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2022-11-02 Hourier[Refactor] #2680 1箇所からしか呼ばれていないDUN_CAVERN定数をfeature...
2022-11-02 Hourier[Refactor] #2680 1箇所からしか呼ばれていないEMPTY_DARK定数をcave-genera...
2022-11-02 Hourier[Refactor] #2680 1箇所からしか呼ばれていないLAKE_LEVEL定数をfeature...
2022-11-02 Hourier[Refactor] #2680 1箇所からしか呼ばれていないEMPTY_LEVEL定数をcave-gener...
2022-11-02 Hourier[Refactor] #2680 1箇所からしか呼ばれていないSMALL_LEVEL定数をfloor...
2022-11-02 Hourier[Refactor] #2680 使われていないDUN_UNUSUAL定数を廃止し、DUN_DEST定数は1箇...
2022-11-02 Hourier[Refactor] #2680 Moved Dungeon treausre allocation...
2022-11-02 HabuMerge pull request #2764 from habu1010/feature/fix...
2022-11-02 Habu[Fix] to_multibyte クラスの存在しないメソッド data() を呼んでいる
2022-11-02 HabuMerge pull request #2761 from habu1010/feature/unify...
2022-11-02 Habu[Refactor] std::string をC言語の文字列表現に変換するメソッドを統一
2022-11-02 HourierMerge pull request #2755 from Hourier/Fix-Artifact...
2022-11-02 Hourier[Fix] #2753 最老番の固定アーティファクトに関する噂が聞けなかった不具合を解消した
2022-11-02 Hourier[Refactor] #2753 display_rumor() からget_rumor_tokens...
2022-11-02 Hourier[Refactor] #2753 char[][] を扱いやすくvector<string_view...
2022-11-02 Hourier[Refactor] #2753 display_rumor() からget_artifact_definit...
2022-11-02 Hourier[Refactor] #2753 意味も関数スコープも分かりにくかったrumor_num() とrumor_b...
2022-11-02 Hourier[Fix] #2753 artifacts_info をラップしたシングルトンを作り、そこからArtifact...
2022-10-30 DeskullMerge pull request #2750 from sikabane-works/release...
2022-10-30 Deskull[Release] 3.0.0Alpha70
2022-10-30 DeskullMerge pull request #2715 from sikabane-works/Deskull...
2022-10-30 Deskull[Refactor] 修正不足で無駄に冗長していたテーブル代入処理を2か所修正。
2022-10-30 HourierMerge pull request #2742 from Hourier/Clarify-Quest...
2022-10-30 Deskull[Refactor] 不要になった初期化0,NONE判定を削除。
2022-10-30 Deskull[Refactor] store_regular_table を同様に std::map<StoreSaleT...
2022-10-30 Deskull[Refactor] 参照しなくなったSTORE_CHOICESを削除。
2022-10-30 Deskull[Refactor] store_listを、const std::map<StoreSaleType...
2022-10-30 HourierMerge pull request #2743 from Hourier/Move-Jump-Floor...
2022-10-29 Hourier[Refactor] jump_floor() はデバッグ専用コマンドなのでwiz_ を接頭辞に付けた
2022-10-29 Hourier[Refactor] 分かりやすさのため、select_debugging_dungeon() とselect...
2022-10-29 Hourier[Refactor] Moved jump_floor() from floor-leaver.cpp...
2022-10-29 Hourier[Refactor] #2627 Unix/Linux環境で、--with-setgidオプションを付けたコン...
2022-10-29 Hourier[Refactor] #2627 Renamed q_pref.txt to QuestPreferences.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q_random.txt to 040-049_Random...
2022-10-29 Hourier[Refactor] #2627 Renamed q0dumpwitness.txt to 034_DumpW...
2022-10-29 Hourier[Refactor] #2627 Renamed q0clone0.txt to 033_CloningPit...
2022-10-29 Hourier[Refactor] #2627 Renamed qdarkelf.txt to 032_DarkElvenL...
2022-10-29 Hourier[Refactor] #2627 Renamed q0willow.txt to 031_OldManWill...
2022-10-29 Hourier[Refactor] #2627 Renamed q0thief2.txt to 030_TenguAndDe...
2022-10-29 Hourier[Refactor] #2627 Renamed q0thief1.txt to 029_TheMimicTr...
2022-10-29 Hourier[Refactor] #2627 Renamed q0000028.txt to 028_TheRoyalCr...
2022-10-29 Hourier[Refactor] #2627 Renamed q0000027.txt to 027_TheOldCast...
2022-10-29 Hourier[Refactor] #2627 Renamed q0fields.txt to 026_KillingFie...
2022-10-29 Hourier[Refactor] #2627 Renamed qhaunted.txt to 025_HauntedHou...
2022-10-29 Hourier[Refactor] #2627 Renamed q00000ms.txt to 024_MicroShaft...
2022-10-29 Hourier[Refactor] #2627 Renamed q0000023.txt to 023_SpawningPi...
