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2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-22 deskull[Refactor] #40514 calc_bonuses()内整理. / Organized in...
2020-07-22 deskull[Refactor] #40514 修行僧系の武器命中ペナルティ計算を移動. / Moved weapon...
2020-07-22 Hourier[Refactor] #40480 Removed unused headers in melee-spell.c
2020-07-22 Hourier[Refactor] #40480 Separated describe_melee_spell()...
2020-07-22 Hourier[Refactor] #40480 Separated process_special_melee_spell...
2020-07-22 Hourier[Refactor] #40480 Separated disturb_melee_spell() and...
2020-07-22 Hourier[Refactor] #40480 Separated melee-spell-flags-checker...
2020-07-22 Hourier[Refactor] #40480 Separated check_riding() from check_m...
2020-07-22 Hourier[Refactor] #40480 Separated check_melee_spell_set(...
2020-07-22 Hourier[Refactor] #40480 Separated set_melee_spell_set() from...
2020-07-22 Hourier[Refactor] #40480 Separated check_smart() from monst_sp...
2020-07-22 Hourier[Refactor] #40480 Separated check_non_stupid() from...
2020-07-22 Hourier[Refactor] #40480 Separated check_pet() from monst_spel...
2020-07-22 Hourier[Refactor] #40480 Separated check_stupid() from monst_s...
2020-07-22 Hourier[Refactor] #40480 Separated check_melee_spell_beam...
2020-07-22 Hourier[Refactor] #40480 Separated check_melee_spell_rocket...
2020-07-22 Hourier[Refactor] #40480 Separated check_melee_spell_breath...
2020-07-22 Hourier[Refactor] #40480 Separated check_melee_spell_distance...
2020-07-22 Hourier[Refactor] #40480 Separated check_arena() from monst_sp...
2020-07-22 Hourier[Refactor] #40480 Separated check_darkness() from monst...
2020-07-22 Hourier[Refactor] #40480 Reshaped monst_spell_monst()
2020-07-22 Hourier[Refactor] #40480 Separated check_melee_spell_projectio...
2020-07-22 Hourier[Refactor] #40480 Separated decide_indirection_melee_sp...
2020-07-22 Hourier[Refactor] #40480 Separated decide_melee_spell_target...
2020-07-22 Hourier[Refactor] #40480 Separated melee-spell-util.c/h
2020-07-22 Hourier[Refactor] #40480 Made melee_spell_type for dividing...
2020-07-22 Hourier[Refactor] #40480 Reshaped melee-spell.c
2020-07-21 deskull[Refactor] #40514 is_not_monk_weapon() を定義. / Define...
2020-07-21 deskull[Refactor] #40514 武器技能値による命中計算を移動. / Moved weapon hit...
2020-07-21 deskull[Refactor] #40514 忍者の武器攻撃回数ペナルティ計算を移動. / Moved attack...
2020-07-21 deskull[Refactor] #40514 忍者の武器命中ペナルティ計算を移動. / Moved weapon...
2020-07-21 deskull[Refactor] #40514 is_not_ninja_weapon() を定義. / Define...
2020-07-21 Hourier[Refactor] #40480 mspells2.c/h を mspell-judgement.c...
2020-07-21 Hourier[Refactor] #40480 Moved dispel_check() from mspells1...
2020-07-21 Hourier[Refactor] #40480 Reshaped dispel_check()
2020-07-21 Hourier[Refactor] #40480 Separated melee-spell.c/h
2020-07-21 Hourier[Refactor] #40481 Separated blue-magic-summon.c/h
2020-07-21 Hourier[Refactor] #40481 Separated switch_cast_blue_magic...
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_summon_*() from...
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_summon_*() from...
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_make_trap() from...
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_psi_spear() from...
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_teleport_away...
2020-07-21 Hourier[Refactor] #40481 Removed unnecessary brackets
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_teleport_back...
2020-07-21 Hourier[Refactor] #40481 Reshaped exe_blue_teleport_back()
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_hand_doom() and...
2020-07-21 Hourier[Refactor] #40481 Separated blue-magic-status.c/h from...
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_bolt_*() (others...
2020-07-21 Hourier[Refactor] #40481 Separated cast_blue_bolt_*() (element...
2020-07-20 Hourier[Refactor] #40481 Separated blue-magic-spirit-curse...
2020-07-20 Hourier[Refactor] #40481 Separated cast_blue_curse_*() from...
2020-07-20 Hourier[Refactor] #40481 Separated cast_blue_*() (spirit)...
2020-07-20 Hourier[Refactor] #40481 Separated blue-magic-ball-bolt.c...
