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[GLESv3] versions, es > 2, encoder
[android-x86/device-generic-goldfish-opengl.git] / system / GLESv2_enc / gl2_ftable.h
index 25df4f0..82fa018 100644 (file)
@@ -209,6 +209,177 @@ static const struct _gl2_funcs_by_name {
        {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
        {"glStartTilingQCOM", (void*)glStartTilingQCOM},
        {"glEndTilingQCOM", (void*)glEndTilingQCOM},
+       {"glGenVertexArrays", (void*)glGenVertexArrays},
+       {"glBindVertexArray", (void*)glBindVertexArray},
+       {"glDeleteVertexArrays", (void*)glDeleteVertexArrays},
+       {"glIsVertexArray", (void*)glIsVertexArray},
+       {"glMapBufferRange", (void*)glMapBufferRange},
+       {"glUnmapBuffer", (void*)glUnmapBuffer},
+       {"glFlushMappedBufferRange", (void*)glFlushMappedBufferRange},
+       {"glBindBufferRange", (void*)glBindBufferRange},
+       {"glBindBufferBase", (void*)glBindBufferBase},
+       {"glCopyBufferSubData", (void*)glCopyBufferSubData},
+       {"glClearBufferiv", (void*)glClearBufferiv},
+       {"glClearBufferuiv", (void*)glClearBufferuiv},
+       {"glClearBufferfv", (void*)glClearBufferfv},
+       {"glClearBufferfi", (void*)glClearBufferfi},
+       {"glGetBufferParameteri64v", (void*)glGetBufferParameteri64v},
+       {"glGetBufferPointerv", (void*)glGetBufferPointerv},
+       {"glUniformBlockBinding", (void*)glUniformBlockBinding},
+       {"glGetUniformBlockIndex", (void*)glGetUniformBlockIndex},
+       {"glGetUniformIndices", (void*)glGetUniformIndices},
+       {"glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv},
+       {"glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName},
+       {"glUniform1ui", (void*)glUniform1ui},
+       {"glUniform2ui", (void*)glUniform2ui},
+       {"glUniform3ui", (void*)glUniform3ui},
+       {"glUniform4ui", (void*)glUniform4ui},
+       {"glUniform1uiv", (void*)glUniform1uiv},
+       {"glUniform2uiv", (void*)glUniform2uiv},
+       {"glUniform3uiv", (void*)glUniform3uiv},
+       {"glUniform4uiv", (void*)glUniform4uiv},
+       {"glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv},
+       {"glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv},
+       {"glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv},
+       {"glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv},
+       {"glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv},
+       {"glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv},
+       {"glGetUniformuiv", (void*)glGetUniformuiv},
+       {"glGetActiveUniformsiv", (void*)glGetActiveUniformsiv},
+       {"glVertexAttribI4i", (void*)glVertexAttribI4i},
+       {"glVertexAttribI4ui", (void*)glVertexAttribI4ui},
+       {"glVertexAttribI4iv", (void*)glVertexAttribI4iv},
+       {"glVertexAttribI4uiv", (void*)glVertexAttribI4uiv},
+       {"glVertexAttribIPointer", (void*)glVertexAttribIPointer},
+       {"glGetVertexAttribIiv", (void*)glGetVertexAttribIiv},
+       {"glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv},
+       {"glVertexAttribDivisor", (void*)glVertexAttribDivisor},
+       {"glDrawArraysInstanced", (void*)glDrawArraysInstanced},
+       {"glDrawElementsInstanced", (void*)glDrawElementsInstanced},
+       {"glDrawRangeElements", (void*)glDrawRangeElements},
+       {"glFenceSync", (void*)glFenceSync},
+       {"glClientWaitSync", (void*)glClientWaitSync},
+       {"glWaitSync", (void*)glWaitSync},
+       {"glDeleteSync", (void*)glDeleteSync},
+       {"glIsSync", (void*)glIsSync},
+       {"glGetSynciv", (void*)glGetSynciv},
+       {"glDrawBuffers", (void*)glDrawBuffers},
+       {"glReadBuffer", (void*)glReadBuffer},
