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2021-09-25 Habu[Fix] 呪術ハイメイジで詠唱一時中断後に詠唱を再開しなくなっている
2021-09-25 HabuMerge pull request #1634 from habu1010/feature/magic...
2021-09-25 Habu[Fix] これまで追加した職業固有データヘッダへの BOM 付け忘れ
2021-09-25 Habu[Refactor] 魔道具術師の固有データを magic_num から分離する
2021-09-24 DeskullMerge pull request #1632 from backwardsEric/distcheck...
2021-09-24 Eric BranlundInclude player-info/class-specific-data.h in the output...
2021-09-24 HabuMerge pull request #1630 from habu1010/feature/refactor...
2021-09-24 Habu[Refactor] 青魔法のタイプを enum から enum class にする
2021-09-24 HabuMerge pull request #1628 from habu1010/feature/blumage...
2021-09-24 HourierMerge pull request #1626 from Hourier/Increase-Cohesion...
2021-09-24 HourierMerge pull request #1622 from Hourier/Remove-Return...
2021-09-24 HourierMerge pull request #1623 from Hourier/Add-Japanese...
2021-09-24 Hourier[Refactor] #1621 Habu氏の指摘に対応した
2021-09-24 Hourier[Fix] #1621 デバッグ中に発見した、秩序の指輪だけが頭文字が小文字になっている事象を修正した...
2021-09-24 Hourier[Refactor] #1621 Separated wiz_select_sval() from wiz_c...
2021-09-24 Hourier[Refactor] #1621 Separated wiz_select_tval() from wiz_c...
2021-09-24 Hourier[Refactor] #1621 Made wiz_create_itemtype() static
2021-09-24 Hourier[Refactor] #1621 アイテム種別選択画面が途切れる事象を修正した (日本語版のみ)
2021-09-24 Hourier[Refactor] #1621 デバッグ用tvalリストを静的配列からvectorに変換した
2021-09-24 Hourier[Refactor] #1621 デバッグモードのアイテム選択を日本語化した
2021-09-24 Habu[Refactor] 青魔道士の固有データを magic_num から分離
2021-09-24 Hourier[Refactor] #1607 メソッドの順番を整理した / Adjusted the order...
2021-09-24 Hourier[Refactor] #1607 Defined get_accumulation() for player...
2021-09-24 Hourier[Refactor] Reshaped game-data-initializer.cpp
2021-09-24 Hourier[Refactor] Removed return types in game-data-initialize...
2021-09-24 Hourier[Refactor] #1607 Defined get_accumulation() for player...
2021-09-24 HourierMerge pull request #1625 from Hourier/Define-Mod-Method...
2021-09-24 Hourier[Refactor] #1599 不必要なキャストを外した / Removed unnecessary...
2021-09-24 Hourier[Refactor] #1599 Defined mod_cut() and replaced the...
2021-09-24 Hourier[Refactor] #1599 Defined mod_stun() and replaced the...
2021-09-24 Hourier[Refactor] #1599 Defined mod_slowness() and replaced...
2021-09-24 Hourier[Refactor] #1599 Defined mod_hallucination() and replac...
2021-09-24 Hourier[Refactor] #1599 Defined mod_paralysis() and replaced...
2021-09-24 Hourier[Refactor] #1599 Defined mod_afraidness() and replaced...
2021-09-24 Hourier[Refactor] #1599 Defined mod_poison() and replaced...
2021-09-24 Hourier[Refactor] #1599 Defined mod_confusion() and replaced...
2021-09-24 Hourier[Refactor] #1599 Defined mod_blindness() and replaced...
2021-09-23 HabuMerge pull request #1617 from habu1010/feature/class...
2021-09-23 Habu[Refactor] 鍛冶師のエッセンスのデータサイズを2バイトにする
2021-09-23 Habu[Refactor] 練気術師の固有データを magic_num から分離
2021-09-23 Habu[Feature] 職業固有のデータを持てるようにするシステムの導入
2021-09-23 DeskullMerge pull request #1615 from sikabane-works/fix/wizard...
2021-09-23 HourierMerge pull request #1609 from Hourier/Make-Player-Cut...
2021-09-23 DeskullMerge branch 'develop' into fix/wizard-summon-monster...
2021-09-23 Deskull[Implement] get_value() 関数を実装して、ウィザードモードの一部数値入力のみ汎化。
2021-09-23 Hourier[Fix] #1578 Resolved the issue that saved cut/stun...
2021-09-23 Hourier[Refactor] #1578 Replaced all of player_cut to is_cut...
2021-09-23 Hourier[Refactor] #1578 Replaced the expressions of print_cut...
2021-09-23 Hourier[Refactor] #1578 Defined get_damage() in PlayerCut...