2022-10-29 Hourier[Refactor] #2627 Renamed q0000022.txt to 022_OrcCamp.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000021.txt to 021_DoomQuest2.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000020.txt to 020_VaporQuest.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000019.txt to 019_DoomQuest1.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q00water.txt to 018_WaterCave.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q000dekn.txt to 016_AssaultOnM...
2022-10-29 Hourier[Refactor] #2627 Renamed q000eric.txt to 015_Eric_Stron...
2022-10-29 Hourier[Refactor] #2627 Renamed q_warg.txt to 014_WargProblem.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q_000natu.txt to 012_NodeOfNat...
2022-10-29 Hourier[Refactor] #2627 Renamed q_000chao.txt to 011_NodeOfCha...
2022-10-29 Hourier[Refactor] #2627 Renamed q_000sorc.txt to 010_NodeOfSor...
2022-10-29 Hourier[Refactor] #2627 Renamed q_serpen.txt to 008_SerpentOfC...
2022-10-29 Hourier[Refactor] #2627 Renamed q_oberon.txt to 008_Oberon.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000007.txt to 007_TheTower_3.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000006.txt to 006_TheTower_2.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000005.txt to 005_TheTower_1.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000004.txt to 004_TheVault.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000003.txt to 003_LogrusMast...
2022-10-29 Hourier[Refactor] #2627 Renamed q0000002.txt to 002_TheSewer.txt
2022-10-29 Hourier[Refactor] #2627 Renamed q0000001.txt to 001_ThievesHid...
2022-10-29 HourierMerge pull request #2739 from Hourier/Change-FloorType...
2022-10-29 HourierMerge pull request #2735 from Hourier/Make-FixedArtifac...
2022-10-29 Hourier[Refactor] #2738 定数定義だけのsight-definitions.h を削除した
2022-10-29 Hourier[Refactor] #2738 sight-definitions.h の中身をfloor-type...
2022-10-29 Hourier[Refactor] #2734 Habu氏のコメントに従い、不要な判定を1つ削除し、FixedArtifac...
2022-10-29 HabuMerge pull request #2736 from habu1010/feature/fix...
2022-10-29 Hourier[Refactor] #2738 struct floor_type をclass FloorType...
2022-10-29 Habu[Fix] configure の --with-setgid オプションが正しく機能しない
2022-10-29 HabuMerge pull request #2733 from backwardsEric/lib-edit...
2022-10-28 Hourier[Refactor] #2734 ObjectType::fixed_artifact_idx とFixedA...
2022-10-27 Eric BranlundAdd lib/edit/towns/Makefile.am to handle installation...
2022-10-27 HourierMerge pull request #2730 from Hourier/Clarify-Town...
2022-10-27 Hourier[Refactor] #2705 TownDefinitionList.txt にて、意味のない町番号ではなく...
2022-10-27 Hourier[Refactor] #2705 廃止済クエスト『海底都市』を廃止と明記してtowns/ へ移した ...
2022-10-26 HabuMerge pull request #2594 from EvidentlyCube/readme...
2022-10-26 Maurycy ZarzyckiCode review typo fixes
2022-10-24 Hourier[Refactor] #2705 Renamed t0000005.txt to 05_Zul.txt
2022-10-24 Hourier[Refactor] #2705 Renamed t0000004.txt to 04_Angwil.txt
2022-10-24 Hourier[Refactor] #2705 Renamed t0000003.txt to 03_Morivant.txt
2022-10-24 Hourier[Refactor] #2705 Renamed t0000002.txt to 02_Telmora.txt
2022-10-24 Hourier[Refactor] #2705 Renamed t_basic.txt to 01_Outpost_Only...
2022-10-24 Hourier[Refactor] #2705 Renamed t000001.txt to 01_Outpost_Full.txt
2022-10-24 Hourier[Refactor] #2705 Renamed t_lite.txt to 01_Outpost_Lite...
2022-10-24 Hourier[Refactor] #2705 Renamed t_pref.txt to TownPreferences.txt
2022-10-24 HourierMerge pull request #2726 from Hourier/Rename-BadStatusS...
2022-10-24 Hourier[Refactor] #2721 Renamed cut() to set_cut()
2022-10-24 Hourier[Refactor] #2721 Renamed stun() to set_stun()
2022-10-24 Hourier[Refactor] #2721 Renamed paralysis() to set_paralysis()
2022-10-24 Hourier[Refactor] #2721 Renamed fear() to set_fear()
2022-10-24 HourierMerge pull request #2725 from Hourier/Move-Feature...
2022-10-15 Maurycy ZarzyckiFurther improvements to english readme from code review
2022-10-15 Hourier[Refactor] #2712 Separated terrain-type-definition...
2022-10-14 Hourier[Refactor] #2712 Renamed struct terrain_type to class...
2022-10-14 Hourier[Refactor] #2712 feature.cpp/h をsystem/ へ移す準備として、has_ri...
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