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android-x86/external-swiftshader.git
2015-10-29 Nicolas CapensUse the AOSP build configuration.
2015-10-29 Veranika LiaukevichLocal variables hide function arguments
2015-10-29 Veranika LiaukevichModify glslang.y to support Bison 3.0.2.
2015-10-29 Nicolas CapensFix missing luminance and alpha floating-point format...
2015-10-28 Nicolas CapensAdd missing bitcasts.
2015-10-26 Alexis HetuTexture load functionality for integer types
2015-10-23 Alexis HetuNew read/write cases for integer types
2015-10-22 Nicolas CapensRevert "Implementation of EGL_KHR_swap_buffers_with_dam...
2015-10-22 Alexis HetuInteger types support in Blitter
2015-10-21 Greg HartmanBreak the dependency on the wrapper libEGL.
2015-10-21 Nicolas CapensFix function signature for Windows.
2015-10-21 Alexis HetuSwizzle fix
2015-10-21 Alexis HetuNew enums for new texture formats
2015-10-21 Alexis HetuTextureSize implementation
2015-10-21 Nicolas CapensImplementation of EGL_KHR_swap_buffers_with_damage.
2015-10-21 Nicolas CapensImplementation of EGL_KHR_fence_sync.
2015-10-21 Alexis HetuAdded new swizzle parameters to Sampler's state
2015-10-21 Alexis HetuAdjusting texture completeness checks
2015-10-15 Alexis HetuUnpack row length fix
2015-10-15 Alexis HetuNew Short->Int and UShort->Int constructors
2015-10-08 Greg HartmanFix mixed type call to max
2015-10-08 Greg HartmanSet default thread count to 1 for debug builds.
2015-10-01 Alexis HetuNew format conversion classes and routines
2015-10-01 Nicolas CapensRemove the dependency on GCE for display size.
2015-09-30 Alexis HetuETC2 decoder
2015-09-30 Alexis HetuMatrix determinant and inverse implementation
2015-09-29 Alexis HetuFixed non square matrix multiplication
2015-09-28 Alexis HetuCopy-paste error fixed
2015-09-25 Alexis HetuFixed Temporary issues
2015-09-24 Nicolas CapensDisable R5G6B5 conversion in gralloc.
2015-09-24 Nicolas CapensEnable R5G6B5 as an internal format.
2015-09-24 Nicolas CapensFix makefile typo.
2015-09-23 Alexis HetuMinor PixelRoutine cleanup
2015-09-23 Alexis HetuFloating point parameters should be rounded, not truncated
2015-09-23 Alexis HetuFixed uint uniforms
2015-09-22 Nicolas CapensImplement RGB565 multisample resolve.
2015-09-22 Nicolas CapensImprove color clear precision.
2015-09-22 Nicolas CapensRemove unused readPixel() parameter.
2015-09-22 Nicolas CapensFix RGB565 rounding.
2015-09-21 Greg HartmanCreate debug builds of more SwiftShader projects
2015-09-21 Alexis HetuFixed condition too strict in glBindSampler
2015-09-21 Alexis HetuFixed a few issues related to transform feedback buffers
2015-09-21 Alexis HetuFixed texture format checks
2015-09-21 Alexis HetuAdded gl_FragDepth
2015-09-11 Greg HartmanAdd missing stdlib.h, needed for atoi
2015-09-03 Nicolas CapensAllow 0x0 dimension default framebuffers.
2015-09-03 Nicolas CapensEnumerate multisampled EGL configs.
2015-09-03 Nicolas CapensSimplify and centralize multisample counts.
2015-09-03 Nicolas CapensFix glGetInternalformativ()
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-09-03 Alexis HetuMultisampling value of 1
2015-09-02 Nicolas CapensImplement support for YV12 texture sampling.
2015-09-02 Nicolas CapensTest for 8-bit components instead of not 16-bit components.
2015-08-31 Alexis HetuEnable glsl integer code
2015-08-28 Alexis HetuHandling new opcodes in PixelProgram and VertexProgram
2015-08-28 Nicolas CapensImplement EGL_LARGEST_PBUFFER.
2015-08-28 Nicolas CapensLog parameters of invalid surface creation.
2015-08-28 Alexis HetuBuild fix for Linux
2015-08-28 Alexis HetuNew integer related core functions
2015-08-28 Alexis HetuNew opcodes for integer operations
2015-08-28 Alexis HetuETC1 fix for npot textures
2015-08-25 Alexis HetuFix bit shift compilation
2015-08-25 Alexis HetuAdded missing Nucleus level operations
2015-08-20 Nicolas CapensFix Android EGL config attribute retrieval.
2015-08-20 Nicolas CapensFix returning EGL_BAD_ATTRIBUTE on unknown EGL config...
2015-08-19 Nicolas CapensFix avoiding VBO use in glDrawTex().
2015-08-11 Nicolas CapensUse a symbolic constant for the default thread count.
2015-08-11 Nicolas CapensUse the main thread for draw execution when single...
2015-08-10 Alexis HetuUniform blocks stores as pointers
2015-08-10 Alexis HetuFollow up on Framebuffer Layer query
2015-08-10 Nicolas CapensAdd missing validation for negative GLsizei values.
2015-08-09 Nicolas CapensImplement glLoadMatrixx() and glMultMatrixx().
2015-08-06 Nicolas CapensImplement OpenGL single-color specular lighting.
2015-08-06 Nicolas CapensRefactor ambient lighting.
2015-08-06 Nicolas CapensImplement exponential vertex fog.
2015-08-06 Nicolas CapensImplement several fixed-point entry functions.
2015-08-06 Nicolas CapensImplement missing vertex element functions.
2015-08-06 Nicolas CapensImplement missing state and queries.
2015-08-06 Nicolas CapensValidate vertex element sizes.
2015-08-06 Nicolas CapensValidate glOrtho() and glFrustum() parameters.
2015-08-06 Nicolas CapensRenamed boolean state variables and setters.
2015-08-06 Nicolas CapensSupport homogeneous coordinates with w != 1.
2015-08-06 Nicolas CapensImplement texture environment src, operand, and color.
2015-08-06 Nicolas CapensSupport matrix stack overflow/underflow errors.
2015-08-06 Greg HartmanUse the gce_x86_tablet config
2015-08-06 Greg HartmanRemove const modifiers that break implicit operator...
2015-07-23 Alexis HetuUniform buffer related fixes
2015-07-23 Alexis HetuSupport for new texture function names
2015-07-21 Nicolas CapensSkip half-pixel shift on pre-transformed coordinates.
2015-07-21 Nicolas CapensMove back-tranform of pre-transformed vertices to postT...
2015-07-21 Nicolas CapensFix ETC1 decoding writing outside of internal buffer.
2015-07-21 Alexis HetuUniform blocks implementation
2015-07-21 Alexis HetuSplitting PixelRoutine into PixelProgram and PixelPipeline
2015-07-19 Nicolas CapensAdd an attach debugger dialog.
2015-07-17 Nicolas CapensReimplement Direct3D GetFunction().
2015-07-17 Nicolas CapensFix D3D9 shader opcode mapping.
2015-07-17 Nicolas CapensAdapt D3D9 to Renderer changes.
2015-07-17 Nicolas CapensAdd the D3D9 project to the solution.
2015-07-17 Nicolas CapensAdd back the D3D9 code from before the April 2014 code...
2015-07-16 Alexis HetuFramebuffer Layer query
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