2020-07-20 Hourier[Refactor] #40481 Separated cast_blue_ball_*() (others...
2020-07-20 Hourier[Refactor] #40481 Separated cast_blue_ball_*() (element...
2020-07-20 Hourier[Refactor] #40481 Separated cast_blue_breath_*() from...
2020-07-20 Hourier[Implement] #37285 トーテムモアイの自己召喚機能を追加 / Added Totem...
2020-07-19 Hourier[Refactor] #37285 Removed debug codes
2020-07-19 Hourier[Implement] #37285 泡の微調整 / Adjusted bubbles' parameter...
2020-07-19 Hourier[Implement] #38275 泡の分裂処理を追加 / Added process that bubbl...
2020-07-19 Hourier[Refactor] #37285 Separated specified-summon.c/h from...
2020-07-19 Hourier[WIP] [Implement] #37285 救援召喚処理の追加 / Added S_KIN for...
2020-07-19 Hourier[WIP] [Implement] #37285 hdns氏から提供頂いた新規モンスターを追加、感謝...
2020-07-19 deskull[Refactor] #40514 player_type 内の migite, hidarite,...
2020-07-19 Hourier[WIP] [Implement] #37285 新規モンスター追加、モンスターごとの処理は未実装(主にjとg...
2020-07-19 Hourier[Fix] #40233 Resolved the issue that items in store...
2020-07-19 deskull[Refactor] #40514 職業ごとの攻撃回数計算のnum/wgt/mul値をclass_typeに収...
2020-07-19 deskull[Refactor] #40514 空になった分岐を削除. / Detele conditional...
2020-07-19 deskull[Refactor] #40514 騎乗による武器命中修正表示を移動. / Moved weapon...
2020-07-19 Hourier[Fix] #40481 Resolved the issue that repeating blue...
2020-07-19 deskull[Refactor] #40514 徒手攻撃回数の処理を移動. / Moved attack count...
2020-07-19 Hourier[Refactor] #40481 Fixed the issue that asking dialog...
2020-07-19 Hourier[Fix] #40481 Resolved the issue that infinity loop...
2020-07-19 Hourier[Resolved] Resolved the issue of check_free_space(...
2020-07-19 Hourier[Refactor] #40481 Separated blue-magic-breath.c/h from...
2020-07-19 Hourier[Refactor] #40481 Separated cast_blue_breath_*() from...
2020-07-19 Hourier[Refactor] #40481 Separated cast_blue_breath_nexus...
2020-07-18 deskull[Refactor] #40514 calc_to_weapon_dice_side() を calc_bon...
2020-07-18 deskull[Refactor] #40514 calc_to_weapon_dice_num() を calc_bonu...
2020-07-18 deskull[Refactor] #40514 過重武器による射撃命中修正表示を移動. / Moved displayin...
2020-07-18 deskull[Refactor] #40514 スナイパーによる射撃命中修正表示を移動. / Moved displayi...
2020-07-18 deskull[Refactor] #40514 暫定的に calc_bonuses() の hold を player_t...
2020-07-18 Hourier[Refactor] #40481 Separated some cast_blue_breath_...
2020-07-18 Hourier[Refactor] #40481 Separated cast_blue_breath_lite/dark...
2020-07-18 Hourier[Refactor] #40577 Moved player_has_los_bold() from...
2020-07-18 Hourier[Refactor] #40481 Separated cast_blue_breath_nether...
2020-07-18 Hourier[Refactor] #40481 Reshaped blue-magic-caster.c
2020-07-18 Hourier[Refactor] #40481 Separated cast_blue_breath_*() (eleme...
2020-07-18 Hourier[Refactor] #40481 Separated cast_blue_shoot() from...
2020-07-18 Hourier[Refactor] #40481 Separated cast_blue_rocket() from...
2020-07-18 Hourier[Refactor] #40481 Separated cast_blue_shriek() and...
2020-07-18 Hourier[Refactor] #40481 Separated blue-magic-util.c/h from...
2020-07-18 Hourier[Refactor] #40481 Renamed mspells3.c/h to blue-magic...
2020-07-18 Hourier[Refactor] #40481 Separated blue-magic-caster.c/h from...
2020-07-18 Hourier[Refactor] #40481 Reshaped mspells3.c/h
2020-07-18 Hourier[Refactor] #40481 Moved now_message from input-key...
2020-07-18 Hourier[Refactor] #40481 Separated mind-blue-mage.c from mspel...
2020-07-18 Hourier[Refactor] #40481 Separated get_learned_power() from...
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