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mikumikustudio/libgdx-mikumikustudio.git
2010-12-13
badlogicgames
[added] Angle dependency with natives.
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2010-12-13
badlogicgames
[added] GraphicsType.Angle
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2010-12-13
badlogicgames
[fixed] RTM renderer.
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2010-12-13
badlogicgames
[removed] logging in AndroidLocklessInput
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2010-12-13
badlogicgames
[added] experimental lockless input classes for touch...
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2010-12-12
badlogicgames
[removed] MipMap2D test...
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2010-12-12
badlogicgames
[added] Samsung GT-I5700 fix.
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2010-12-12
badlogicgames
...
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2010-12-12
badlogicgames
[modified] hudson build script in preparation of mpg123...
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2010-12-12
badlogicgames
[updated] natives in android test project using new...
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2010-12-12
badlogicgames
[updated] demos
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2010-12-12
badlogicgames
[added] build script modification for future inclusion...
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2010-12-12
badlogicgames
[fixed] helloworld and invaders demos
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2010-12-12
badlogicgames
[added] resources for bob test...
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2010-12-12
badlogicgames
[renamed] calculateVIewport to calculateGLViewport
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2010-12-12
badlogicgames
[renamed] OrthoCamTest
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2010-12-12
badlogicgames
[added] license headers. f.u. copyright plugin.
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2010-12-12
badlogicgames
[added] bobs and OrthoCamTest
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2010-12-12
badlogicgames
[fixed] removed references to android.opengl.GLES10...
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2010-12-11
badlogicgames
[fixed] issue 70. Added support for Matrix3 uniforms...
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2010-12-11
badlogicgames
[added] GdxNativesLoader uses suffix for shared libs...
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2010-12-10
nathan.sweet
[updated] BitmapFont javadoc.
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2010-12-10
badlogicgames
[changed] Rectangle is no longer final. members are...
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2010-12-10
badlogicgames
[fixed] small bug in Mesh. When VertexDataType.VertexAr...
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2010-12-09
nathan.sweet
[changed] TexturePacker, made image index require an...
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2010-12-09
nathan.sweet
[fixed] Major bug with sprite rotation.
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2010-12-09
nathan.sweet
[fixed] TextureAtlas.AtlasRegion constructor.
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2010-12-08
nathan.sweet
[changed] Mesh, restored indices buffer limit.
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2010-12-08
davedx@gmail.com
[changed] Added null checks for 'intersection' variable...
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2010-12-08
badlogicgames
[added] small change in UITest for regression.
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2010-12-08
badlogicgames
[fixed] small bug in Parallel and Sequence action....
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2010-12-08
nathan.sweet
(no commit message)
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2010-12-08
nathan.sweet
[changed] TexturePacker.Settings to public.
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2010-12-08
nathan.sweet
[fixed] Vertex arrays on the desktop.
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2010-12-08
nathan.sweet
[changed] More array class fixes.
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2010-12-08
nathan.sweet
[added] pop and pop(int) for the primitive array and...
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2010-12-07
nathan.sweet
[removed] A sysout in TexturePacker. Oops.
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2010-12-07
nathan.sweet
[changed] TexturePacker so images can be added manually.
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2010-12-07
nathan.sweet
[changed] SpriteBatch, made fields private. Added conve...
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2010-12-07
nathan.sweet
[changed] FilesTest, added absolute.
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2010-12-05
badlogicgames
nothing really...
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2010-12-05
badlogicgames
[removed] LwjglTestStarter started SpriteCacheOffsetTes...
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2010-12-05
badlogicgames
[added] a couple of examples from the OpenGL 2.0 Progra...
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2010-12-05
nathan.sweet
[changed] Renamed Sprite#getTextureRegion to just getRe...
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2010-12-05
nathan.sweet
[fixed] Flipping a TextureAtlas with the constructor...
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2010-12-05
badlogicgames
[changed] SpriteBatch uses vertex arrays if SpriteBatch...
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2010-12-05
badlogicgames
[fixed] build-win32.xml, for some reason vorbis doesn...
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2010-12-05
nathan.sweet
[fixed] Flipping sprites that come from a TextureAtlas.
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2010-12-05
badlogicgames
[updated] gdx-natives.jar
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2010-12-05
badlogicgames
[changed] hudson ant script.
