src = draw_find_shader_output(softpipe->draw,
fsInfo->input_semantic_name[i],
fsInfo->input_semantic_index[i]);
- if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_COLOR && src == 0)
+ if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_COLOR && src == -1)
/* try and find a bcolor */
src = draw_find_shader_output(softpipe->draw,
TGSI_SEMANTIC_BCOLOR, fsInfo->input_semantic_index[i]);