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glsl: Use Geom.VerticesOut == -1 to specify unset
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 23 May 2016 22:53:10 +0000 (15:53 -0700)
committerEmil Velikov <emil.l.velikov@gmail.com>
Thu, 2 Jun 2016 12:35:18 +0000 (13:35 +0100)
commit0e54eebeed97b33fb95fcb6b0570b1207042d9eb
tree8fc2106886b86c6d80b7d485295a94f07dce7650
parent0ab1a3957a0a1335a1aabffee0fceed57ef0e59d
glsl: Use Geom.VerticesOut == -1 to specify unset

Because apparently layout(max_vertices=0) is a thing.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a428c955ce5d039e035e49da6daa13088ec8617c)
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/linker.cpp
src/mesa/main/shaderobj.c