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hengband/hengband.git
2020-09-26 Hourier[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
2020-09-26 Hourier[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Refactor] #37285 Reshaped effect-monster-resist-hurt...
2020-09-26 Hourier[Implement] #37285 Adjusted some monsters
2020-09-25 Hourier[Refactor] #37285 ゾンビの特殊召喚を実装 / Added special summon...
2020-09-25 Hourier[Implement] #37285 ドラゴンの特殊召喚を実装 / Added special summon...
2020-09-25 Hourier[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
2020-09-25 Hourier[Refactor] #37285 Reshaped summonning monster functions
2020-09-25 Hourier[Refactor] #37285 Separated decide_summon_kin_caster...
2020-09-25 Hourier[Implement] #37285 リッチを少し強化 / Strengthed liches a little
2020-09-25 Hourier[Implement] #37285 アリーナ登場モンスターとモンスター強度を調整 / Adjusted...
2020-09-25 Hourier[Implement] #37285 Cとjをいくつか追加 / Added monsters symboled...
2020-09-24 Hourier[Implement] #37285 cとFをいくつか追加 / Added monsters symboled...
2020-09-24 Hourier[Implement] #37285 hをいくつか追加 / Added snow elves symboled...
2020-09-22 Hourier[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilati...
2020-09-22 Hourier[Implement] #37285 Expanded buffer size of monsters...
2020-09-18 Hourier[Implement] #37285 hをいくつか追加 / Added some snow elved...
2020-09-14 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-14 Hourier[Implement] #37285 zユニークを追加 / Added unique zombie
2020-09-14 Hourier[Implement] #37285 zをいくつか追加 / Added some zombies
2020-09-13 deskull[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add descripti...
2020-09-13 deskull[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
2020-09-13 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-13 deskull[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_disenchant_damage_rate() 実装...
2020-09-13 deskull[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
2020-09-13 deskull[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
2020-09-13 Hourier[Refactor] #40585 Moved term_nuke() from main.c to...
2020-09-13 deskull[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
2020-09-13 deskull[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
2020-09-13 deskull[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
2020-09-13 deskull[Refactor] #40514 calc_nuke_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40662 NO_AC の記述を screen_object() に追加. ...
2020-09-13 deskull[Refactor] #40662 INVULN_ARROW の記述を screen_object(...
2020-09-13 deskull[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
2020-09-13 deskull[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVUL...
2020-09-13 deskull[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calcula...
2020-09-13 deskull[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
2020-09-12 deskull[Refactor] #40514 calc_dark_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_dam...
2020-09-12 deskull[Refactor] #40514 randrate() と rate_calc_type_mode...
2020-09-12 deskull[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_dam...
2020-09-12 deskull[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
2020-09-12 deskull[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_dam...
2020-09-12 Hourier[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire...
2020-09-12 Hourier[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the...
2020-09-12 deskull[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆して...
2020-09-11 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-09 deskull[Refactor] #40514 player-status-flags.c/h から player...
2020-09-09 deskull[Fix] term_putstr_v() を z-term.c に移動. / Move term_putst...
2020-09-09 deskull[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix referenc...
2020-09-08 Hourier[Implement] 一部Dの調整 / Adjusted some ancient dragons
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-07 Eric BranlundCorrected typo in the English desription of Rhan-Tegoth...
2020-09-07 Eric BranlundFor clarity, reworded the second sentence of the Englis...
2020-09-07 Eric BranlundCorrected typo in the English description of the Hatche...
2020-09-07 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-09-06 Eric BranlundIncluded spell/summon-types.h to avoid incomplete type...
2020-09-06 Eric BranlundInclude object/tval-types.h to avoid an incomplete...
2020-09-06 Eric BranlundIncluded additional headers to avoid incomplete type...
2020-09-06 Eric BranlundIncluded spell/summon-types.h to avoid compiler error...
2020-09-06 Eric BranlundReplaced main/initialization-error-messages-table....
2020-09-06 Eric BranlundAdded escape for newline to avoid truncation of the...
2020-09-06 Eric BranlundAdded object-activation/activation-util.{c,h} to the...
2020-09-06 Hourier[Implements] #37285 ドラゴンユニーク各種追加 / Added unique dragons...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 is_immune_dark()を実装. / Implement...
2020-09-06 deskull[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
2020-09-06 deskull[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
2020-09-06 deskull[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
2020-09-06 deskull[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. ...
2020-09-06 deskull[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40709 Merge status-reseter.c/h into status...
2020-09-06 deskull[Refactor] #40709 Move set_mimic(), set_shero(), set_wr...
2020-09-06 deskull[Refactor] #40514 cheat_death() を wizard/wizard-special...
2020-09-06 deskull[Refactor] #40514 has_good_luck()を修正. / Fix has_good_lu...
2020-09-05 Hourier[Implement] 轟音Dを調整 / Adjusted an ancient sound dragon
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