2020-01-21 |
Eric Branlund | Dropped "are" for the English message about the player... |
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2020-01-21 |
Eric Branlund | For more idiomatic English, replaced "in two persons... |
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2020-01-21 |
Eric Branlund | For the English monster healing message, switched ... |
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2020-01-21 |
Eric Branlund | For the English monster healing message, switched ... |
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2020-01-21 |
Eric Branlund | Changed English message for change in weapon suitabilit... |
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2020-01-21 |
Eric Branlund | Changed for a more idiomatic English message about... |
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2020-01-21 |
Eric Branlund | Changed "riding pet" to "pet you are/were riding" for... |
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2020-01-21 |
Eric Branlund | Changed "prepare" to "prepared" since it's used a parti... |
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2020-01-21 |
Eric Branlund | Inserted indefinite article in English message about... |
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2020-01-20 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-20 |
deskull | [Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build... |
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2020-01-20 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-20 |
Hourier | [Fix] #39815 backwardsEric氏による、autopick_autoregister... |
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2020-01-20 |
Hourier | [Fix] #39673 TaoTao氏による、Linuxでコンパイルが通るようにMakefile.am... |
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2020-01-20 |
Hourier | [Fix] #39619 backwardsEric氏によるパッチ:自動拾いファイルを開けなかった時にクラッシ... |
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2020-01-19 |
deskull | [Fix] Removed a old blank file. |
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2020-01-19 |
Eric Branlund | Since "something" is singular, changed "prevent" to... |
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2020-01-19 |
Eric Branlund | This is related to commit 874112e9ad6b4c3664588d91d176e... |
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2020-01-19 |
Eric Branlund | Changed past tense to present perfect for the English... |
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2020-01-19 |
Eric Branlund | Change for subject/verb agreement with "mantle of shadow". |
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2020-01-19 |
Eric Branlund | For English message, replaced "did Seppuku" with "commi... |
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2020-01-19 |
Eric Branlund | For one of the English messages related to CHECK_MULTIS... |
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2020-01-19 |
Eric Branlund | Changed English message about ending the "tsuyoshi... |
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2020-01-19 |
Eric Branlund | In English prompts for selecting an elemental immunity... |
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2020-01-19 |
Eric Branlund | In English messages, replaced "ethereal form" with... |
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2020-01-19 |
Eric Branlund | "Extremely faster" is an awkward expression in English... |
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2020-01-19 |
Eric Branlund | Changed "Berserk" to "berserk" since the capitalization... |
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2020-01-19 |
Eric Branlund | In English changed "Learning", in reference to the... |
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2020-01-19 |
Eric Branlund | Changed floor regeneration English message to have... |
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2020-01-19 |
Eric Branlund | For the English messages summarizing the arena result... |
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2020-01-19 |
Eric Branlund | In one of the English messages for booze consumption... |
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2020-01-19 |
Eric Branlund | Since "acid" is singular, change "melt" to "melts"... |
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2020-01-19 |
Eric Branlund | Changed "electric" to "electricity" in English message... |
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2020-01-19 |
Eric Branlund | Replaced "TinyAngband" in English heading for the optio... |
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2020-01-19 |
Eric Branlund | For English prompt about recording, changed the verbs... |
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2020-01-19 |
Eric Branlund | Reworded for clarity some of the English messages which... |
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2020-01-19 |
Eric Branlund | "A reactionary of shooting" isn't clear English. Googl... |
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2020-01-19 |
Eric Branlund | "Do activate" sounds like a command in English rather... |
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2020-01-19 |
Eric Branlund | In English message for a door blocked from closing... |
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2020-01-19 |
Eric Branlund | Reworded English smithing message about an unimproveabl... |
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2020-01-19 |
Eric Branlund | Changed indefinite to definite article in English messa... |
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2020-01-19 |
Eric Branlund | Changed English message for no monster to ride to be... |
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2020-01-19 |
Eric Branlund | Change "go to" to "go" in English message since the... |
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2020-01-19 |
Eric Branlund | For English message about summoning nothing, changed... |
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2020-01-19 |
Eric Branlund | Changed English messages related to summoning just... |
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2020-01-19 |
Eric Branlund | Changed "cast a animate dead" to "animate the dead... |
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2020-01-19 |
Eric Branlund | Corrected subject/verb agreement in English-message... |
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2020-01-19 |
Eric Branlund | Corrected spelling ("torche" to "torch") and subject... |
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2020-01-19 |
Eric Branlund | Changed "teared" to "tore" since the past tense for... |
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2020-01-19 |
Eric Branlund | Changed English prompt for teleporting between towns... |
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2020-01-19 |
Eric Branlund | Changed "exceptionally" to "exceptional" in English... |
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2020-01-18 |
Hourier | [Refactor] #38997 座標の誤りを修正 / Fixed arguments of positions |
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2020-01-18 |
Hourier | [Refactor] #37353 プロトタイプ宣言の誤りを修正 / Corrected prototype... |
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2020-01-18 |
Hourier | [Refactor] #38997 古くなったコメントを削除 / Removed old comments |
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2020-01-18 |
Hourier | [Refactor] #38997 object_desc() と screen_object()にplaye... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_has_hostile_align()にplayer_ty... |
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2020-01-18 |
Hourier | [Refactor] #38997 are_enemies()にplayer_type * 引数を追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し... |
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2020-01-18 |
Hourier | [Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player... |
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2020-01-18 |
Hourier | [Refactor] #38997 関数マクロcave_empty_grid() を普通の関数に展開し... |
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2020-01-18 |
Hourier | [Refactor] #38997 hit_trap_set_abnormal_status_p()にplay... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_can_*()にplayer_type * 引数を追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 is_known_trap() とis_hidden_door(... |
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2020-01-18 |
Hourier | [Refactor] #38997 lite_spot() にplayer_type * 引数を追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 note_spot() にplayer_type * 引数を追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 cave_*_teleportable_bold() にplayer_ty... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_solid_noperm_bold() を削除し、place_... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_solid_perm_bold() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_solid_bold() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_outer_noperm_bold() を削除し、place_... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_outer_bold() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_inner_perm_bold() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_inner_bold() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_extra_perm_bold() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_extra_bold() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_floor_bold() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_grid_type をgrid_hold_type に変更し... |
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2020-01-18 |
Hourier | [Refactor] #38997 delete_monster_idx() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_solid_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_outer_noperm_grid() を削除し、place_... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_outer_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_inner_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_inner_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_extra_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_floor_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 set_hostile() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster2.c の整形 / Reshaped monster2.c |
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2020-01-18 |
Hourier | [Refactor] #38997 monster1.c の整形修正 / Fixed reshaped... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster1.c の整形 / Reshaped monster1.c |
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2020-01-18 |
Hourier | [Refactor] #38997 detele_monster_idx() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_view() からfloor_type * 引数削除... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_dungeon_feeling() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_drop_carried_objects() にplaye... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_smart_learn() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 mon_scatter() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_mspeed() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_monsters() にplayer_type *... |
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2020-01-18 |
Hourier | [Refactor] #38997 lore_treasure() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 lore_do_probe() にplayer_type * 引数追加... |
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