#define ILO_CONTEXT_H
#include "pipe/p_context.h"
+#include "util/u_slab.h"
#include "ilo_gpe.h"
#include "ilo_common.h"
struct ilo_cp *cp;
struct intel_bo *last_cp_bo;
+ struct util_slab_mempool transfer_mempool;
+
struct ilo_shader_cache *shader_cache;
struct ilo_3d *hw3d;
struct blitter_context *blitter;