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glsl: Add gl_shader_program::UniformLocationBaseScale
[android-x86/external-mesa.git] / src / mesa / main / shaderobj.c
index a60d8f3..a62ad04 100644 (file)
@@ -283,6 +283,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
       ralloc_free(shProg->UniformStorage);
       shProg->NumUserUniformStorage = 0;
       shProg->UniformStorage = NULL;
+      shProg->UniformLocationBaseScale = 0;
    }
 
    if (shProg->UniformHash) {