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hengband/hengband.git
2020-11-15
iks
[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので、愚かでなく混乱い...
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2020-11-14
deskull
Revert "Put in place a workaround for compiling on...
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2020-11-14
deskull
[Refactor] #40514 player-status-flags.c に Doxygen コメント付...
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2020-11-14
Hourier
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-11-13
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
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2020-11-13
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
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2020-11-13
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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2020-11-13
iks
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄...
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2020-11-13
Hourier
[Fix] #40945 Resolved the issue that out-of-array acces...
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2020-11-13
Hourier
[Refactor] #40945 Reshaped autopick.c automatically
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2020-11-13
iks
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
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2020-11-13
Hourier
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolv...
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2020-11-13
iks
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted...
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2020-11-13
iks
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not...
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2020-11-13
iks
[Fix] For macro triggers, special keys or XIM inputs...
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2020-11-13
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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2020-11-13
iks
[Improve] #37756 Display SenseUnseen and NightSight...
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2020-11-13
iks
[Improve] #37756 Sniper's skill list now colored accord...
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2020-11-13
iks
[Fix] #39604 Display launching information right on...
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2020-11-13
iks
[Revert] Remove code inserted by wrong commit. Sorry.
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2020-11-13
iks
[Fix] #39008 Update daily bounty when staying inn at...
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2020-11-13
iks
[Fix] Change 'or' to 'and' to generate wilderness right...
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2020-11-13
iks
[Fix] #40932 Initialize buildings to create them right...
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2020-11-13
iks
[Implement] #39671 Can display UTF-8 or other locale...
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2020-11-13
iks
[Fix] When SET_UID is true, not wipe player_uid from...
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2020-11-13
iks
[Implement] Translate same texts to Japanese.
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2020-11-13
iks
[Implement] #37346 Translate to Japanese as possible...
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2020-11-13
Hourier
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr...
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2020-11-13
Hourier
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjuste...
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2020-11-13
Hourier
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
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2020-11-13
Hourier
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
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2020-11-13
iks
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted...
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2020-11-13
iks
[Fix] For macro triggers, special keys or XIM inputs...
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2020-11-13
iks
[Implement] #39671 Can display UTF-8 or other locale...
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2020-11-13
iks
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not...
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2020-11-13
iks
[Fix] #33649 宝物庫のおそらく床設定の部分が"."ではなく" "になっていたので修正。...
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2020-11-13
iks
[Fix] #33649 宝物庫のおそらく床設定の部分が"."ではなく" "になっていたので修正。...
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2020-11-13
iks
[Fix] #37557 固定クエストで護衛持ちモンスターがランダムで配置されたときに、護衛の位置がプレイヤー...
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2020-11-13
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
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2020-11-13
Hourier
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added...
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2020-11-13
Hourier
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
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2020-11-13
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
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2020-11-13
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
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2020-11-13
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
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2020-11-13
Hourier
[Implement] #37285 Added damage decreasing calculation...
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2020-11-13
iks
[Fix] #36930 帰還と上り階段なしの場合はフラグを条件として、ワーグクエストをスキップするように変更...
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2020-11-12
iks
[Fix] #38217 周囲を見る(x/l)コマンド及びターゲット選択で、スペースキーで次の情報に遷らなくな...
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2020-11-12
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
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2020-11-12
Hourier
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
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2020-11-12
Hourier
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
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2020-11-12
iks
[Implement] 武器匠の武器を比較するで、現在表示中の武器を選択できないようにした。 / Can...
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2020-11-12
iks
[Fix] #40954 武器匠で武器を比較したあと一部コマンドの初回に武器しか選べないのを修正。 ...
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2020-11-12
iks
[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して...
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2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
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2020-11-12
Hourier
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
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2020-11-12
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
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2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
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2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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2020-11-11
Hourier
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilati...
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2020-11-11
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
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2020-11-11
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
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2020-11-11
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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2020-11-11
Hourier
[Refactor] Reshaped autopick-editor-command.c automatically
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2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコー...
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2020-11-10
iks
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄...
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2020-11-10
Hourier
[Fix] #40945 Resolved the issue that out-of-array acces...
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2020-11-10
Hourier
[Refactor] #40945 Reshaped autopick.c automatically
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2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
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2020-11-09
iks
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
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2020-11-09
Hourier
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolv...
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2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
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2020-11-08
iks
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted...
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2020-11-08
iks
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not...
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2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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2020-11-08
iks
[Fix] For macro triggers, special keys or XIM inputs...
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2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
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2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
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2020-11-07
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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2020-11-07
iks
[Improve] #37756 Display SenseUnseen and NightSight...
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2020-11-07
iks
[Improve] #37756 Sniper's skill list now colored accord...
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2020-11-07
iks
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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2020-11-07
iks
[Fix] #39604 Display launching information right on...
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2020-11-07
Hourier
[Fix] #37285 実装途中のメモを削除 / Removed memo in monster imple...
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2020-11-07
Hourier
[Implement] #37285 ユニーク死亡時のメッセージを追加した / Added message...
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2020-11-07
Hourier
[Implement] #37285 投稿モンスター数種+αを実装した / Added posted...
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2020-11-07
Hourier
[Implement] #37285 『ロボ・ガンダルフ』の台詞を追加した / Added speeches...
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