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hengbandforosx/hengbandosx.git
2021-01-17
dis-
[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
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2021-01-16
deskull
[Version] 3.0.0Alpha1
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2021-01-16
deskull
Merge branch 'Feature/Fix/No-Fuel' into develop/3.0...
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2021-01-16
deskull
Merge branch 'Feature/Fix/Free-Action-Error' into devel...
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2021-01-16
deskull
Merge branch 'Feature/Version-Expression' into develop...
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2021-01-16
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-16
deskull
[Feature] #41179 Alpha版バージョン表記の変更. / Changed expression...
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2021-01-16
Hourier
[Refactor] #41042 デイドラ・ブラックDの経験値を修正 / Fixed the value...
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2021-01-16
Hourier
[Refactor] #41042 一部モンスターの名称とフレーバーテキストを修正 / Fixed the...
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2021-01-16
deskull
[Fix] #41174 忍者の軽装時Lv24でつく麻痺知らずが、has_free_act()の実装ミスで正し...
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2021-01-16
Hourier
[Refactor] #41042 ノロイのシンボルをrに切り戻し / Fallback the symbol...
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2021-01-16
Hourier
[Refactor] #41042 一部モンスターのパラメータ/名称変更。あと打撃の付け忘れが1体発覚したので...
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2021-01-16
deskull
[Fix] #41140 たいまつ/ランタンの燃料が残り0でも光る不具合を修正 / Fixed a bug...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
Habu
[Fix] #40340 switch case文における意図しないfall through
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge branch 'Feature/Fix-Recharge' into develop/3...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2021-01-15
Hourier
[Refactor] #41042 一部モンスターのシンボルとパラメータを修正した / Adjusted...
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2021-01-15
Habu
[Fix] #41173 ウィンドウフラグに装備を表示した状態で射撃武器を装備すると強制終了する不具合
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2021-01-14
deskull
[Fix] #41157 魔力充填の破壊判定後の分岐が逆になっていたために破壊が頻発していた不具合を修正...
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2021-01-14
Hourier
[Fix] #41132 盗み逃げ打撃でモンスターが逃げなかったのを修正 / Resolved the...
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2021-01-14
Hourier
[Fix] #41162 アリーナの景品を正しいものに修正した / Fixed the issue that...
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2021-01-14
Hourier
[Refactor] #41042 モンスターのフレーバーテキストを微修正 / Fixed flavor...
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2021-01-14
Hourier
[Fix] #41155 teleport_player_aux() の引数順ミスを修正 / Fixed...
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2021-01-14
Hourier
[Fix] #41165 紅衣の修行僧の進化先を紅衣の上級修行僧に修正した / Resolved the...
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2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
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2021-01-12
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2021-01-12
deskull
[Fix] #41137 狂戦士の「怒り」が狂戦士化で使用不能になっている本末転倒を修正 / Fixed...
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2021-01-12
deskull
[Fix] #41137 狂戦士の「怒り」が狂戦士化で使用不能になっている本末転倒を修正 / Fixed...
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2021-01-11
deskull
[Version] 3.0.0.0Alpha.
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2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_chr 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_con 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_dex 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_wis 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_int 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_str 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
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2021-01-11
deskull
[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_water 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_time 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_da...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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2021-01-09
deskull
[Refactor] #40520 select_ring_slot を player_type に取り込む...
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2021-01-08
deskull
[Fix] #41104 リファクタリングの置換処理ミスにより鍛冶師銘の表示フォーマットが崩れていた...
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2021-01-08
deskull
[Feature] #40463 WindowsのためのHTCLOSEによるプリプロセッサ分岐を削除...
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2021-01-08
deskull
[Feature] #40463 FD_SETによるプリプロセッサ分岐を削除. / Removed prepr...
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2021-01-08
deskull
[Feature] #40463 NULL未定義の定義プリプロセッサを削除. / Delete NULL...
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2021-01-08
deskull
[Fix] #40463 h-system.h内の多重インクルードと思われる箇所をlinuxプリプロセッサと共...
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2021-01-08
deskull
[Fix] #41061 clangの警告修正ミスに対応. / Respond to clang warnin...
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2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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2021-01-06
deskull
[Fix] #41061 clangで報告された以下2種の警告に対応. / Two troublesome...
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2021-01-06
deskull
[Feature] #40463 HANDLE_SIGNALS プリプロセッサの廃止. / Abolition...
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2021-01-06
deskull
[Feature] #40463 COMPLEX_WALL_ILLUMINATION プリプロセッサの廃止...
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2021-01-05
deskull
Merge commit '1de1911846afaa382fa5ff7272b641dba34783dc...
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2021-01-01
Hourier
[Refactor] #41091 一部モンスターの名称とフレーバーを修正した / Corrected...
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2021-01-01
Hourier
[Refactor] #41091 一部モンスターのフレーバーを修正した / Corrected flavor...
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2020-12-29
Habu
[fix] Ticket #41080
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2020-12-29
Habu
[fix] Ticket #41081
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2020-12-28
Habu
[fix] Ticket #41079
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2020-12-18
Eric Branlund
Changed to avoid clang's "equality comparison with...
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2020-12-16
Hourier
[Fix] #40940 Resolved the issue that a parenthesis...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unificatio...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integratio...
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2020-12-15
Hourier
[Refactor] #40865 Changed character encoding from SHIFT...
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2020-12-15
Hourier
[Refactor] #41053 Renamed artifact_kind_type to fixed_a...
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2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
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2020-12-15
Hourier
[Refactor] #41052 Unified Japanese and English resource...
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2020-12-15
Hourier
[Refactor] #41052 Reshaped knowledge/ automatically
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2020-12-15
Hourier
[Refactor] #41052 Reshaped knowledge-monsters.c automat...
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2020-12-12
iks
Fix: コンパイルエラーの修正 / Fix compile error.
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2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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2020-12-12
Hourier
[Fix] #37285 r_infoの誤記を修正 / Resolved the invalid descri...
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2020-12-12
Hourier
[Implement] #37285 モンスターのフレーバーテキストを加筆修正した / Adjusted...
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2020-12-11
Hourier
[Implement] #37324 一部アーティファクトのフレーバー修正 / Fixed the flavo...
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2020-12-11
Hourier
[Implement] #40911 充填魔力吸収料の計算式を修正した / Corrected the...
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2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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