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hengbandforosx/hengbandosx.git
2020-08-20
Hourier
[Refactor] #40634 Removed dependencies for spells-...
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2020-08-20
Hourier
[Refactor] #40634 Separated activation-genocide.c/h...
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2020-08-20
Hourier
[Refactor] #40634 Removed dependencies for spells-sight...
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2020-08-20
Hourier
[Refactor] #40634 Removed dependencies in acivation...
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2020-08-20
Hourier
[Fix] #37285 r_info.txt にて誤訳修正ミスと思われる情報の欠落を補正 / Compens...
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2020-08-19
deskull
#37476 apply_magic_weapon() の無効な(妖刀)処理を削除. / Delete...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
[Fix] #40634 宣言不足を修正. / Fixed lack of declaration.
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-19
deskull
[Refactor] #40514 have_hold_exp() 整理. / Refactor have_h...
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2020-08-19
deskull
[Refactor] #40514 アイテムスロット型 inventory_slot_type への置換...
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2020-08-19
Hourier
[Refactor] #40634 Separated toragoroshi.c/h from activa...
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2020-08-19
Hourier
[Refactor] #40634 Separated activation-teleport.c/h...
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2020-08-19
Hourier
[Refactor] #40634 Removed unused headers in activation...
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2020-08-19
Hourier
[Refactor] #40634 Separaated blade-turner.c/h from...
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2020-08-19
Hourier
[Refactor] #40634 Separated specific-object/monster...
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2020-08-19
Hourier
[Refactor] #40634 Moved activate_artifact() from activa...
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2020-08-19
Hourier
[Refactor] #40634 Separated activation-others.c/h from...
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2020-08-19
Hourier
[Refactor] #40634 Separated ring-of-power.c/h from...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_crimson() from...
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2020-08-19
Hourier
[Refactor] #40634 Moved get_bloody_moon_flags() from...
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2020-08-19
Hourier
[Refactor] #40634 Separated bloody-moon.c/h from activa...
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2020-08-19
Hourier
[Refactor] #40634 Separated muramasa.c/h from activatio...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_*() from switch_ac...
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2020-08-19
Hourier
[Refactor] #40634 Separated activation-resistance.c...
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2020-08-19
Hourier
[Refactor] #40634 Separated activation-charm.c/h from...
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2020-08-19
Hourier
Merge branch 'For2.2.2-Fix-Hourier' of https://scm...
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2020-08-19
Hourier
[Refactor] #40634 Corrected typo in Makefile.am
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2020-08-19
Hourier
[Refactor] #40634 Separated activation-bolt-ball.c...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_*() from switch_ac...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_confusion() from...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_breath_*() from...
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2020-08-19
Hourier
[Refactor] #40634 Removed unused local variable
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_ball_*() from...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_missile_*() from...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_bolt_*() from...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_ball_*() from...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_ball_cold_*()...
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2020-08-19
Hourier
[Refactor] #40634 Separated activate_bolt_*_1() from...
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2020-08-19
Hourier
[Refactor] #40634 Separated switch_activation() from...
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2020-08-19
Hourier
[Refactor] #40634 Removed unnecessary variable plev...
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2020-08-18
Eric Branlund
Added the files for Visual Studio to EXTRA_DIST so...
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2020-08-18
Eric Branlund
Corrected typo for load/player-attack-loader.h so ...
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2020-08-18
Eric Branlund
Modified so the header files in the subdirectories...
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2020-08-18
Eric Branlund
Added the automake/autoconf boostrapping script to...
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2020-08-18
Eric Branlund
Added readme.txt to EXTRA_DIST so it is included in...
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2020-08-18
Eric Branlund
Rearranged EXTRA_DIST to have one file per line so...
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2020-08-18
Eric Branlund
Added an escape for a newline so the bulk of the wav...
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2020-08-18
Eric Branlund
Removed music.cfg from EXTRA_DIST in lib/xtra/sound...
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2020-08-18
Eric Branlund
Removed delete.me (no longer present in lib/xtra/sound...
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2020-08-18
deskull
[Refactor] #40514 player_type の heavy_shoot を廃止して is_he...
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2020-08-18
deskull
[Refactor] #40514 player_type の monk_armour_aux を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の hold を廃止して calc_weapon_...
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2020-08-18
deskull
[Refactor] #40514 player_type の two_handed_weapon を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の left_hand_weapon を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の right_hand_weapon を廃止して...
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2020-08-18
Eric Branlund
Include mind/mind-blue-mage.h to avoid an incomplete...
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2020-08-18
Eric Branlund
Include system/monster-type-definition.h in floor-save...
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2020-08-18
Eric Branlund
Include mind/mind-numbers.h to avoid incomplete type...
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2020-08-18
Eric Branlund
Include mind/mind-blue-mage.h to avoid incomplete type...
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2020-08-18
deskull
[Refactor] #40514 have_two_handed_weapons() を返り値持ちに仕様変更...
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2020-08-18
deskull
[Refactor] #40514 have_left_hand_weapon() を返り値持ちに仕様変更...
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2020-08-18
Eric Branlund
Removed duplicate entry for purchase-order.{c,h} in...
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2020-08-18
Eric Branlund
Removed duplicate entry for fixed-art-generator.{c...
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2020-08-18
deskull
[Refactor] #40514 have_right_hand_weapon() を返り値持ちに仕様変更...
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2020-08-18
Eric Branlund
Added system/artifact-type-definition.{c,h} to the...
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2020-08-18
Eric Branlund
Added cmd-item/cmd-throw.{c,h} to the list of source...
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2020-08-18
deskull
[Refactor] #40514 calc_to_hit_misc() を返り値持ちに仕様変更. ...
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2020-08-18
Eric Branlund
Added store/museum.{c,h} to the list of source files.
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2020-08-18
Eric Branlund
Added load/load-v1-7-0.{c,h} to the list of source...
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2020-08-18
Eric Branlund
Corrected typo for mspell/mspell-selector.{c,h} in...
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2020-08-18
Eric Branlund
Corrected typo for window/main-window-equipments.{c...
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2020-08-18
Eric Branlund
Removed system/dungeon-data-definition.c from the list...
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2020-08-18
Eric Branlund
Removed object-enchant/artifact.{c,h{ from the list...
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2020-08-18
Eric Branlund
Removed cmd-action/cmd-throw.{c,h} from the list of...
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2020-08-18
Hourier
[Refactor] #40634 Corrected typo in Makefile.am
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2020-08-18
Hourier
[Refactor] #40634 Separated activation-bolt-ball.c...
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_*() from switch_ac...
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_confusion() from...
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_breath_*() from...
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2020-08-18
Hourier
[Refactor] #40634 Removed unused local variable
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_ball_*() from...
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_missile_*() from...
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_bolt_*() from...
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_ball_*() from...
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_ball_cold_*()...
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2020-08-18
Hourier
[Refactor] #40634 Separated activate_bolt_*_1() from...
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2020-08-18
Hourier
[Refactor] #40634 Separated switch_activation() from...
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2020-08-17
deskull
[Refactor] #40514 calc_to_damage_misc() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 マーシャルアーツの殺戮修正整理. / Cleaned up killing...
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2020-08-17
deskull
[Refactor] #40514 calc_num_blow() を返り値持ちに仕様変更. / calc_n...
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2020-08-17
deskull
[Refactor] #40514 is_riding_wield_weapon() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 is_icky_wield_weapon() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 calc_to_weapon_dice_side() を返り値持ちに仕様変...
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2020-08-17
deskull
[Refactor] #40514 calc_to_weapon_dice_num() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 have_kill_wall() を返り値持ちに仕様変更. / have_...
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