskull
[Refactor] check_death()にコメント追加. / Add check_death().
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2020-10-25
deskull
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削...
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2020-10-25
deskull
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
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2020-10-24
deskull
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一...
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2020-10-24
deskull
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
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2020-10-24
deskull
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_S...
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2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
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2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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2020-10-18
deskull
[Fix] #40514 effect_player_lite() と effect_player_dark...
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2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-07
Eric Branlund
Replaced the call to the missing prepare_browse_movie_a...
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2020-10-07
Eric Branlund
Pick up prototype for gettimeofday() for non-Windows...
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2020-10-07
Eric Branlund
Fixed "#endif" that broke compilation with clang 12...
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2020-10-07
Eric Branlund
Included monster-attack-effect.h and monster-attack...
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2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
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2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
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2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
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2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
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2020-10-04
deskull
[Fix] モンスター調整に関するr_info.txtのみrevert.
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-22
Hourier
[Refactor] #40742 Separated process_game_turn() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated decide_arena_death() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_riding_pet() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_io() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_world() from play_...
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2020-09-22
Hourier
[Refactor] #40742 Separated change_floor_if_error(...
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_wilderness() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated set_wizard_mode_by_argument...
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2020-09-22
Hourier
[Refactor] #40742 Separated reset_world_info() from...
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2020-09-22
Hourier
[Refactor] #40742 Reshaped monster-move.c and monster...
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2020-09-21
deskull
[Refactor] #40756 blind_spell_effect_messages を仮定義...
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2020-09-21
deskull
[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
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2020-09-21
deskull
[Refactor] #40514 不要インクルード削除. / Delete unused include.
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2020-09-21
deskull
[Refactor] #40514 effect_player_*() 関数を全て effect-player...
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2020-09-21
deskull
[Refactor] #40514 calc_deathray_damage_rate() を実装し...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_world_floor_info(...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_random_seed() from...
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2020-09-21
Hourier
[Refactor] #40742 Separated restore_windows() from...
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2020-09-21
Hourier
[Refactor] #40742 Reshaped game-play.c
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2020-09-21
Hourier
[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
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2020-09-21
Hourier
[Refactor] #40742 Removed global vairable browsing_movie
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2020-09-21
Hourier
[Refactor] #40742 Reshaped CHUUKEI related codes automa...
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2020-09-21
Hourier
[Refactor] #40742 Removed CHUUKEI preprocessor because...
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2020-09-20
deskull
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add descriptio...
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2020-09-19
Eric Branlund
Put in place a workaround for compiling on Linux: unset...
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2020-09-18
deskull
[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
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2020-09-17
deskull
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_t...
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2020-09-15
deskull
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add descriptio...
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2020-09-15
deskull
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description...
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2020-09-14
Eric Branlund
Include core/disturbance.h to pick up declaration for...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_clear_monster()...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_visible_monsters...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_monsters_visibility...
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2020-09-13
Hourier
[Refactor] #40734 Separated decide_sight_invisible_mons...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_invisible() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_cold_blood() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_specific_race_telepa...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_weird_telepathy...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_telepathy_sight...
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2020-09-13
deskull
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add descripti...
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2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
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2020-09-13
Hourier
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号では...
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2020-09-13
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-13
deskull
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
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2020-09-13
deskull
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
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2020-09-13
deskull
[Refactor] #40514 calc_disenchant_damage_rate() 実装...
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2020-09-13
deskull
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
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2020-09-13
deskull
[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
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2020-09-13
deskull
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
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2020-09-13
Hourier
[Refactor] #40734 Made um_type to devide update_monster()
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2020-09-13
deskull
[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
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