+       {"glBlitFramebuffer", (void*)glBlitFramebuffer},
+       {"glInvalidateFramebuffer", (void*)glInvalidateFramebuffer},
+       {"glInvalidateSubFramebuffer", (void*)glInvalidateSubFramebuffer},
+       {"glFramebufferTextureLayer", (void*)glFramebufferTextureLayer},
+       {"glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample},
+       {"glTexStorage2D", (void*)glTexStorage2D},
+       {"glGetInternalformativ", (void*)glGetInternalformativ},
+       {"glBeginTransformFeedback", (void*)glBeginTransformFeedback},
+       {"glEndTransformFeedback", (void*)glEndTransformFeedback},
+       {"glGenTransformFeedbacks", (void*)glGenTransformFeedbacks},
+       {"glDeleteTransformFeedbacks", (void*)glDeleteTransformFeedbacks},
+       {"glBindTransformFeedback", (void*)glBindTransformFeedback},
+       {"glPauseTransformFeedback", (void*)glPauseTransformFeedback},
+       {"glResumeTransformFeedback", (void*)glResumeTransformFeedback},
+       {"glIsTransformFeedback", (void*)glIsTransformFeedback},
+       {"glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings},
+       {"glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying},
+       {"glGenSamplers", (void*)glGenSamplers},
+       {"glDeleteSamplers", (void*)glDeleteSamplers},
+       {"glBindSampler", (void*)glBindSampler},
+       {"glSamplerParameterf", (void*)glSamplerParameterf},
+       {"glSamplerParameteri", (void*)glSamplerParameteri},
+       {"glSamplerParameterfv", (void*)glSamplerParameterfv},
+       {"glSamplerParameteriv", (void*)glSamplerParameteriv},
+       {"glGetSamplerParameterfv", (void*)glGetSamplerParameterfv},
+       {"glGetSamplerParameteriv", (void*)glGetSamplerParameteriv},
+       {"glIsSampler", (void*)glIsSampler},
+       {"glGenQueries", (void*)glGenQueries},
+       {"glDeleteQueries", (void*)glDeleteQueries},
+       {"glBeginQuery", (void*)glBeginQuery},
+       {"glEndQuery", (void*)glEndQuery},
+       {"glGetQueryiv", (void*)glGetQueryiv},
+       {"glGetQueryObjectuiv", (void*)glGetQueryObjectuiv},
+       {"glIsQuery", (void*)glIsQuery},
+       {"glProgramParameteri", (void*)glProgramParameteri},
+       {"glProgramBinary", (void*)glProgramBinary},
+       {"glGetProgramBinary", (void*)glGetProgramBinary},
+       {"glGetFragDataLocation", (void*)glGetFragDataLocation},
+       {"glGetInteger64v", (void*)glGetInteger64v},
+       {"glGetIntegeri_v", (void*)glGetIntegeri_v},
+       {"glGetInteger64i_v", (void*)glGetInteger64i_v},
+       {"glTexImage3D", (void*)glTexImage3D},
+       {"glTexStorage3D", (void*)glTexStorage3D},
+       {"glTexSubImage3D", (void*)glTexSubImage3D},
+       {"glCompressedTexImage3D", (void*)glCompressedTexImage3D},
+       {"glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D},
+       {"glCopyTexSubImage3D", (void*)glCopyTexSubImage3D},
+       {"glGetStringi", (void*)glGetStringi},
+       {"glGetBooleani_v", (void*)glGetBooleani_v},
+       {"glMemoryBarrier", (void*)glMemoryBarrier},
+       {"glMemoryBarrierByRegion", (void*)glMemoryBarrierByRegion},
+       {"glGenProgramPipelines", (void*)glGenProgramPipelines},
+       {"glDeleteProgramPipelines", (void*)glDeleteProgramPipelines},
+       {"glBindProgramPipeline", (void*)glBindProgramPipeline},
+       {"glGetProgramPipelineiv", (void*)glGetProgramPipelineiv},
+       {"glGetProgramPipelineInfoLog", (void*)glGetProgramPipelineInfoLog},
+       {"glValidateProgramPipeline", (void*)glValidateProgramPipeline},
+       {"glIsProgramPipeline", (void*)glIsProgramPipeline},
+       {"glUseProgramStages", (void*)glUseProgramStages},
+       {"glCreateShaderProgramv", (void*)glCreateShaderProgramv},
