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android-x86/external-swiftshader.git
2015-03-31
Nicolas Capens
Implement glReadPixels() for RGBA formats.
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2015-03-31
Nicolas Capens
Enable using RGBA as internal formats.
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2015-03-31
Nicolas Capens
Implement support for RGBA blitting.
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2015-03-31
Nicolas Capens
Implement support for RGBA render targets.
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2015-03-31
Nicolas Capens
Implement support for RGBA sampling.
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2015-03-31
Alexis Hetu
Adding uniform related APIs for GLES3
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2015-03-30
Ping-Hao Wu
Implement basic ANDROID_image_native_buffer support.
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2015-03-30
Nicolas Capens
Implement support for RGBA display formats.
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2015-03-30
Alexis Hetu
Adding trace and more verifications to new ES3 APi...
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2015-03-27
Greg Hartman
Added missing stride value.
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2015-03-27
Ping-Hao Wu
Add missing external texture type to the sampler uniforms.
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2015-03-25
Nicolas Capens
Implement EGL_SWAP_BEHAVIOR for eglSurfaceAttrib().
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2015-03-25
Nicolas Capens
Add a critical section for dynamic code generation.
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2015-03-25
Greg Hartman
Android FrameBuffer implementation.
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2015-03-25
Nicolas Capens
Implement basic GL_OES_draw_texture functionality.
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2015-03-25
Greg Hartman
Turn on tracing on Android by default.
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2015-03-25
Ping-Hao Wu
dlopen() has no NO_LOAD option before Android L.
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2015-03-25
Nicolas Capens
Implement glTexEnvx().
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2015-03-25
Nicolas Capens
Implement glTexParameterx().
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2015-03-24
Nicolas Capens
Implement glShadeModel() for OpenGL ES 1.1.
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2015-03-24
Greg Hartman
Add support for Android window size.
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2015-03-24
Greg Hartman
Update paths for the Android shared libraries
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2015-03-24
Greg Hartman
Pull in a #include to get std::size_t for Android GCE K
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2015-03-24
Greg Hartman
Connect tracing and logcat
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2015-03-24
Nicolas Capens
Work around non-compliant behavior for Google Maps.
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2015-03-24
Nicolas Capens
Enable the use of samplerExternalOES.
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2015-03-24
Ping-Hao Wu
Ignore files generated by Code::Blocks
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2015-03-23
Nicolas Capens
Wait for threads to exit when destroying them.
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2015-03-23
Greg Hartman
Indicate support for Android EGL surface config attributes.
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2015-03-23
Nicolas Capens
Use sched_yield() instead of pthread_yield().
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2015-03-23
Ping-Hao Wu
LLVM configuration for Android builds.
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2015-03-23
Ping-Hao Wu
Android's Bionic doesn't support std::sprintf.
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2015-03-23
Greg Hartman
Makefiles for Android integration.
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2015-03-23
Nicolas Capens
Remove symbols not available on Android
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2015-03-23
Greg Hartman
Remove uninformative error message details on division...
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2015-03-23
Ping-Hao Wu
Add missing virtual destructors.
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2015-03-23
Ping-Hao Wu
Added missing header
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2015-03-20
Ping-Hao Wu
Use a string format for safer printing.
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2015-03-20
Ping-Hao Wu
Remove unnecessary <exception> includes.
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2015-03-20
Alexis Hetu
Implement simple OpenGL ES 3.0 parameter checks
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2015-03-12
Nicolas Capens
Use a common implementation of the matrix stack for...
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2015-03-12
Nicolas Capens
Implement glFrustum() for OpenGL ES 1.1.
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2015-03-11
Maxime Gregoire
libGL Frustum implementation
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2015-03-11
Maxime Gregoire
libGL MultMatrixd implementation
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2015-03-11
Maxime Gregoire
Replaced fopen every trace call by a single fopen when...
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2015-03-11
Alexis Hetu
Adding some GLES 3.0 specific enums
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2015-03-02
Nicolas Capens
Constant function parameters are not constant expressions.
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2015-03-02
Nicolas Capens
Always show the FPS when SwiftConfig is active.
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2015-03-02
Nicolas Capens
Rename EvqConst to EvqConstExpr
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2015-03-02
Nicolas Capens
Fix Clang compilation.
