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hengbandforosx/hengbandosx.git
2022-10-10
Hourier
[Refactor] #2711 choose_dungeon() をdungeon.cpp/h から...
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2022-10-10
Hourier
[Refactor] #2711 is_in_dungeon() をグローバル関数からfloor_type...
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2022-10-10
Hourier
Merge pull request #2706 from Hourier/Rename-Edit-Files
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2022-10-10
Hourier
Merge pull request #2708 from Hourier/Obsolete-Askfor-Aux
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2022-10-10
Hourier
[Refactor] #56 Renamed v_info.txt to VaultDefinitions.txt
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2022-10-10
Hourier
[Refactor] #56 Renamed s_info.txt to ClassSkillDefiniti...
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2022-10-10
Hourier
[Refactor] #56 Renamed r_info.txt to MonsterRaceDefinit...
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2022-10-10
Hourier
[Refactor] #56 Renamed w_info.txt to WildernessDefiniti...
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2022-10-10
Hourier
[Refactor] #56 Renamed t_info.txt to TownDefinitionList.txt
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2022-10-10
Hourier
[Refactor] #56 Renamed q_info.txt to QuestDefinitionLis...
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2022-10-10
Hourier
[Refactor] #56 Renamed m_info.txt to ClassMagicDefiniti...
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2022-10-10
Hourier
[Refactor] #56 Renamed k_info.txt to BaseItemDefinition...
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2022-10-10
Hourier
[Refactor] #56 Renamed f_info.txt to GridFeatureDefinit...
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2022-10-10
Hourier
[Refactor] #56 Renamed e_info.txt to EgoDefinitions.txt
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2022-10-10
Hourier
[Refactor] #56 Renamed d_info.txt to DungeonDefinitions.txt
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2022-10-10
Hourier
[Refactor] #56 Renamed a_info.txt to ArtifactDefinition...
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2022-10-10
Hourier
[Refactor] #2699 Reshaped askfor()
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2022-10-10
Hourier
[Refactor] #2699 askfor_aux() をオプション引数付きaskfor() に改名し...
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2022-10-09
Hourier
[Refactor] #56 init_info() 及びinit_info_txt() の可読性を上げた
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2022-10-09
Deskull
Merge pull request #2700 from sikabane-works/release...
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2022-10-09
Deskull
[Release] 3.0.0Alpha69
3.0.0Alpha69
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2022-10-09
Deskull
Merge branch 'master' of https://github.com/hengband...
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2022-10-09
Deskull
Merge pull request #2285 from sikabane-works/feature...
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2022-10-09
Hourier
Merge pull request #2696 from Hourier/Remove-Extra...
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2022-10-09
Hourier
Merge pull request #2690 from Hourier/Unify-History...
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2022-10-09
Hourier
[Refactor] #2693 使われていないものの、関数ポインタの都合により存在するparse_k_inf...
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2022-10-09
Hourier
Merge pull request #2695 from Hourier/Enter-Functions...
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2022-10-09
Deskull
[Fix] 不要なキャストを修正。
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2022-10-09
Deskull
[Refactor] 一時変数の命名を意図のあるものに修正。
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2022-10-09
Deskull
[Refactor] プレイ日数変更処理に get_value() を採用。
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2022-10-09
Deskull
[Refactor] 復帰させる固定アーティファクトID指定を get_value() に変更。
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2022-10-09
Hourier
[Refactor] #2693 k_info.txt から使われていないフィールドを除外した
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2022-10-09
Deskull
[Refactor] クエスト突入時のID指定にget_value()を使用。
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2022-10-09
Hourier
[Refactor] #2694 object_value() をget_price() に、object_v...
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2022-10-09
Hourier
[Refactorl #2694 Reshaped object-type-definition.cpp
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2022-10-09
Hourier
[Refactor] #2694 object_value() とobject_value_base...
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2022-10-09
Hourier
[Refactor] #2694 object_value() とobject_value_base...
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2022-10-09
Hourier
Merge pull request #2692 from Hourier/Move-Object-Kind...
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2022-10-08
Hourier
[Refactor] #2653 ミュータブルなフィールド変数とイミュータブルなフィールド変数の位置関係を調整した
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2022-10-08
Hourier
[Refacftor] #2653 Renamed struct object_kind to class...
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2022-10-08
Hourier
[Refactor] #2653 コメントが旧設計のままだったのを現状に合うよう修正
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2022-10-08
Hourier
[Refactor] #2653 Renamed object/object-kind.cpp/h to...
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2022-10-08
Hourier
[Refactor] #2678 人間からドワーフまでの種族について、生い立ちの日英を統合した
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2022-10-08
Hourier
[Refactor] #2678 bgは省略しすぎて不明瞭なのでbackgroundsへと改名した
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2022-10-06
Hourier
Merge pull request #2659 from Hourier/Enter-MonsterType...
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2022-10-06
Hourier
[Refactor] #2679 モンスターの速度をスポイルする処理を加速の正負にかかわらないよう統一した
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2022-10-06
Hourier
[Refactor] #2679 プレイヤーの標準スピードである110を、STANDARD_SPEED...
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2022-10-06
Hourier
[Refactor] #2679 プレイヤー/モンスターの標準スピードである110を、gamevalue...
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2022-10-04
Hourier
[Refactor] #2679 decide_mosnter_speed() をオブジェクトメソッド...
