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hengband/hengband.git
2020-05-21
Hourier
[Refactor] #40416 Renamed tot_dam_aux_snipe() to calc_s...
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2020-05-21
Hourier
[Refactor] #40416 Renamed tot_dam_aux_shot() to calc_sh...
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2020-05-21
Hourier
[Refactor] #40416 Renamed tot_dam_aux() to calc_attack_...
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2020-05-21
Hourier
[Refactor] #40416 乱れ雪月花その他に付いていたif文のカッコを削除 / Removed...
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2020-05-21
Hourier
[Refactor] #40416 剣術スレイ計算から慶雲鬼忍剣を分離 / Separated HISSATS...
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2020-05-21
Hourier
[Refactor] #40416 剣術スレイ計算から赤流渦 を分離 / Separated HISSATSU...
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2020-05-21
Hourier
[Refactor] #40416 剣術スレイ計算から雷撃鷲爪斬 を分離 / Separated HISSAT...
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2020-05-21
Hourier
[Refactor] #40416 剣術スレイ計算から乱れ雪月花を分離 / Separated HISSATS...
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2020-05-21
Hourier
[Refactor] #40416 剣術スレイ計算から破岩斬を分離 / Separated HISSATSU...
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2020-05-21
Hourier
[Refactor] #40416 剣術スレイ計算から斬魔剣を分離 / Separated HISSATSU...
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2020-05-21
Hourier
[Refactor] #40416 剣術スレイ計算からサーペンツタンを分離 / Separated HISSA...
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2020-05-21
Hourier
[Refactor] #40416 剣術スレイ計算から焔霊を分離 / Separated HISSATSU...
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2020-05-21
Hourier
[Refactor] #40416 Made samurai_slaying_type struct
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2020-05-21
Hourier
[Refactor] #40416 Separated samurai-slaying.c/h from...
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2020-05-21
Hourier
[Refactor] #40416 Separated slaying.c/h from melee.c
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2020-05-21
Hourier
[Refactor] #40416 Separated player-hit-accuracy.c/h...
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2020-05-21
Hourier
[Refactor] #40416 Separated monster-attack-effect.h...
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2020-05-21
Hourier
[Refactor] #40416 Changed BLOW_METHOD (alias of int...
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2020-05-21
Hourier
[Refactor] #40416 Moved mbm_type (definitions to enum...
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2020-05-21
Hourier
[Refactor] #40416 Changed COMBAT_OPTION_IDX (alias...
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2020-05-21
Hourier
[Refactor] #40416 Separated combat-options-type.h from...
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2020-05-21
Hourier
[Refactor] #40416 Renamed py_attack_aux() to exe_player...
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2020-05-21
Hourier
[Refactor] #40416 Renamed py_attack() to do_cmd_attack()
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2020-05-21
Hourier
[Refactor] #40416 Separated insults-moans.c/h from...
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2020-05-21
Hourier
[Refactor] #40416 Separated martial-arts-table.c/h
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2020-05-21
Hourier
[Refactor] #40146 Separated monster-attack-types.c...
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2020-05-20
Hourier
[Refactor] #40146 Separated hallucination-attacks-table...
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2020-05-20
Hourier
[Refactor] #40416 Separated attack-power-table.c/h...
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2020-05-20
Hourier
[Refactor] #40275 Moved store-related files from market...
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2020-05-20
Hourier
[Refactor] #40275 Separated building-actions-table.h
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2020-05-20
Hourier
[Refactor] #40275 Renamed building.c/h to cmd-building.c/h
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2020-05-20
Hourier
[Refactor] #40275 Renamed do_cmd_bldg() to do_cmd_build...
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2020-05-20
Hourier
[Refactor] #40275 Separated building-enchanter.c/h...
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2020-05-20
Hourier
[Refactor] #40275 Separated building-monster.c/h from...
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2020-05-20
Hourier
[Refactor] #40275 Separated building-craft-fix.c/h...
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2020-05-20
Hourier
[Refactor] #40275 Unified English and Japanese resources
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2020-05-20
Hourier
[Refactor] #40275 Separated building-craft-armor.c...
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2020-05-20
Hourier
[Refactor] #40275 Separated building-craft-weapon.c...
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2020-05-20
Hourier
[Refactor] #40275 Separated building-service./h from...
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2020-05-20
Hourier
[Refactor] #40275 Separated building-quest.c/h from...
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2020-05-20
Hourier
[Refactor] #40275 Separated building-recharger.c/h...
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2020-05-20
Hourier
[Refactor] #40275 Moved bounty-related functions from...
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2020-05-20
Hourier
[Refactor] #40275 Separated bount.c/h and bounty-prize...
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2020-05-20
Hourier
[Refactor] #40275 Separated monster_arena_comm() from...
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2020-05-20
Hourier
[Refactor] Moved update_gambling_monsters() from buildi...
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2020-05-20
Hourier
[Refactor] #40275 Separated see_arena_poster() from...
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2020-05-20
Hourier
[Refactor] #40275 Separated go_to_arena() from arena_comm()
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2020-05-20
Hourier
[Refactor] #40275 Separated battle_metal_babble() from...
