# This is the top-level build file for the Android HW OpenGL ES emulation # in Android. # # You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to # build the following files. # # Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc # stuff as well. # ifeq (true,$(BUILD_EMULATOR_OPENGL)) # Top-level for all modules EMUGL_PATH := $(call my-dir) # Directory containing common headers used by several modules # This is always set to a module's LOCAL_C_INCLUDES # See the definition of emugl-begin-module in common.mk # EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender $(EMUGL_PATH)/system/include # common cflags used by several modules # This is always set to a module's LOCAL_CFLAGS # See the definition of emugl-begin-module in common.mk # EMUGL_COMMON_CFLAGS := -DWITH_GLES2 -DPLATFORM_SDK_VERSION=$(PLATFORM_SDK_VERSION) ifeq (O, $(PLATFORM_VERSION_CODENAME)) EMUGL_COMMON_CFLAGS += -DGOLDFISH_HIDL_GRALLOC endif ifeq ($(shell test $(PLATFORM_SDK_VERSION) -gt 25 && echo isApi26OrHigher),isApi26OrHigher) EMUGL_COMMON_CFLAGS += -DGOLDFISH_HIDL_GRALLOC endif ifdef IS_AT_LEAST_PPD1 EMUGL_COMMON_CFLAGS += -DEMULATOR_OPENGL_POST_O=1 endif ifeq ($(shell test $(PLATFORM_SDK_VERSION) -lt 18 && echo PreJellyBeanMr2),PreJellyBeanMr2) ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) EMUGL_COMMON_CFLAGS += -DHAVE_ARM_TLS_REGISTER endif endif ifeq ($(shell test $(PLATFORM_SDK_VERSION) -lt 16 && echo PreJellyBean),PreJellyBean) EMUGL_COMMON_CFLAGS += -DALOG_ASSERT=LOG_ASSERT EMUGL_COMMON_CFLAGS += -DALOGE=LOGE EMUGL_COMMON_CFLAGS += -DALOGW=LOGW EMUGL_COMMON_CFLAGS += -DALOGD=LOGD EMUGL_COMMON_CFLAGS += -DALOGV=LOGV endif # Uncomment the following line if you want to enable debug traces # in the GLES emulation libraries. # EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1 # Include common definitions used by all the modules included later # in this build file. This contains the definition of all useful # emugl-xxxx functions. # include $(EMUGL_PATH)/common.mk # IMPORTANT: ORDER IS CRUCIAL HERE # # For the import/export feature to work properly, you must include # modules below in correct order. That is, if module B depends on # module A, then it must be included after module A below. # # This ensures that anything exported by module A will be correctly # be imported by module B when it is declared. # # Note that the build system will complain if you try to import a # module that hasn't been declared yet anyway. # include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk # System static libraries include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk include $(EMUGL_PATH)/system/renderControl_enc/Android.mk include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk # System shared libraries include $(EMUGL_PATH)/system/GLESv1/Android.mk include $(EMUGL_PATH)/system/GLESv2/Android.mk include $(EMUGL_PATH)/system/gralloc/Android.mk include $(EMUGL_PATH)/system/egl/Android.mk endif # BUILD_EMULATOR_OPENGL == true