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2022-10-03
Habu
Merge pull request #2677 from habu1010/feature/wrap...
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2022-10-02
Habu
[Feature] 既知のユニーク・モンスター一覧表示で長いモンスター名を折り返す
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2022-09-29
Habu
[Feature] 撃破済みの上位ユニークモンスター一覧表示で長いモンスター名を折り返す
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2022-09-29
Habu
[Feature] 達成/失敗したクエストの一覧表示で長いモンスター名を折り返す
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2022-09-29
Habu
[Refactor] モンスター一覧スポイラーの折り返し表示に str_separate を使用する
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2022-09-29
Habu
[Feature] 文字列を指定した文字数ごとに分割する関数
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2022-09-27
Deskull
Merge pull request #2673 from sikabane-works/release...
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2022-09-27
Deskull
Merge pull request #2674 from sikabane-works/release...
3.0.0Alpha68
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2022-09-27
Deskull
[Release] 3.0.0Alpha68
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2022-09-27
Habu
Merge pull request #2671 from habu1010/feature/fix...
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2022-09-27
Habu
Merge pull request #2670 from habu1010/feature/fix...
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2022-09-27
Habu
Merge pull request #2669 from habu1010/feature/fix...
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2022-09-27
Habu
[Fix] #2667 自身をターゲットにスーパーレイを打つとクラッシュする
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2022-09-27
Deskull
Merge pull request #2664 from sikabane-works/feture...
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2022-09-26
Habu
[Fix] 暗黒・盲目耐性なしで暗黒属性攻撃を受けても盲目にならない
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2022-09-26
Habu
[Fix] モンスターが魔法を使用する時にクラッシュする
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2022-09-25
Deskull
[Fix] d_info.txtのWブロック表記解説がおかしかったので修正。
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2022-09-19
Deskull
Merge pull request #2662 from Hourier/hotfix/Fix-Artifa...
3.0.0Alpha67
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2022-09-19
Hourier
Merge pull request #2660 from Hourier/hotfix/Fix-Artifa...
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2022-09-19
Hourier
[Hotfix] 3.0.0Alpha67
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2022-09-19
Hourier
[Hotfix] a_info.at() がキー不存在例外を吐いてソフトウェアが落ちる事象を修正した
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2022-09-18
Hourier
Merge pull request #2652 from Hourier/Enter-MonsterType...
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2022-09-18
Deskull
Merge pull request #2658 from sikabane-works/release...
3.0.0Alpha66
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2022-09-18
Deskull
Merge pull request #2657 from sikabane-works/release...
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2022-09-18
Deskull
[Release] 3.0.0Alpha66
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2022-09-18
Hourier
[Refactor] #2647 monster_invulner_remaining() をmonster_...
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2022-09-18
Hourier
[Refactor] #2647 monster_fear_remaining() を monster_typ...
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2022-09-18
Hourier
[Refactor] #2647 monster_confused_remaining() を monster...
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2022-09-18
Hourier
[Refactor] #2647 monster_stunned_remaining() を monster_...
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2022-09-18
Hourier
[Refactor] #2647 monster_slow_remaining() を monster_typ...
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2022-09-18
Hourier
[Refactor] #2647 monster_fast_remaining() を monster_typ...
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2022-09-18
Hourier
[Refactor] #2647 monster_csleep_remaining() を monster_t...
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2022-09-18
Hourier
[Refactor] #2647 real_r_ptr() をオブジェクトメソッド「monster_type...
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2022-09-18
Hourier
[Refactor] #2647 set_pet_params() のシグネチャを差し替えた
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2022-09-18
Hourier
[Refactor] #2647 get_real_r_idx() を整形した
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2022-09-18
Hourier
[Refactor] #2647 real_r_idx() をオブジェクトメソッド「monster_type...
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2022-09-18
Hourier
[Refactor] #2647 monster_is_valid() をオブジェクトメソッド「monster...
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2022-09-18
Hourier
[Refactor] #2647 is_mimicry() をより汎用性高く再実装した
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2022-09-18
Hourier
[Refactor] #2647 is_mimicry() をmonster_type のオブジェクトメソッド...
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2022-09-18
Hourier
[Refactor] #2647 is_original_ap() をmonster_type のオブジェクト...
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2022-09-18
Hourier
[Refactor] #2647 is_hostile() をmonster_type のオブジェクトメソッド...
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2022-09-18
Hourier
[Refactor] #2647 is_pet() をmonster_type のオブジェクトメソッドとして再定義した
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2022-09-17
Hourier
[Refactor] #2647 is_friendly() をmonster_type のオブジェクトメソッ...
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2022-09-17
Hourier
[Refactor] #2647 monster-type-definition.cpp を定義した
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2022-09-17
Hourier
Merge pull request #2646 from Hourier/Change-Strip...
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2022-09-16
Hourier
[Refactor] #2645 display_object_list() を整形した
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2022-09-16
Hourier
[Refactor] #2645 strip_name() の戻り値をvoid からstd::string...
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2022-09-16
Hourier
Merge pull request #2643 from Hourier/Prepare-ObjectKin...
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2022-09-16
Hourier
[Refactor] object_kind 構造体をクラス化するための準備として、まずはヘッダ依存性を減らした
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2022-09-16
Hourier
Merge pull request #2639 from Hourier/Adjust-Dropping...
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2022-09-16
Hourier
Merge pull request #2641 from Hourier/Unite-Object...
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