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2010-12-05
badlogicgames
[fixed] build-win64.xml scripts
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2010-12-05
nathan.sweet
[changed] SpriteSheet to TextureAtlas and completed...
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2010-12-05
badlogicgames
[added] gdx-64.dll to be included in gdx-natives.jar...
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2010-12-05
badlogicgames
[added] win64 natives, not tested as i build this on...
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2010-12-05
badlogicgames
[added] ant scripts for building windows natives. to...
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2010-12-04
badlogicgames
[fixed] more referencing in gdx-vectorpinball :p
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2010-12-04
badlogicgames
[fixed] vector pinball references gdx-natives.jar as...
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2010-12-04
badlogicgames
gahhhh svn
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2010-12-04
badlogicgames
[removed] natives in plain form from demos. encapsulate...
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2010-12-04
badlogicgames
[added] gdx-natives.jar included in nightlies now
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2010-12-04
badlogicgames
[fixed] minor thingy
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2010-12-04
badlogicgames
[fixed] README
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2010-12-04
badlogicgames
[fixed] rtm uses gdx-natives now
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2010-12-04
badlogicgames
[added] gdx-natives.jar as a dependency to gdx-tests...
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2010-12-04
badlogicgames
[changed] Version.loadLibraries() will now first try...
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2010-12-03
badlogicgames
[added] gdx-natives.jar to dependencies project. includ...
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2010-12-03
nathan.sweet
[fixed] SpriteBatch not setting maxSpritesInBatch.
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2010-12-03
badlogicgames
[changed] dist ant script to include mac binaries.
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2010-12-03
badlogicgames
[changed] Hudson ant script to include mac binaries...
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2010-12-03
badlogicgames
[added] and now the actualy MacOS binary...
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2010-12-03
badlogicgames
[added] Mac natives. Thanks Simon! (Pirato if you read...
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2010-12-03
nathan.sweet
[added] Texture#setWrap.
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2010-12-03
badlogicgames
[changed] added Cylabs suggestion to handle jawt.dll...
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2010-12-03
badlogicgames
[changed] random tiles are used in TileTest now
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2010-12-03
badlogicgames
[fixed] borked stuff in TileTest
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2010-12-03
badlogicgames
[fixed] header in TileTest and a little typo :p
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2010-12-03
badlogicgames
[added] whoops :p actual test
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2010-12-03
badlogicgames
[added] tiles.png from tiled example and TileTest....
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2010-12-02
badlogicgames
[removed] some tests (Mpg123Decoder, VorbisTest, Fillra...
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2010-12-02
badlogicgames
[added] logging for egl and ogl configs.
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2010-12-02
badlogicgames
[fixed] loading jawt.dll on Windows before anything...
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2010-12-02
badlogicgames
[added] lwjgl-natives.jar to nightlies. Damn it. Thanks...
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2010-12-02
badlogicgames
[changed] small improvement to Sprite, now with 4 multi...
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2010-12-02
badlogicgames
[added] AtomicQueue by Matthias
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2010-12-02
badlogicgames
[added] a few changes to LifeCycleTest and MultiTouchTe...
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2010-12-02
badlogicgames
[fixed] busy wait in AndroidGraphics.pause()/destroy...
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2010-12-02
nathan.sweet
[fixed] LwjglTexture mipmap quality.
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2010-12-01
badlogicgames
[fixed] some changes to AndroidGraphics.destroy()....
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2010-12-01
badlogicgames
[fixed] synch block in onDrawFrame was way to big....
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2010-12-01
nathan.sweet
[changed] javadoc CSS.
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2010-11-30
badlogicgames
[added] missing natives to vector pinball
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2010-11-30
badlogicgames
[added] Vector pinball port to demos/. Thanks Brian!
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2010-11-29
badlogicgames
[changed] improved ImmediateModeRenderer by a factor...
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2010-11-29
nathan.sweet
[fixed] LwjglTexture image loading problem (the buffer...
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2010-11-29
nathan.sweet
[added] BitmapFont constructor that takes just a BMFont...
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2010-11-29
nathan.sweet
[changed] BitmapFont to provide ascent.
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2010-11-29
nathan.sweet
[fixed] BitmapFont's wrapped text works much better...
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2010-11-28
badlogicgames
[updated] ant build script for distribution
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2010-11-28
badlogicgames
[fixed] more fun with hudson ant script
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2010-11-28
badlogicgames
[fixed] hudson nightlies now include twl and lwjgl
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