switch (param) {
case GL_MAJOR_VERSION:
- *ptr = ctx->m_currMajorVersion;
+ *ptr = ctx->m_deviceMajorVersion;
break;
case GL_MINOR_VERSION:
- *ptr = ctx->m_currMinorVersion;
+ *ptr = ctx->m_deviceMinorVersion;
break;
case GL_NUM_SHADER_BINARY_FORMATS:
*ptr = 0;