case GL_COMPRESSED_RGBA:
if (format == GL_BGRA) {
if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
- return &_mesa_texformat_argb8888;
+ return &_mesa_texformat_argb8888_rev;
}
else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
return &_mesa_texformat_argb4444;