unsigned nr_planes = 4;
struct point_info info;
unsigned scissor_index = 0;
+ unsigned layer = 0;
if (setup->viewport_index_slot > 0) {
unsigned *udata = (unsigned*)v0[setup->viewport_index_slot];
scissor_index = lp_clamp_scissor_idx(*udata);
}
+ if (setup->layer_slot > 0) {
+ layer = *(unsigned*)v0[setup->layer_slot];
+ layer = MIN2(layer, scene->fb_max_layer);
+ }
+
/* Bounding rectangle (in pixels) */
{
/* Yes this is necessary to accurately calculate bounding boxes
point->inputs.frontfacing = TRUE;
point->inputs.disable = FALSE;
point->inputs.opaque = FALSE;
+ point->inputs.layer = layer;
{
struct lp_rast_plane *plane = GET_PLANES(point);