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hengband/hengband.git
2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_da...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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2021-01-09
deskull
[Refactor] #40520 select_ring_slot を player_type に取り込む...
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2021-01-08
deskull
[Fix] #41104 リファクタリングの置換処理ミスにより鍛冶師銘の表示フォーマットが崩れていた...
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2021-01-08
deskull
[Feature] #40463 WindowsのためのHTCLOSEによるプリプロセッサ分岐を削除...
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2021-01-08
deskull
[Feature] #40463 FD_SETによるプリプロセッサ分岐を削除. / Removed prepr...
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2021-01-08
deskull
[Feature] #40463 NULL未定義の定義プリプロセッサを削除. / Delete NULL...
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2021-01-08
deskull
[Fix] #40463 h-system.h内の多重インクルードと思われる箇所をlinuxプリプロセッサと共...
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2021-01-08
deskull
[Fix] #41061 clangの警告修正ミスに対応. / Respond to clang warnin...
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2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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2021-01-06
deskull
[Fix] #41061 clangで報告された以下2種の警告に対応. / Two troublesome...
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2021-01-06
deskull
[Feature] #40463 HANDLE_SIGNALS プリプロセッサの廃止. / Abolition...
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2021-01-06
deskull
[Feature] #40463 COMPLEX_WALL_ILLUMINATION プリプロセッサの廃止...
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2021-01-05
deskull
Merge commit '1de1911846afaa382fa5ff7272b641dba34783dc...
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2021-01-01
Hourier
[Refactor] #41091 一部モンスターの名称とフレーバーを修正した / Corrected...
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2021-01-01
Hourier
[Refactor] #41091 一部モンスターのフレーバーを修正した / Corrected flavor...
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2020-12-29
Habu
[fix] Ticket #41080
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2020-12-29
Habu
[fix] Ticket #41081
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2020-12-28
Habu
[fix] Ticket #41079
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2020-12-18
Eric Branlund
Changed to avoid clang's "equality comparison with...
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2020-12-16
Hourier
[Fix] #40940 Resolved the issue that a parenthesis...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unificatio...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integratio...
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2020-12-15
Hourier
[Refactor] #40865 Changed character encoding from SHIFT...
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2020-12-15
Hourier
[Refactor] #41053 Renamed artifact_kind_type to fixed_a...
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2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
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2020-12-15
Hourier
[Refactor] #41052 Unified Japanese and English resource...
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2020-12-15
Hourier
[Refactor] #41052 Reshaped knowledge/ automatically
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2020-12-15
Hourier
[Refactor] #41052 Reshaped knowledge-monsters.c automat...
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2020-12-12
iks
Fix: コンパイルエラーの修正 / Fix compile error.
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2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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2020-12-12
Hourier
[Fix] #37285 r_infoの誤記を修正 / Resolved the invalid descri...
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2020-12-12
Hourier
[Implement] #37285 モンスターのフレーバーテキストを加筆修正した / Adjusted...
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2020-12-11
Hourier
[Implement] #37324 一部アーティファクトのフレーバー修正 / Fixed the flavo...
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2020-12-11
Hourier
[Implement] #40911 充填魔力吸収料の計算式を修正した / Corrected the...
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2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-11
Hourier
[Implement] #37285 紅衣の修行僧を追加した / Added crimson monks
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-11
Hourier
[Refactor] #40906 Reshaped automatically
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2020-12-11
Hourier
[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
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2020-12-11
Hourier
[Refactor] #40906 ハードコードされたアーティファクトの一覧を掃除した / Cleaned...
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2020-12-11
Hourier
[Implement] #40906 『ドン・キホーテのヘヴィ・ランス』を騎兵における古い城の報酬にした...
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2020-12-11
Hourier
[Implement] #40907 Iユニークの出現階層を28Fから34Fへ移した / Moved...
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2020-12-11
Hourier
[Implement] #40909 配管工の兄弟に無敵化を追加した / Added invulner...
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2020-12-11
Hourier
[Refactor] #37324 Adjusted the positions of white space
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2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-12-06
deskull
[Refactor] monster_type のDoxygenコメント追加. / Add Doxygen...
