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mikumikustudio/libgdx-mikumikustudio.git
2010-12-17 badlogicgames[added] stubs for gdx2d pixmap backend. let's get rid...
2010-12-17 badlogicgames[đixed] classpath of jogl tests.
2010-12-17 badlogicgames(no commit message)
2010-12-17 badlogicgames[changed] new shiny gdx-natives, automatically build
2010-12-17 badlogicgames[changed] new shiny cross compiled windows natives...
2010-12-17 badlogicgames[deleted] out.txt, wtf?
2010-12-17 badlogicgames[added] android build file and master build file
2010-12-17 badlogicgames[added] linux jni headers
2010-12-17 badlogicgames(no commit message)
2010-12-17 badlogicgames[added] README for jni directory
2010-12-17 badlogicgames[changed] cross compiled win64 binary :) NO MORE FREAKI...
2010-12-17 badlogicgames[fixed] gluegen-rt 64-bit native has a proper dependenc...
2010-12-17 badlogicgames[changed] first patch of cross compiled binaries, let...
2010-12-16 badlogicgameshm
2010-12-16 badlogicgamesremoved shit
2010-12-16 badlogicgames[added] win32 jni headers
2010-12-16 badlogicgames[added] jni headers, need to add win32 headers as well...
2010-12-16 badlogicgames[fixed] build scripts for lunix now both work on 32...
2010-12-16 badlogicgames[fixed] build scripts for linux 32/64
2010-12-16 nathan.sweet[fixed] gdx-twl from BitmapFont changes.
2010-12-16 nathan.sweet[added] TexturePacker, duplicate border pixels in padding.
2010-12-16 nathan.sweet[fixed] TWL to never eat dragged events (otherwise...
2010-12-15 badlogicgames[fixed] stupid me, stupid stupid me...
2010-12-15 davedx@gmail.comFixed MD5Test :)
2010-12-15 davedx@gmail.com[fixed] bug with MD5Loader when not allocating normals...
2010-12-15 badlogicgames["fixed"] MD5Test compiles again but to doesn't work...
2010-12-15 badlogicgames["fixed"] MD5Test compiles again but to doesn't work...
2010-12-15 badlogicgames[added] build-lin64.xml
2010-12-15 badlogicgames(no commit message)
2010-12-15 davedx@gmail.com[changed] new constructors for Mesh, VertexArray and...
2010-12-15 badlogicgames[added] lin32 native build file (ant script, all hail...)
2010-12-15 badlogicgames[fixed] texture loading in angle backend. we really...
2010-12-15 badlogicgames[fixed] shutdown bug in es-utils native code.
2010-12-15 badlogicgames[updated] angle natives.
2010-12-15 nathan.sweet[changed] Formatter code, again.
2010-12-14 badlogicgames[fixed] issue 76, OpenGL ES 2.0 allows non-power of...
2010-12-14 badlogicgames[fixed] issue 75, bug in Matrix4.setOrtho2D(), ignored...
2010-12-14 badlogicgames[ignore] mofo #2
2010-12-14 badlogicgames[ignore] mofo!
2010-12-14 davedx@gmail.com[fixed] imageFile wasn't loading as it contained enclos...
2010-12-14 nathan.sweet[fixed] shrink() for utils collections.
2010-12-14 nathan.sweet[added] Support for utils collections to use a typed...
2010-12-14 nathan.sweet[added] sort methods to utils collections.
2010-12-14 nathan.sweet[changed] FileHandle: The path no longer has to exist...
2010-12-14 nathan.sweet[fixed] SpriteCache unbind.
2010-12-14 nathan.sweet[changed] Small improvements to existing primitive...
2010-12-13 badlogicgames[added] Angle test project. Test starter not working...
2010-12-13 badlogicgames[added] Angle backend. Experimental. Texture loading...
2010-12-13 badlogicgames[removed] main from JoglApplication. wtf did that do...
2010-12-13 badlogicgames[added] Angle dependency with natives.
