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glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().
authorMatt Turner <mattst88@gmail.com>
Tue, 13 Jan 2015 06:35:53 +0000 (22:35 -0800)
committerChih-Wei Huang <cwhuang@linux.org.tw>
Thu, 16 Jul 2015 13:48:42 +0000 (21:48 +0800)
commit59a22b3a7fe06bcd685b19407043b8b0477a5e7c
treef8f590432f06d28e13c87a45f3ac2726f6df9898
parent0436906a47680eddb240bfd7cf336b8ab2cbc5cb
glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/glsl/builtin_functions.cpp
src/glsl/s_expression.cpp