2021-09-23 Hourier[Refactor] #1578 Renamed old/new_aux to old/new_rank...
2021-09-23 Hourier[Refactor] #1578 Separated process_stun_effect() from...
2021-09-23 Hourier[Refactor] #1578 Separated clear_head() from stun()
2021-09-23 Hourier[Refactor] #1578 Separated process_stun_status() from...
2021-09-23 Hourier[Refactor] #1578 Separated PlayerClass::lose_balance...
2021-09-23 Hourier[Refactor] #1578 Separated decrease_int_wis() from...
2021-09-23 Hourier[Refactor] #1578 Separated process_cut_effect() from...
2021-09-23 Hourier[Refactor] #1578 Seaparated stop_blooding() from cut()
2021-09-23 Hourier[Refactor] #1578 Separated decrease_charisma() from...
2021-09-23 Hourier[Refactor] #1578 Simplified BadStatusSetter::cut()...
2021-09-23 Hourier[Refactor] #1578 Replaced the content of BadStatusSette...
2021-09-23 Hourier[Refactor] #1578 Made a class 'PlayerCut'
2021-09-23 HabuMerge pull request #1619 from habu1010/feature/delete...
2021-09-23 Habu[Refactor] 不要になった max_*_idx を削除
2021-09-23 Habu[Refactor] max_*_idx の代わりに *_info.size() を使用する
2021-09-23 HabuMerge pull request #1620 from habu1010/feature/fix...
2021-09-23 Habu[Fix] 誤ってterm_dataへのポインタを初期化している
2021-09-23 HabuMerge pull request #1604 from habu1010/feature/defeat...
2021-09-23 Deskull[Fix] ウィザードモードのID指定モンスター生成(N/n)が回数指定の事前入力のみを想定した仕様で手動指定...
2021-09-22 shimiteiMerge pull request #1612 from shimitei/feature/sound_level
2021-09-22 HourierMerge pull request #1611 from backwardsEric/wizard...
2021-09-22 shimitei[Implement] 階段の昇降時効果音を追加
2021-09-22 Eric BranlundInclude <array> so template deduction works for the...
2021-09-22 HabuMerge pull request #1608 from habu1010/feature/smith...
2021-09-22 HabuMerge pull request #1606 from habu1010/feature/refactor...
2021-09-22 Habu[Feature] 鍛冶:階のユニークモンスターを表示する発動
2021-09-22 Habu[Refactor] デバッグコマンドのメニューテーブルの型
2021-09-22 Habu[Delete] 不要になった COPY/WIPE/C_WIPE マクロを削除する
2021-09-22 HourierMerge pull request #1605 from Hourier/Fix-Compilation...
2021-09-22 Hourier[Refactor] quark_add() においてコンパイル警告が出るのを修正した
2021-09-22 Habu[Refactor] WIPE マクロの使用をやめる
2021-09-22 Habu[Refactor] COPY マクロの使用をやめる
2021-09-22 HabuMerge pull request #1603 from habu1010/feature/fix...
2021-09-22 Habu[Refactor] C_WIPE マクロの使用をやめる
2021-09-22 Habu[Fix] 維持のない能力値アップが明るい緑でなく深い緑で表示される
2021-09-22 HourierMerge pull request #1576 from Hourier/Make-Bad-Status...
2021-09-22 Hourier[Refactor] #1576 Habu氏の指摘に則ってコードを修正した (エルドリッチホラー)
2021-09-22 Hourier[Refactor] #1576 Habu氏の指摘に則ってコードを修正した (std::clamp)
2021-09-22 Hourier[Refactor] #1558 Replaced set_cut() to cut() and transf...
2021-09-22 Hourier[Refactor] #1558 Replaced set_stun() to stun() and...
2021-09-22 Hourier[Refactor] #1558 Replaced set_slow() to slowness()...
2021-09-22 Hourier[Refactor] #1558 Replaced set_image() to hallucination...
2021-09-22 Hourier[Refactor] #1558 Renamed player_type::image to player_t...
2021-09-22 Hourier[Refactor] #1558 Replaced set_paralyzed() to paralysis...
2021-09-22 Hourier[Refactor] #1558 Replaced set_afraid() to afraidness...
2021-09-22 Hourier[Refactor] #1558 Reshaped exe_eat_food_type_object()
2021-09-22 Hourier[Implement] #1558 (作業のついでに)食べ物の味について英語表記を追加した
2021-09-22 Hourier[Refactor] #1558 Replaced set_poisoned() to poison...
2021-09-22 Hourier[Refactor] #1558 Replaced set_confused() to confusion...
2021-09-22 Hourier[Refactor] #1558 Replaced set_blind() to blindness...
2021-09-22 Hourier[Refactor] #1558 Defined the class 'BadStatusSetter'
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