2010-12-13 badlogicgames[added] GraphicsType.Angle
2010-12-13 badlogicgames[fixed] RTM renderer.
2010-12-13 badlogicgames[removed] logging in AndroidLocklessInput
2010-12-13 badlogicgames[added] experimental lockless input classes for touch...
2010-12-12 badlogicgames[removed] MipMap2D test...
2010-12-12 badlogicgames[added] Samsung GT-I5700 fix.
2010-12-12 badlogicgames...
2010-12-12 badlogicgames[modified] hudson build script in preparation of mpg123...
2010-12-12 badlogicgames[updated] natives in android test project using new...
2010-12-12 badlogicgames[updated] demos
2010-12-12 badlogicgames[added] build script modification for future inclusion...
2010-12-12 badlogicgames[fixed] helloworld and invaders demos
2010-12-12 badlogicgames[added] resources for bob test...
2010-12-12 badlogicgames[renamed] calculateVIewport to calculateGLViewport
2010-12-12 badlogicgames[renamed] OrthoCamTest
2010-12-12 badlogicgames[added] license headers. f.u. copyright plugin.
2010-12-12 badlogicgames[added] bobs and OrthoCamTest
2010-12-12 badlogicgames[fixed] removed references to android.opengl.GLES10...
2010-12-11 badlogicgames[fixed] issue 70. Added support for Matrix3 uniforms...
2010-12-11 badlogicgames[added] GdxNativesLoader uses suffix for shared libs...
2010-12-10 nathan.sweet[updated] BitmapFont javadoc.
2010-12-10 badlogicgames[changed] Rectangle is no longer final. members are...
2010-12-10 badlogicgames[fixed] small bug in Mesh. When VertexDataType.VertexAr...
2010-12-09 nathan.sweet[changed] TexturePacker, made image index require an...
2010-12-09 nathan.sweet[fixed] Major bug with sprite rotation.
2010-12-09 nathan.sweet[fixed] TextureAtlas.AtlasRegion constructor.
2010-12-08 nathan.sweet[changed] Mesh, restored indices buffer limit.
2010-12-08 davedx@gmail.com[changed] Added null checks for 'intersection' variable...
2010-12-08 badlogicgames[added] small change in UITest for regression.
2010-12-08 badlogicgames[fixed] small bug in Parallel and Sequence action....
2010-12-08 nathan.sweet(no commit message)
2010-12-08 nathan.sweet[changed] TexturePacker.Settings to public.
2010-12-08 nathan.sweet[fixed] Vertex arrays on the desktop.
2010-12-08 nathan.sweet[changed] More array class fixes.
2010-12-08 nathan.sweet [added] pop and pop(int) for the primitive array and...
2010-12-07 nathan.sweet[removed] A sysout in TexturePacker. Oops.
2010-12-07 nathan.sweet[changed] TexturePacker so images can be added manually.
2010-12-07 nathan.sweet[changed] SpriteBatch, made fields private. Added conve...
2010-12-07 nathan.sweet[changed] FilesTest, added absolute.
2010-12-05 badlogicgamesnothing really...
2010-12-05 badlogicgames[removed] LwjglTestStarter started SpriteCacheOffsetTes...
2010-12-05 badlogicgames[added] a couple of examples from the OpenGL 2.0 Progra...
2010-12-05 nathan.sweet[changed] Renamed Sprite#getTextureRegion to just getRe...
2010-12-05 nathan.sweet[fixed] Flipping a TextureAtlas with the constructor...
2010-12-05 badlogicgames[changed] SpriteBatch uses vertex arrays if SpriteBatch...
2010-12-05 badlogicgames[fixed] build-win32.xml, for some reason vorbis doesn...
2010-12-05 nathan.sweet[fixed] Flipping sprites that come from a TextureAtlas.
2010-12-05 badlogicgames[updated] gdx-natives.jar
2010-12-05 badlogicgames[changed] hudson ant script.
2010-12-05 badlogicgames[fixed] build-win64.xml scripts
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