define i32 @f1(i32 %x) nounwind {
entry:
+; CHECK-LABEL: f1:
; CHECK: addiu $[[T0:[0-9]+]], $sp
; CHECK: #APP
; CHECK: sw $4, 0($[[T0]])
ret i32 %0
}
-; "D": Second word of double word. This works for any memory element
+; CHECK-LABEL: main:
+; "D": Second word of a double word. This works for any memory element
; double or single.
; CHECK: #APP
-; CHECK-NEXT: lw ${{[0-9]+}},4(${{[0-9]+}});
-; CHECK-NEXT: #NO_APP
+; CHECK: lw ${{[0-9]+}},4(${{[0-9]+}});
+; CHECK: #NO_APP
-; No "D": First word of double word. This works for any memory element
+; No "D": First word of a double word. This works for any memory element
; double or single.
; CHECK: #APP
-; CHECK-NEXT: lw ${{[0-9]+}},0(${{[0-9]+}});
-; CHECK-NEXT: #NO_APP
-
-;int b[8] = {0,1,2,3,4,5,6,7};
-;int main()
-;{
-; int i;
-;
-; // The first word. Notice, no 'D'
-; { asm (
-; "lw %0,%1;\n"
-; : "=r" (i) : "m" (*(b+4)));}
-;
-; // The second word
-; { asm (
-; "lw %0,%D1;\n"
-; : "=r" (i) "m" (*(b+4)));}
-;}
+; CHECK: lw ${{[0-9]+}},0(${{[0-9]+}});
+; CHECK: #NO_APP
@b = common global [20 x i32] zeroinitializer, align 4
define void @main() {
entry:
+; Second word:
tail call void asm sideeffect " lw $0,${1:D};", "r,*m,~{$11}"(i32 undef, i32* getelementptr inbounds ([20 x i32]* @b, i32 0, i32 3))
+; First word. Notice, no 'D':
tail call void asm sideeffect " lw $0,${1};", "r,*m,~{$11}"(i32 undef, i32* getelementptr inbounds ([20 x i32]* @b, i32 0, i32 3))
ret void
}
-
-attributes #0 = { nounwind }
-