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android-x86/external-swiftshader.git
2016-03-10 Nicolas CapensFix jb-mr1-gce-dev build.
2016-03-10 Nicolas CapensFix draw race condition regression.
2016-03-09 Nicolas CapensDisable SIGXCPU signal handling by LLVM.
2016-03-09 Alexis HetuTransform feedback query implementation
2016-03-08 Alexis HetuRasterizer discard implementation
2016-03-07 Daniel Kenji... Add missing operation.
2016-03-02 Alexis HetuFixed color clear for non multisampled rendertargets
2016-03-01 Nicolas CapensFix Android emulator library loading on Windows.
2016-03-01 Alexis HetuFixed color clear on multisampled rendertargets
2016-02-26 Nicolas CapensCorrect reciprocal approximation for power-of-two values.
2016-02-26 Alexis HetuParser cleanup
2016-02-25 Nicolas CapensFix evaluating empty loop condition to true.
2016-02-25 Alexis HetuFixed FenceSync object ref count
2016-02-24 Greg HartmanRemove unneeded libraries
2016-02-24 Nicolas CapensImplement support for separate minification/magnificati...
2016-02-23 Alexis HetuFixed Android build failure
2016-02-22 Alexis HetuFixed GLES3.0 attribute locations
2016-02-18 Alexis HetuDefault framebuffer type fix
2016-02-18 Alexis HetuPacking fix
2016-02-18 Alexis HetuFixed setting Renderbuffer's layer and level
2016-02-18 Alexis HetuFixed 2D Array texture binding query
2016-02-17 Alexis HetuDefined uniform block related constants
2016-02-17 Nicolas CapensFix disallowing binding to the default framebuffer.
2016-02-12 Nicolas CapensFix multilib module path.
2016-02-10 Alexis HetuFixed detaching a buffer
2016-02-10 Alexis HetuAdded 32 bit integer output types
2016-02-10 Alexis HetuFixed mask related state queries
2016-02-10 Alexis HetuAdded state query for immutable levels
2016-02-10 Alexis HetuFixed read buffer and draw buffers
2016-02-10 Alexis HetuImplemented missing Transform Feedback queries
2016-02-10 Alexis HetuAdded version query
2016-02-10 Alexis HetuImplemented GL_SAMPLER_BINDING query
2016-02-10 Alexis HetuRemoved some unnecessary instructions from programs
2016-02-10 Alexis HetuAdded uniform buffer queries
2016-02-10 Alexis HetuFixed internal format queries
2016-02-10 Alexis HetuFixed texture storage types
2016-02-10 Nicolas CapensFix compile warnings.
2016-02-10 Nicolas CapensFix attempting to load libX11 when rendering headless.
2016-02-10 Nicolas CapensFix Android master build.
2016-02-09 Nicolas CapensDisable LLVM's use of __DATE__ and __TIME__ macros.
2016-02-08 Nicolas CapensRefactor texture coordinate addressing.
2016-02-08 Alexis HetuFix array texture LOD computation.
2016-02-08 Alexis Hetu2D array filtering crash fix
2016-02-08 Nicolas CapensFix reference counting of texture images.
2016-02-08 Nicolas CapensAdd utility functions for reference counting.
2016-02-08 Nicolas CapensRefactor Image creation.
2016-02-08 Nicolas CapensUse gl::Object to reference count egl::Image.
2016-02-08 Nicolas CapensFix OpenGL ES 1.1 regression.
2016-02-06 Alexis HetuVertex Array Object crash fix
2016-02-05 Nicolas CapensEnable klp-emu-dev google x86 to build swiftshader...
2016-02-05 Nicolas CapensCheck for GL object leaks at termination.
2016-02-04 Alexis HetuFixed binding offsets for uniform and transform feedbac...
2016-02-04 Alexis HetuUniform block declaration
2016-02-03 Greg HartmanSwiftshader changes for HAL_PIXEL_FORMAT_YCbCr_420_888
2016-02-02 Alexis HetuRemoved double argument() calls
2016-02-02 Alexis HetuUniform block related fixes
2016-02-01 Alexis HetuPassing uniform buffers to the vertex/pixel programs
2016-02-01 Alexis HetuUniform buffer array register fix
2016-01-28 Nicolas CapensImplement glGetPointerv().
2016-01-28 Nicolas CapensFix attribute size queries.
2016-01-26 Nicolas CapensDetect all texture sampling shader instructions.
2016-01-25 Nicolas CapensRemove unnecessary friend class declarations.
2016-01-25 Nicolas CapensMake vertex registers members of routine classes.
2016-01-25 Nicolas CapensMove loop register usage to relative addressing.
2016-01-25 Nicolas CapensMove parameter reading to a prototype constructor.
2016-01-25 Nicolas CapensEliminate redundant register set argument passing.
2016-01-25 Nicolas CapensDerive VertexRoutine from Function<>.
2016-01-15 Nicolas CapensFix glBindVertexArray() compilation regression.
2016-01-15 Nicolas CapensRemove unused return value.
2016-01-15 Nicolas CapensRemove redundant shader instructions.
2016-01-15 Nicolas CapensFix Clang warnings.
2016-01-15 Nicolas CapensFix returning an opaque handle for eglGetCurrentDisplay().
2016-01-15 Alexis HetuAdded some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
2016-01-15 Nicolas CapensMove parameter reading to routine constructor.
2016-01-15 Nicolas CapensDerive Rasterizer from Function<>.
2016-01-15 Nicolas CapensFix Clang errors on Linux.
2016-01-14 Nicolas CapensMake Function arguments type-safe.
2016-01-14 Nicolas CapensMake Function variadic and take a function signature.
2016-01-14 Nicolas CapensDisallow assigning to an RValue.
2016-01-13 Alexis HetuPorted Angle's std140 encoder to SwiftShader
2016-01-13 Alexis HetuProgram cleanup
2016-01-13 Alexis HetuFixed uniform block lookup
2016-01-13 Alexis HetuFixed uniform block indexing
2016-01-13 Alexis HetuFixed some types utility functions for uniform blocks
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-12 Nicolas CapensEliminate intermediate primitive type translation.
2016-01-11 Nicolas CapensFix glReadPixels and glClear memory leaks.
2016-01-09 Nicolas CapensAdd ./ to the test app's rpath.
2016-01-09 Nicolas CapensFix memory leaks.
2016-01-09 Nicolas CapensAdd suggested braces for subobject initialization.
2016-01-09 Nicolas CapensFix tautological expressions.
2016-01-09 Nicolas CapensFix LLVM code warnings.
2016-01-09 Nicolas CapensFix operator precedence warnings.
2016-01-09 Nicolas CapensAdd default switch cases.
2016-01-09 Nicolas CapensFix potentially uninitialized variables.
2016-01-09 Nicolas CapensFix macro redefinition warning.
2016-01-09 Nicolas CapensFix initialization order warnings.
2016-01-09 Nicolas CapensFix string format specifiers.
2016-01-09 Nicolas CapensUse empty initializer lists for zeroing structs.
2016-01-08 Nicolas CapensStatically allocate one EGL display.
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