glValidateProgramPipeline = (glValidateProgramPipeline_client_proc_t) getProc("glValidateProgramPipeline", userData);
glIsProgramPipeline = (glIsProgramPipeline_client_proc_t) getProc("glIsProgramPipeline", userData);
glUseProgramStages = (glUseProgramStages_client_proc_t) getProc("glUseProgramStages", userData);
+ glActiveShaderProgram = (glActiveShaderProgram_client_proc_t) getProc("glActiveShaderProgram", userData);
glCreateShaderProgramv = (glCreateShaderProgramv_client_proc_t) getProc("glCreateShaderProgramv", userData);
glCreateShaderProgramvAEMU = (glCreateShaderProgramvAEMU_client_proc_t) getProc("glCreateShaderProgramvAEMU", userData);
glProgramUniform1f = (glProgramUniform1f_client_proc_t) getProc("glProgramUniform1f", userData);