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2020-12-03
Habu
[cleanup] GCCの警告に対応
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2020-12-02
deskull
[Refactor] #39077 fixed-artifacts-spoiler.c 中の一部型定義とキャス...
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2020-12-02
deskull
[Refactor] #39077 target-describer.c 中の一部型定義とキャストをより正確に...
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2020-12-02
deskull
[Refactor] #39077 knowledge-items.c/h 中の一部型定義とキャストをより正確...
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2020-12-02
deskull
[Refactor] #39077 パーサ処理中の一部型定義とキャストをより正確に変更. / Changed...
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2020-11-27
Habu
[fix] フロア移動時のペット配置のバグ
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2020-11-26
Habu
[fix] モンスター召喚数の決定方法を修正
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2020-11-26
Habu
[fix] 防具の命中ボーナスの計算の誤りを修正
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2020-11-26
Hourier
[Refactor] #41006 Removed redundant codes
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2020-11-26
Hourier
[Refactor] #40878 Defined enum wt_type instead of defin...
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2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vi...
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2020-11-25
Habu
[fix] グローバル変数宣言にexternを付ける
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2020-11-25
Hourier
[Implement] #37285 投稿頂いたモンスター群を実装した / Added posted...
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2020-11-23
iks
[Fix] iconvの戻り値を受けていなかったので修正。 / Fix that ignores iconv...
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2020-11-23
Hourier
[Refactor] Added Doxygen comments to ninja_critical()
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2020-11-23
Hourier
[Refactor] Reshaped attack-criticality.c
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2020-11-23
Hourier
[Fix] #41003 ダンプ時に装備していない箇所が「(なし)」ではなく「何か」と表示される事象を修正した...
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2020-11-23
iks
[Fix] 演算子の優先順位で店舗買取の条件判定がおかしくなりえるのを修正(GCCによる警告) / Fix...
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2020-11-23
Hourier
[Refactor] Added Doxygen comments to ninja_critical()
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2020-11-23
iks
[Refactor] #41001 コードの整理をして不要な宣言等をなくした。 / Arrage declar...
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2020-11-23
Hourier
[Refactor] Reshaped attack-criticality.c
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2020-11-23
iks
C_KILLではVisualStudioで警告が出るため、C_FREEに変更
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2020-11-23
Hourier
[Fix] #41003 ダンプ時に装備していない箇所が「(なし)」ではなく「何か」と表示される事象を修正した...
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2020-11-23
iks
[Fix] include文のパス指定にサブディレクトリが含まれていなかったためにIncludePathに追加...
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2020-11-23
iks
[Fix] #41001 新オートローラー実装時に残った宣言漏れと警告の修正。 / Fix declarati...
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2020-11-23
iks
[Implement] #41001 hradish氏提供のオートローラー(新確率表記)を実装。 /...
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2020-11-23
iks
[Implement] #37323 死亡・引退時のダンプ自動出力機能及びオプションを追加。 / Add...
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2020-11-22
iks
[Implement] インクルードパスの整理。 / Arrage include paths.
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2020-11-22
iks
[Fix] angband_strchrで見つからない場合NULLが返るのに、'\0'と比較して警告が出ていた...
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2020-11-22
iks
[Fix] インクルードパスを修正。 / Modify include paths.
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2020-11-22
iks
[Fix] コミット688aac68と8fff5c35のチェリーピック順が逆だったため巻き戻っていた688aa...
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2020-11-22
iks
[Fix] コミットcec52f2fのマージ漏れを適用(#40514 #40652 DARK_SOURCEフラ...
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2020-11-22
Hourier
[Implement] #37285 Expanded buffer size of monsters...
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2020-11-22
Hourier
[Refactor] Reshaped autopick-editor-command.c automatically
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2020-11-22
iks
[Fix] コミット d2d41298 で消えていた旧ファイルの変更点を新ファイルに適用。 / Applica...
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2020-11-21
iks
[Fix] モンスターボールで鑑定済みのときに捕まえたモンスター名が見えなくなっていたので修正。 /...
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2020-11-21
iks
[Fix] 射撃術表示時に配列外アクセスで落ちるのを修正。 / Fix accesses out of...
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