+       {"glProgramUniform1f", (void*)glProgramUniform1f},
+       {"glProgramUniform2f", (void*)glProgramUniform2f},
+       {"glProgramUniform3f", (void*)glProgramUniform3f},
+       {"glProgramUniform4f", (void*)glProgramUniform4f},
+       {"glProgramUniform1i", (void*)glProgramUniform1i},
+       {"glProgramUniform2i", (void*)glProgramUniform2i},
+       {"glProgramUniform3i", (void*)glProgramUniform3i},
+       {"glProgramUniform4i", (void*)glProgramUniform4i},
+       {"glProgramUniform1ui", (void*)glProgramUniform1ui},
+       {"glProgramUniform2ui", (void*)glProgramUniform2ui},
+       {"glProgramUniform3ui", (void*)glProgramUniform3ui},
+       {"glProgramUniform4ui", (void*)glProgramUniform4ui},
+       {"glProgramUniform1fv", (void*)glProgramUniform1fv},
+       {"glProgramUniform2fv", (void*)glProgramUniform2fv},
+       {"glProgramUniform3fv", (void*)glProgramUniform3fv},
+       {"glProgramUniform4fv", (void*)glProgramUniform4fv},
+       {"glProgramUniform1iv", (void*)glProgramUniform1iv},
+       {"glProgramUniform2iv", (void*)glProgramUniform2iv},
+       {"glProgramUniform3iv", (void*)glProgramUniform3iv},
+       {"glProgramUniform4iv", (void*)glProgramUniform4iv},
+       {"glProgramUniform1uiv", (void*)glProgramUniform1uiv},
+       {"glProgramUniform2uiv", (void*)glProgramUniform2uiv},
+       {"glProgramUniform3uiv", (void*)glProgramUniform3uiv},
+       {"glProgramUniform4uiv", (void*)glProgramUniform4uiv},
+       {"glProgramUniformMatrix2fv", (void*)glProgramUniformMatrix2fv},
+       {"glProgramUniformMatrix3fv", (void*)glProgramUniformMatrix3fv},
+       {"glProgramUniformMatrix4fv", (void*)glProgramUniformMatrix4fv},
+       {"glProgramUniformMatrix2x3fv", (void*)glProgramUniformMatrix2x3fv},
+       {"glProgramUniformMatrix3x2fv", (void*)glProgramUniformMatrix3x2fv},
+       {"glProgramUniformMatrix2x4fv", (void*)glProgramUniformMatrix2x4fv},
+       {"glProgramUniformMatrix4x2fv", (void*)glProgramUniformMatrix4x2fv},
+       {"glProgramUniformMatrix3x4fv", (void*)glProgramUniformMatrix3x4fv},
+       {"glProgramUniformMatrix4x3fv", (void*)glProgramUniformMatrix4x3fv},
+       {"glGetProgramInterfaceiv", (void*)glGetProgramInterfaceiv},
+       {"glGetProgramResourceiv", (void*)glGetProgramResourceiv},
+       {"glGetProgramResourceIndex", (void*)glGetProgramResourceIndex},
+       {"glGetProgramResourceLocation", (void*)glGetProgramResourceLocation},
+       {"glGetProgramResourceName", (void*)glGetProgramResourceName},
+       {"glBindImageTexture", (void*)glBindImageTexture},
+       {"glDispatchCompute", (void*)glDispatchCompute},
+       {"glDispatchComputeIndirect", (void*)glDispatchComputeIndirect},
+       {"glBindVertexBuffer", (void*)glBindVertexBuffer},
+       {"glVertexAttribBinding", (void*)glVertexAttribBinding},
+       {"glVertexAttribFormat", (void*)glVertexAttribFormat},
+       {"glVertexAttribIFormat", (void*)glVertexAttribIFormat},
+       {"glVertexBindingDivisor", (void*)glVertexBindingDivisor},
+       {"glDrawArraysIndirect", (void*)glDrawArraysIndirect},
+       {"glDrawElementsIndirect", (void*)glDrawElementsIndirect},
+       {"glTexStorage2DMultisample", (void*)glTexStorage2DMultisample},
+       {"glSampleMaski", (void*)glSampleMaski},
+       {"glGetMultisamplefv", (void*)glGetMultisamplefv},
+       {"glFramebufferParameteri", (void*)glFramebufferParameteri},
+       {"glGetFramebufferParameteriv", (void*)glGetFramebufferParameteriv},
+       {"glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv},
+       {"glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv},
 };
 static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);