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2015-02-25
Nicolas Capens
Set symbol extension at insertion.
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2015-02-25
Nicolas Capens
Set symbol operations at insertion.
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2015-02-25
Nicolas Capens
Use generic types to compact the symbol table initializ...
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2015-02-25
Nicolas Capens
Use safer typed enums.
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2015-02-24
Alexis Hetu
Adding multisampling to texture3D test
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2015-02-24
Nicolas Capens
Implement basic GLSL ES 3.0 texture sampling.
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2015-02-24
Nicolas Capens
Define GLSL ES 3.0 sampler types.
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2015-02-24
Nicolas Capens
Simplify the creation of global types.
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2015-02-24
Nicolas Capens
Move GLSL ES 1.00-specific symbols to their own symbol...
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2015-02-24
Nicolas Capens
Split builtin symbols over multiple levels.
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2015-02-23
Nicolas Capens
Explicitly insert builtins at symbol level 0 and declar...
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2015-02-23
Nicolas Capens
Pass the shader version to the symbol table.
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2015-02-23
Nicolas Capens
Implement support for layout qualifier locations.
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2015-02-23
Nicolas Capens
Add support for unsigned integer literals in the shadin...
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2015-02-23
Nicolas Capens
Implement shader compiler support for uint vectors.
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2015-02-23
Nicolas Capens
Implement shader compiler support for uint scalars.
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2015-02-23
Nicolas Capens
Add helper functions to the lexer to tokenize strings...
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2015-02-23
Nicolas Capens
Support in/out as type qualifiers.
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2015-02-23
Nicolas Capens
Add support for new ESSL 3.00 keywords.
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2015-02-23
Nicolas Capens
Reject GLSL ES 3.00 shaders for OpenGL ES 2.0 contexts.
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2015-02-23
Nicolas Capens
Use an STL string for the shader info log.
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2015-02-23
Nicolas Capens
Centralize shader compilation.
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2015-02-23
Nicolas Capens
Eliminate compiling for the WebGL spec.
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2015-02-23
Nicolas Capens
Parse the shader version number.
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2015-02-23
Nicolas Capens
Enable OpenGL ES 3.0 context creation.
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2015-02-23
Maxime Gregoire
LibGL Simple cube test modification.
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2015-02-20
Alexis Hetu
Texture3D copy to level
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2015-02-13
Maxime Gregoire
wglSwapBuffers signature fix
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2015-02-12
Nicolas Capens
Fix supporting samplers in structs passed down as funct...
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2015-02-12
Nicolas Capens
Always wait for the debugger.
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2015-02-12
Nicolas Capens
Fix the Code::Blocks builds.
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2015-02-12
Nicolas Capens
Eliminate the ShaderLang interface.
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2015-02-12
Nicolas Capens
Eliminate the abstract shader compiler interface.
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2015-02-12
Nicolas Capens
Eliminate TShHandleBase.
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2015-02-12
Nicolas Capens
Rename ShHandle to Compiler.
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2015-02-12
Nicolas Capens
Safely promote uninitialized constants.
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2015-02-12
Nicolas Capens
Ignore constants that have not been initialized.
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2015-02-12
Nicolas Capens
Provide safer and more convenient constant union accessors.
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2015-02-11
Maxime Gregoire
OpenGL 2.1 Simple test cube application
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2015-02-11
Nicolas Capens
Add OpenGL ES 3.0 entry function stubs.
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2015-02-11
Nicolas Capens
Add OpenGL ES 3.0 headers.
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2015-02-11
Nicolas Capens
Predefine GL_FRAGMENT_PRECISION_HIGH.
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2015-02-11
Nicolas Capens
Implement an OpenGL 2.1 prototype.
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2015-02-11
Nicolas Capens
Share the name space implementation between all GL...
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2015-02-11
Nicolas Capens
Access binding pointer objects through operators.
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2015-02-11
Nicolas Capens
Make the Object class independent of the GL version.
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2015-02-11
Nicolas Capens
Optimize fixed-function states.
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2015-02-11
Nicolas Capens
Fix passthru of non-float texture coordinates.
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2015-02-11
Nicolas Capens
Add support for quad primitives.
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2015-02-11
Nicolas Capens
Implement support for wide lines.
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