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hengbandforosx/hengbandosx.git
2020-02-24
Hourier
[Refactor] #39962 show_basic_params() をprint_tomb(...
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2020-02-24
Hourier
[Refactor] #39962 show_tomb_detail() をprint_tomb()...
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2020-02-24
Hourier
[Refactor] #39962 process-death.c において、tmp をtomb_messag...
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2020-02-24
Hourier
[Refactor] #39962 show_killing_monster() をprint_tomb...
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2020-02-24
Hourier
[Fix] #39962 read_dead_file() にsize_t 引数を追加 / Added...
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2020-02-24
Hourier
[Refactor] #39962 print_tomb() からshow_killing_monster...
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2020-02-24
Hourier
[Refactor] #39962 print_tomb() からread_dead_file() を分離しf...
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2020-02-24
Hourier
[Refactor] #37353 文字コードをUTF-8 (BOMあり)に変換 / Changed...
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2020-02-24
Hourier
[Refactor] #39962 process-death.c の整形 / Reshaped proces...
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2020-02-24
Hourier
[Refactor] #39962 使われていない(*tombstone_aux)() を削除 / Remov...
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2020-02-24
Hourier
[Refactor] #37353 文字コードをUTF-8 に変換 / Changed character...
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2020-02-24
Hourier
[Refactor] #39962 files.c からprocess-death.c/h を分離 ...
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2020-02-23
Hourier
[Refactor] #39962 files.c からuid-checker.c/h を分離 / Separ...
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2020-02-23
Hourier
[Refactor] #39962 files.c からdisplay-util.c/h を分離 /...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からcalc_two_h...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からstrengthen...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からcalc_weapo...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からcalc_weapo...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からcalc_shot_...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からdisplay_fi...
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2020-02-23
Hourier
[Refactor] #39962 status-first-page.c の整形 / Reshaped...
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2020-02-23
Hourier
[Refactor] #39962 files.c からstatus-first-page.c/h を分離...
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2020-02-23
Hourier
[Refactor] #37353 readdib.c からhugeポインタを削除 / Removed...
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2020-02-23
Hourier
[Refactor] #37353 OS/2サポートを打ち切り / Finished supporting...
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2020-02-23
Hourier
[Refactor] #39962 Makefile.am にsignal-handlers.c/h...
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2020-02-23
Hourier
[Refactor] #39962 files.c/h から signal-handlers.c/h...
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2020-02-23
Hourier
[Refactor] #39912 term.h で使われていないインクルードを削除 / Removed...
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2020-02-23
Hourier
[Refactor] #39670 chuukei.h にあるべきプロトタイプ宣言を inet.h から移動...
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2020-02-22
Hourier
[Refactor] #39912 他のファイルと統一を計るため、h-type.h のインクルードをangba...
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2020-02-22
Hourier
[Implement] #40020 狂気を誘う形容詞の選択ルーチンを追加 / Added the funct...
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2020-02-22
Hourier
[Refactor] #40020 horror-descriptions.c/h に、中立モンスターの形容詞...
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2020-02-22
Hourier
[Refactor] #40020 player-status.c からhorrir-descriptions...
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2020-02-22
Hourier
[Refactor] #39912 geometry.c で使われていないインクルードを削除 / Remove...
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2020-02-22
Hourier
[Refactor] #37353 FARポインタを*抹殺* / *Genocide* FAR pointers
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2020-02-22
Hourier
[Refactor] #40030 monster-process.c からmonster-dist...
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2020-02-22
Hourier
[Fix] #37353 クリアしたクエスト情報が正しく表示されない不具合を修正 / Fixed the...
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2020-02-21
Hourier
[Refactor] #40045 GCCでのコンパイル警告を除去 の続き / Removed compila...
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2020-02-21
Hourier
[Refactor] #40045 GCCでのコンパイル警告を除去 / Removed compilation...
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2020-02-20
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-02-20
deskull
[Fix] #44040 USE_SOUND周りのプリプロ整理時( #40030 )に抜けていたdad周り初期...
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2020-02-20
Hourier
[Refactor] #37353 使われていないtypedefを削除 / Removed unused...
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2020-02-20
Hourier
[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
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2020-02-20
Hourier
[Refactor] #40041 main-gcu.c を少し整形、ついでにAMIGAサポート打ち切り...
