{ "GL_ARB_pixel_buffer_object", NULL },
{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+#if FEATURE_OES_EGL_image
+ { "GL_OES_EGL_image", NULL },
+#endif
{ NULL, NULL }
};