; CHECK: vst1.64 {{.*}}
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.sqrt.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void
; CHECK: vst1.64
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.cos.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void
; CHECK: vst1.64
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.exp.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void
; CHECK: vst1.64
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.exp2.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void
; CHECK: vst1.64
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.log10.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void
; CHECK: vst1.64
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.log.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void
; CHECK: vst1.64
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.log2.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.pow.v4f32(<4 x float> %0, <4 x float> <float 2., float 2., float 2., float 2.>)
store <4 x float> %1, <4 x float>* %X, align 16
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.powi.v4f32(<4 x float> %0, i32 2)
store <4 x float> %1, <4 x float>* %X, align 16
; CHECK: vst1.64
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.sin.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void
; CHECK: vst1.64
L.entry:
- %0 = load <4 x float>* @A, align 16
+ %0 = load <4 x float>, <4 x float>* @A, align 16
%1 = call <4 x float> @llvm.floor.v4f32(<4 x float> %0)
store <4 x float> %1, <4 x float>* %X, align 16
ret void