#include "llvm/ADT/APInt.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/IndexedMap.h"
+#include "llvm/ADT/Optional.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/ISDOpcodes.h"
/// cross-basic-block values.
DenseMap<const Value*, unsigned> ValueMap;
+ // Keep track of frame indices allocated for statepoints as they could be used
+ // across basic block boundaries.
+ // Key of the map is statepoint instruction, value is a map from spilled
+ // llvm Value to the optional stack stack slot index.
+ // If optional is unspecified it means that we have visited this value
+ // but didn't spill it.
+ typedef DenseMap<const Value*, Optional<int>> StatepointSpilledValueMapTy;
+ DenseMap<const Instruction*, StatepointSpilledValueMapTy>
+ StatepointRelocatedValues;
+
/// StaticAllocaMap - Keep track of frame indices for fixed sized allocas in
/// the entry block. This allows the allocas to be efficiently referenced
/// anywhere in the function.
int getArgumentFrameIndex(const Argument *A);
private:
+ void addSEHHandlersForLPads(ArrayRef<const LandingPadInst *> LPads);
+
/// LiveOutRegInfo - Information about live out vregs.
IndexedMap<LiveOutInfo, VirtReg2IndexFunctor> LiveOutRegInfo;
};