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2020-02-20
Hourier
[Fix] #40041 バッファオーバーランが起きる問題を修正、Becky42氏に感謝 / Fixed...
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2020-02-19
Hourier
[Fix] ポインタの値ではなくアドレスの方をインクリメントしていたのを修正、Habu氏に感謝 / Fixed...
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2020-02-19
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-19
Hourier
[Refactor] #37353 引数の型を統一 / Unified types of arguments
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2020-02-19
Hourier
[Refactor] #37353 不要なプリプロを 'pragma once'削除 / Removed...
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2020-02-18
deskull
[fix] #40030 リファクタリングで Linux ビルドが通らなくなっている問題を修正 (X11エラー...
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2020-02-18
deskull
[fix] #39507 メイクファイルの不足部分を整理. / Fix distcheck errors...
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2020-02-18
Hourier
[Refactor] #40030 変数まとめ / Unified variables
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2020-02-18
Hourier
[Refactor] #40030 find_hiding() からsweep_hiding_candidat...
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2020-02-18
Hourier
[Refactor] #40030 関数分割を見据え、find_hiding() を静的関数から普通の関数に変...
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2020-02-18
Hourier
[Refactor] #40030 find_safety() からsweep_safe_coordinate...
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2020-02-18
Hourier
[Refactor] #40030 関数分割を見据え、find_safety() を静的関数から普通の関数に変...
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2020-02-18
Hourier
[Refactor] #40030 monster-process.c の整形 / Reshaped...
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2020-02-18
Hourier
[Refactor] #40030 store_enemy_approch_direction() をdeci...
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2020-02-18
Hourier
[Refactor] #40030 get_enemy_dir() からstore_enemy_approch...
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2020-02-18
Hourier
[Refactor] #40030 get_enemy_dir() からdecide_enemy_approc...
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2020-02-18
Hourier
[Refactor] #40030 関数分割を見据え、get_enemy_dir() を静的関数から普通の関数...
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2020-02-17
deskull
[Fix] #40030 teleport_away_followable() の条件文ミス修正. ...
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2020-02-17
deskull
[Fix] #38836 shimitei氏に指摘いただいたsetlocaleの壊滅的なヘマを修正....
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2020-02-17
Hourier
[Refactor] #40030 decide_monster_movement_direction...
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2020-02-17
Hourier
[Refactor] #40030 decide_monster_movement_direction...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からsweep_monster_pr...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からupdate_player_wi...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からdecide_monster_s...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からdecide_process_c...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からsave_old_race_fl...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からinit_old_race_fl...
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2020-02-17
Hourier
[Refactor] #40030 turn_flags にsee_m とaware を組み込み /...
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2020-02-17
Hourier
[Refactor] #40030 runaway_monster() からescape_monster...
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2020-02-16
Hourier
[Refactor] #40030 Doxygenコメント修正 / Fixed comments for...
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2020-02-16
Hourier
[Refactor] #40030 update_object_by_monster_movement...
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2020-02-16
Hourier
[Refactor] #40030 update_object_by_monster_movement...
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2020-02-16
Hourier
[Refactor] #40030 空行調整 / Adjusted blank lines
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_f...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_monster_ra...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_player_typ...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からexplode_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_stealth...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_m...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_object_by_...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_riding_mon...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_post_dig_...
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2020-02-16
Hourier
[Refactor] #40030 process_monster_attack_to_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_a...
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2020-02-16
Hourier
[Refactor] #40030 exe_monster_attack() をexe_monster_att...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からexe_monster_attac...
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2020-02-16
Hourier
[Refactor] #40030 process_door() からbash_normal_door...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() の条件分岐を修正 / Fixed...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_*_rune...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_wall...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() にあったフラグ群を構造体へ統合...
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2020-02-16
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-16
Hourier
[Refactor] monster-process.c において、1行ごとに挟まれていたコメントを削除...
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2020-02-16
Hourier
[Refactor] #40030 変数の宣言と代入を統合 / Unified variable decler...
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2020-02-16
Hourier
[Fix] #40030 時を止めた後にダミーモンスターが複製される不具合を修正 / Fixed the...
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2020-02-16
deskull
[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
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2020-02-16
Hourier
[Refactor] #37353 残っていた'ifndef JP'のプリプロを'ifdef JP'に変更...
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