glFinish();
}
+void getIntegerv(unsigned int pname, int* param)
+{
+ glGetIntegerv((GLenum)pname, (GLint*)param);
+}
+
const GLubyte *my_glGetString (void *self, GLenum name)
{
(void)self;
s_gl->getProcAddress = getProcAddress;
s_gl->finish = finish;
s_gl->init = init;
+ s_gl->getIntegerv = getIntegerv;
}
return s_gl;