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2020-05-20
Hourier
[Refactor] #40275 Separated process_ostensible_arena_vi...
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2020-05-20
Hourier
[Refactor] #40275 Separated arena.c/h from building.c
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2020-05-19
Hourier
[Refactor] #39962 Separated pref-file-expressor.c/h...
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2020-05-19
Hourier
[Refactor] #39962 Renamed files.c/h to files-util.c/h
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2020-05-19
Hourier
[Refactor] #40392 Translated player_personality_type...
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2020-05-19
Hourier
[Refactor] #40392 Changed player_race_table to player_r...
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2020-05-19
Hourier
[Refactor] #40392 Removed type alias CHARACTER_IDX...
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2020-05-19
Hourier
[Fix] #40392 種族を表す変数がCHARACTER_IDX型になっていたのでplayer_race_...
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2020-05-19
Hourier
[Refactor] #40392 Separated player-personalities-table.h
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2020-05-19
Hourier
[Refactor] #40392 Removed type alias CLASS_IDX; player_...
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2020-05-19
Hourier
[Refactor] #40392 種族を表すenum値をゲーム内表記に合わせた (ANGEL =>...
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2020-05-19
Hourier
[Refactor] #40392 Removed type alias RACE_IDX; player_r...
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2020-05-19
Hourier
[Refactor] #40392 Separated player-races-table.h from...
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2020-05-19
Hourier
[Refactor] #40392 Separated decide_initial_items()...
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2020-05-19
Hourier
[Refactor] #40392 Separated select_class() from get_pla...
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2020-05-19
Hourier
[Refactor] #40392 Separated interpret_class_select_key_...
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2020-05-19
Hourier
[Refactor] #40392 Separated display_class_stat() from...
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2020-05-19
Hourier
[Refactor] #40392 Separated enumerate_class_list()...
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2020-05-19
Hourier
[Refactor] #40392 Separated select_personality() from...
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2020-05-19
Hourier
[Refactor] #40392 Separated enumerate_personality_list...
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2020-05-19
Hourier
[Refactor] #40392 Separated select_race() from get_play...
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2020-05-19
Hourier
[Refactor] #40392 Separated interpret_race_select_key_m...
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2020-05-19
Hourier
[Refactor] #40392 Separated interpret_personality_selec...
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2020-05-19
Hourier
[Refactor] #40392 prototype decleration from birth...
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2020-05-19
Hourier
[Refactor] #40392 Separated set_name_history() from...
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2020-05-19
Hourier
[Refactor] #40392 Separated let_player_build_character...
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2020-05-19
Hourier
[Refactor] #40392 Separated display_initial_options...
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2020-05-19
Hourier
[Refactor] #40392 Separated let_player_select_*() from...
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2020-05-19
Hourier
[Refactor] #40392 Separated display_help_on_sex_select...
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2020-05-19
Hourier
[Refactor] #40392 Extracted birth_help_option() from...
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2020-05-19
Hourier
[Refactor] #40392 Extracted birth_help_option() from...
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2020-05-19
Hourier
[Refactor] #40392 Extracted birth_help_option() from...
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2020-05-19
Hourier
[Refactor] #40392 Moved birth_help_option() from birth...
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2020-05-19
Hourier
[Refactor] #40392 Separated display_auto_roller_result...
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2020-05-19
Hourier
[Fix] #40392 Made decide_initial_stat() passes for...
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2020-05-19
Hourier
[Refactor] #40392 Separated display_auto_roller_success...
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2020-05-19
Hourier
[Refactor] #40392 Separated display_auto_roller_result...
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2020-05-19
Hourier
[Refactor] #40392 Separated decide_body_spec() from...
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2020-05-19
Hourier
[Refactor] #40392 Separated auto_roller_count() and...
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2020-05-19
Hourier
[Refactor] #40392 Separated exe_auto_roller() from...
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2020-05-19
Hourier
[Refactor] #40392 Separated display_auto_roller() from...
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2020-05-19
Hourier
[Refactor] #40392 Reshaped player_birth_wizard()
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2020-05-19
Hourier
[Fix] #40392 Added the call of display_initial_birth_me...
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2020-05-19
Hourier
[Refactor] #40392 Separated get_player_sex() from playe...
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2020-05-19
Hourier
[Fix] #39962 マクロ登録可能な文字数の最大限を16 kB (正確には16128 byte...
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2020-05-19
Hourier
[Refactor] #40422 Changed macro functions to normal...
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2020-05-19
Hourier
[Fix] #40422 Changed feat_wall_inner to feat_wall_solid...
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2020-05-18
Hourier
[Fix] #40422 ドアや通路が追加で設置される不具合を解消した / Resolved the...
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2020-05-18
Hourier
[Refactor] #40392 Separated display_initial_birth_messa...
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2020-05-18
Hourier
[Fix] #40392 Fixed typo
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2020-05-18
Hourier
[Refactor] #40392 Renamed birth.c/h to character-builde...
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2020-05-18
Hourier
[Refactor] #40392 Separated write_birth_diary() from...
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